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Fixes #2271, Add KD detection under CMake by Scott Percival
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@ -651,6 +651,17 @@ if(UNIX AND NOT APPLE)
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#endif
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int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
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check_c_source_compiles("
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#include <linux/kd.h>
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#include <linux/keyboard.h>
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int main(int argc, char **argv)
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{
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struct kbentry kbe;
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kbe.kb_table = KG_CTRL;
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ioctl(0, KDGKBENT, &kbe);
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}" HAVE_INPUT_KD)
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file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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@ -665,6 +676,10 @@ if(UNIX AND NOT APPLE)
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set(HAVE_SDL_HAPTIC TRUE)
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endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
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if(HAVE_INPUT_KD)
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set(SDL_INPUT_LINUXKD 1)
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endif(HAVE_INPUT_KD)
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check_include_file("libudev.h" HAVE_LIBUDEV_H)
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# !!! FIXME: this needs pkg-config to find the include path, I think.
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@ -215,6 +215,7 @@
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/* Enable various input drivers */
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#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
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#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
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#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
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#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
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#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
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