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	jack: Move jack_client_t into the audio device instead a global variable.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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			@ -36,6 +36,7 @@ static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, j
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static int (*JACK_jack_client_close) (jack_client_t *);
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static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
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static int (*JACK_jack_activate) (jack_client_t *);
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static int (*JACK_jack_deactivate) (jack_client_t *);
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static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
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static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
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static void (*JACK_jack_free) (void *);
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			@ -126,6 +127,7 @@ load_jack_syms(void)
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    SDL_JACK_SYM(jack_client_close);
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    SDL_JACK_SYM(jack_on_shutdown);
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    SDL_JACK_SYM(jack_activate);
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    SDL_JACK_SYM(jack_deactivate);
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    SDL_JACK_SYM(jack_port_get_buffer);
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    SDL_JACK_SYM(jack_port_unregister);
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    SDL_JACK_SYM(jack_free);
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			@ -140,49 +142,14 @@ load_jack_syms(void)
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}
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static jack_client_t *JACK_client = NULL;
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static void
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DisconnectFromJackServer(void)
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jackShutdownCallback(void *arg)  /* JACK went away; device is lost. */
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{
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    if (JACK_client) {
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        JACK_jack_client_close(JACK_client);
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        JACK_client = NULL;
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    }
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    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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    SDL_OpenedAudioDeviceDisconnected(this);
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    SDL_SemPost(this->hidden->iosem);  /* unblock the SDL thread. */
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}
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static void
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jackShutdownCallback(void *arg)
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{
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    /* !!! FIXME: alert SDL that _every_ open device is lost here */
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    fprintf(stderr, "SDL JACK FIXME: shutdown callback fired! All audio devices are lost!\n");
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    fflush(stderr);
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// !!! FIXME: need to put the client (and callback) in the SDL device    SDL_SemPost(this->hidden->iosem);  /* unblock the SDL thread. */
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}
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static int
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ConnectToJackServer(void)
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{
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    /* !!! FIXME: we _still_ need an API to specify an app name */
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    jack_status_t status;
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    JACK_client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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    if (JACK_client == NULL) {
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        return -1;
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    }
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    JACK_jack_on_shutdown(JACK_client, jackShutdownCallback, NULL);
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#if 0  // !!! FIXME: we need to move JACK_client into the SDL audio device.
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    if (JACK_jack_activate(JACK_client) != 0) {
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        DisconnectFromJackServer();
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        return -1;
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    }
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#endif
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    return 0;
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}
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// !!! FIXME: implement and register these!
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//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
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//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
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			@ -256,13 +223,19 @@ JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
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static void
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JACK_CloseDevice(_THIS)
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{
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    if (this->hidden->sdlports) {
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        const int channels = this->spec.channels;
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        int i;
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        for (i = 0; i < channels; i++) {
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            JACK_jack_port_unregister(JACK_client, this->hidden->sdlports[i]);
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    if (this->hidden->client) {
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        JACK_jack_deactivate(this->hidden->client);
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        if (this->hidden->sdlports) {
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            const int channels = this->spec.channels;
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            int i;
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            for (i = 0; i < channels; i++) {
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                JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
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            }
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            SDL_free(this->hidden->sdlports);
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        }
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        SDL_free(this->hidden->sdlports);
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        JACK_jack_client_close(this->hidden->client);
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    }
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    if (this->hidden->iosem) {
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			@ -287,6 +260,8 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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    const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
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    const char *sdlportstr = iscapture ? "input" : "output";
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    const char **devports = NULL;
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    jack_client_t *client = NULL;
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    jack_status_t status;
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    int channels = 0;
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    int i;
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			@ -296,7 +271,14 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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        return SDL_OutOfMemory();
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    }
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    devports = JACK_jack_get_ports(JACK_client, NULL, NULL, JackPortIsPhysical | sysportflags);
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    /* !!! FIXME: we _still_ need an API to specify an app name */
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    client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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    this->hidden->client = client;
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    if (client == NULL) {
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        return SDL_SetError("Can't open JACK client");
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    }
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    devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
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    this->hidden->devports = devports;
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    if (!devports || !devports[0]) {
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        return SDL_SetError("No physical JACK ports available");
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			@ -310,9 +292,9 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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    /* Jack pretty much demands what it wants. */
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    this->spec.format = AUDIO_F32SYS;
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    this->spec.freq = JACK_jack_get_sample_rate(JACK_client);
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    this->spec.freq = JACK_jack_get_sample_rate(client);
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    this->spec.channels = channels;
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    this->spec.samples = JACK_jack_get_buffer_size(JACK_client);
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    this->spec.samples = JACK_jack_get_buffer_size(client);
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    SDL_CalculateAudioSpec(&this->spec);
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			@ -332,21 +314,23 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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        return SDL_OutOfMemory();
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    }
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    if (JACK_jack_set_process_callback(JACK_client, jackProcessPlaybackCallback, this) != 0) {
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        return SDL_SetError("JACK: Couldn't set process callback");
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    }
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    for (i = 0; i < channels; i++) {
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        char portname[32];
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        SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
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        this->hidden->sdlports[i] = JACK_jack_port_register(JACK_client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
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        this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
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        if (this->hidden->sdlports[i] == NULL) {
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            return SDL_SetError("jack_port_register failed");
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        }
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    }
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    if (JACK_jack_activate(JACK_client) != 0) {
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        return SDL_SetError("jack_activate failed");
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    if (JACK_jack_set_process_callback(client, jackProcessPlaybackCallback, this) != 0) {
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        return SDL_SetError("JACK: Couldn't set process callback");
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    }
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    JACK_jack_on_shutdown(client, jackShutdownCallback, this);
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    if (JACK_jack_activate(client) != 0) {
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        return SDL_SetError("Failed to activate JACK client");
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    }
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    /* once activated, we can connect all the ports. */
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			@ -356,7 +340,7 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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        const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
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        const char *srcport = iscapture ? devports[i] : sdlport;
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        const char *dstport = iscapture ? sdlport : devports[i];
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        if (JACK_jack_connect(JACK_client, srcport, dstport) != 0) {
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        if (JACK_jack_connect(client, srcport, dstport) != 0) {
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            return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
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        }
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    }
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			@ -372,7 +356,6 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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static void
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JACK_Deinitialize(void)
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{
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    DisconnectFromJackServer();
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    UnloadJackLibrary();
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}
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			@ -381,11 +364,15 @@ JACK_Init(SDL_AudioDriverImpl * impl)
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{
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    if (LoadJackLibrary() < 0) {
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        return 0;
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    }
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    if (ConnectToJackServer() < 0) {
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        UnloadJackLibrary();
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        return 0;
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    } else {
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        /* Make sure a JACK server is running and available. */
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        jack_status_t status;
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        jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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        if (client == NULL) {
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            UnloadJackLibrary();
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            return 0;
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        }
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        JACK_jack_client_close(client);
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    }
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    /* Set the function pointers */
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			@ -1,6 +1,6 @@
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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			@ -30,6 +30,7 @@
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struct SDL_PrivateAudioData
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{
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    jack_client_t *client;
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    SDL_sem *iosem;
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    float *iobuffer;
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    const char **devports;
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