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directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer
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@ -29,6 +29,7 @@
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_directsound.h"
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#include <mmreg.h>
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#if HAVE_MMDEVICEAPI_H
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#include "../../core/windows/SDL_immdevice.h"
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#endif /* HAVE_MMDEVICEAPI_H */
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@ -53,6 +54,9 @@ static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
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static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
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static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static void
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DSOUND_Unload(void)
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{
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@ -551,21 +555,57 @@ DSOUND_OpenDevice(_THIS, const char *devname)
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(int) (DSBSIZE_MAX / numchunks));
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} else {
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int rc;
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WAVEFORMATEX wfmt;
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WAVEFORMATEXTENSIBLE wfmt;
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SDL_zero(wfmt);
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if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
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wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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if (this->spec.channels > 2) {
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wfmt.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfmt.Format.cbSize = sizeof(wfmt) - sizeof(WAVEFORMATEX);
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if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
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SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID));
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} else {
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wfmt.SubFormat = SDL_KSDATAFORMAT_SUBTYPE_PCM;
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SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
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}
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wfmt.Samples.wValidBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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switch (this->spec.channels)
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{
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case 3: /* 3.0 (or 2.1) */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER;
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break;
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case 4: /* 4.0 */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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break;
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case 5: /* 5.0 (or 4.1) */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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break;
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case 6: /* 5.1 */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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break;
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case 7: /* 6.1 */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER;
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break;
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case 8: /* 7.1 */
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wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT;
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break;
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default:
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SDL_assert(0 && "Unsupported channel count!");
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break;
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}
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} else if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
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wfmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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} else {
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wfmt.wFormatTag = WAVE_FORMAT_PCM;
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wfmt.Format.wFormatTag = WAVE_FORMAT_PCM;
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}
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wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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wfmt.nChannels = this->spec.channels;
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wfmt.nSamplesPerSec = this->spec.freq;
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wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
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wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
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wfmt.Format.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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wfmt.Format.nChannels = this->spec.channels;
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wfmt.Format.nSamplesPerSec = this->spec.freq;
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wfmt.Format.nBlockAlign = wfmt.Format.nChannels * (wfmt.Format.wBitsPerSample / 8);
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wfmt.Format.nAvgBytesPerSec = wfmt.Format.nSamplesPerSec * wfmt.Format.nBlockAlign;
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rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt);
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rc = iscapture ? CreateCaptureBuffer(this, bufsize, (WAVEFORMATEX*) &wfmt) : CreateSecondary(this, bufsize, (WAVEFORMATEX*) &wfmt);
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if (rc == 0) {
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this->hidden->num_buffers = numchunks;
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break;
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