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audio: Don't call a NULL function pointer when clearing audio streams.
(Partially?) fixes Bugzilla #3547.
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@ -998,8 +998,10 @@ SDL_AudioStreamClear(SDL_AudioStream *stream)
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SDL_InvalidParamError("stream");
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} else {
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SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
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if (stream->reset_resampler_func) {
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stream->reset_resampler_func(stream);
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}
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}
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}
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