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Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha
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@ -575,6 +575,61 @@ BlitRGBtoRGBPixelAlpha(SDL_BlitInfo * info)
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}
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}
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/* fast ARGB888->(A)BGR888 blending with pixel alpha */
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static void
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BlitRGBtoBGRPixelAlpha(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *srcp = (Uint32 *) info->src;
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int srcskip = info->src_skip >> 2;
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Uint32 *dstp = (Uint32 *) info->dst;
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int dstskip = info->dst_skip >> 2;
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while (height--) {
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/* *INDENT-OFF* */
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DUFFS_LOOP4({
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Uint32 dalpha;
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Uint32 d;
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Uint32 s1;
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Uint32 d1;
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Uint32 s = *srcp;
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Uint32 alpha = s >> 24;
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
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it correctly. Also special-case alpha=0 for speed?
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Benchmark this! */
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if (alpha) {
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/*
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* take out the middle component (green), and process
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* the other two in parallel. One multiply less.
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*/
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s1 = s & 0xff00ff;
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s1 = (s1 >> 16) | (s1 << 16);
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s &= 0xff00;
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if (alpha == SDL_ALPHA_OPAQUE) {
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*dstp = 0xff000000 | s | s1;
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} else {
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d = *dstp;
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dalpha = d >> 24;
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d1 = d & 0xff00ff;
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d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff;
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d &= 0xff00;
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d = (d + ((s - d) * alpha >> 8)) & 0xff00;
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dalpha = alpha + (dalpha * (alpha ^ 0xFF) >> 8);
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*dstp = d1 | d | (dalpha << 24);
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}
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}
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++srcp;
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++dstp;
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}, width);
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/* *INDENT-ON* */
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srcp += srcskip;
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dstp += dstskip;
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}
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}
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#ifdef __3dNOW__
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/* fast (as in MMX with prefetch) ARGB888->(A)RGB888 blending with pixel alpha */
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static void
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@ -1407,6 +1462,12 @@ SDL_CalculateBlitA(SDL_Surface * surface)
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#endif
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return BlitRGBtoRGBPixelAlpha;
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}
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} else if (sf->Rmask == df->Bmask
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&& sf->Gmask == df->Gmask
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&& sf->Bmask == df->Rmask && sf->BytesPerPixel == 4) {
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if (sf->Amask == 0xff000000) {
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return BlitRGBtoBGRPixelAlpha;
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}
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}
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return BlitNtoNPixelAlpha;
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