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metal: Implement SDL_LockTexture for YUV formats.
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@ -789,16 +789,22 @@ METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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int buffersize = 0;
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if (texturedata.yuv || texturedata.nv12) {
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/* FIXME: write me */
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return SDL_Unsupported();
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if (rect->w <= 0 || rect->h <= 0) {
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return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
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}
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*pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
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if (texturedata.yuv || texturedata.nv12) {
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buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
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} else {
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buffersize = (*pitch) * rect->h;
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}
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texturedata.lockedrect = *rect;
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texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:(*pitch)*rect->h options:MTLResourceStorageModeShared];
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texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
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if (texturedata.lockedbuffer == nil) {
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return SDL_OutOfMemory();
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}
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@ -814,6 +820,8 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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SDL_Rect rect = texturedata.lockedrect;
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int pitch = SDL_BYTESPERPIXEL(texture->format) * rect.w;
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SDL_Rect UVrect = {rect.x / 2, rect.y / 2, (rect.w + 1) / 2, (rect.h + 1) / 2};
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if (texturedata.lockedbuffer == nil) {
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return;
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@ -832,7 +840,7 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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[blitcmd copyFromBuffer:texturedata.lockedbuffer
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sourceOffset:0
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sourceBytesPerRow:SDL_BYTESPERPIXEL(texture->format) * rect.w
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sourceBytesPerRow:pitch
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sourceBytesPerImage:0
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sourceSize:MTLSizeMake(rect.w, rect.h, 1)
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toTexture:texturedata.mtltexture
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@ -840,6 +848,46 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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destinationLevel:0
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destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
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if (texturedata.yuv) {
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int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
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int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
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int UVpitch = (pitch + 1) / 2;
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[blitcmd copyFromBuffer:texturedata.lockedbuffer
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sourceOffset:rect.h * pitch
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sourceBytesPerRow:UVpitch
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sourceBytesPerImage:UVpitch * UVrect.h
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sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
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toTexture:texturedata.mtltexture_uv
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destinationSlice:Uslice
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destinationLevel:0
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destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
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[blitcmd copyFromBuffer:texturedata.lockedbuffer
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sourceOffset:(rect.h * pitch) + UVrect.h * UVpitch
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sourceBytesPerRow:UVpitch
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sourceBytesPerImage:UVpitch * UVrect.h
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sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
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toTexture:texturedata.mtltexture_uv
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destinationSlice:Vslice
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destinationLevel:0
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destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
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}
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if (texturedata.nv12) {
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int UVpitch = 2 * ((pitch + 1) / 2);
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[blitcmd copyFromBuffer:texturedata.lockedbuffer
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sourceOffset:rect.h * pitch
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sourceBytesPerRow:UVpitch
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sourceBytesPerImage:0
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sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
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toTexture:texturedata.mtltexture_uv
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
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}
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[blitcmd endEncoding];
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[data.mtlcmdbuffer commit];
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