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include: add comment documenting the change(s) to SDL_opengl_glext.h
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// SDL modified the include guard to be compatible with Mesa and Apple include guards:
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// - Mesa uses: __gl_glext_h_
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// - Apple uses: __glext_h_
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#if !defined(__glext_h_) && !defined(__gl_glext_h_)
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#define __glext_h_ 1
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#define __gl_glext_h_ 1
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