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Make EGL loading more resilient.
Lesson learned while trying to run L4D2 under Wayland :)
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@ -181,8 +181,8 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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if (egl_path != NULL) {
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dll_handle = SDL_LoadObject(egl_path);
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}
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/* Catch the case where the application isn't linked with EGL */
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if ((SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) && (egl_path == NULL)) {
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/* Try loading a EGL symbol, if it does not work try the default library paths */
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if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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}
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