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Fix GDK OpenGL build error
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@ -276,7 +276,7 @@ static void WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR *pfd)
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/* Choose the closest pixel format that meets or exceeds the target.
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FIXME: Should we weight any particular attribute over any other?
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*/
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static int WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR *target)
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static int WIN_GL_ChoosePixelFormat(_THIS, HDC hdc, PIXELFORMATDESCRIPTOR *target)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int count, index, best = 0;
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@ -668,7 +668,7 @@ static int WIN_GL_SetupWindowInternal(_THIS, SDL_Window *window)
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*iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */
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}
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if (!pixel_format) {
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pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
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pixel_format = WIN_GL_ChoosePixelFormat(_this, hdc, &pfd);
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}
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if (!pixel_format) {
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return SDL_SetError("No matching GL pixel format available");
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