Better fix for static analysis issue in SDL_DestroyRenderer().

Follow up fix for Bugzilla #3544.
This commit is contained in:
Ryan C. Gordon 2017-01-06 21:17:33 -05:00
parent 5fcd454a16
commit c1ac4c6835

View file

@ -1938,7 +1938,9 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)
/* Free existing textures for this renderer */
while (renderer->textures) {
SDL_Texture *tex = renderer->textures;
SDL_DestroyTexture(renderer->textures);
SDL_assert(tex != renderer->textures); /* satisfy static analysis. */
}
if (renderer->window) {