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Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout. Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms. (cherry picked from commit 2670eb44afec9311ee8fbec447703c427db1e1c8) (cherry picked from commit 08caafe2f1044ae9baaf77507bba24c29adf551f)
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@ -1802,29 +1802,8 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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int WIN_WaitEventTimeout(_THIS, int timeout)
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{
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MSG msg;
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if (g_WindowsEnableMessageLoop) {
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BOOL message_result;
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UINT_PTR timer_id = 0;
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if (timeout > 0) {
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timer_id = SetTimer(NULL, 0, timeout, NULL);
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message_result = GetMessage(&msg, 0, 0, 0);
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KillTimer(NULL, timer_id);
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} else if (timeout == 0) {
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message_result = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
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} else {
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message_result = GetMessage(&msg, 0, 0, 0);
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}
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if (message_result) {
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if (msg.message == WM_TIMER && !msg.hwnd && msg.wParam == timer_id) {
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return 0;
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}
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if (g_WindowsMessageHook) {
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g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam);
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}
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)timeout, QS_ALLINPUT)) {
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return 1;
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} else {
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return 0;
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