mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 20:55:29 +00:00
Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout. Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms. (cherry picked from commit 2670eb44afec9311ee8fbec447703c427db1e1c8) (cherry picked from commit 08caafe2f1044ae9baaf77507bba24c29adf551f)
This commit is contained in:
parent
5c0b2d04f4
commit
c85ea238ca
|
@ -1802,29 +1802,8 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
|
|||
|
||||
int WIN_WaitEventTimeout(_THIS, int timeout)
|
||||
{
|
||||
MSG msg;
|
||||
if (g_WindowsEnableMessageLoop) {
|
||||
BOOL message_result;
|
||||
UINT_PTR timer_id = 0;
|
||||
if (timeout > 0) {
|
||||
timer_id = SetTimer(NULL, 0, timeout, NULL);
|
||||
message_result = GetMessage(&msg, 0, 0, 0);
|
||||
KillTimer(NULL, timer_id);
|
||||
} else if (timeout == 0) {
|
||||
message_result = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
|
||||
} else {
|
||||
message_result = GetMessage(&msg, 0, 0, 0);
|
||||
}
|
||||
if (message_result) {
|
||||
if (msg.message == WM_TIMER && !msg.hwnd && msg.wParam == timer_id) {
|
||||
return 0;
|
||||
}
|
||||
if (g_WindowsMessageHook) {
|
||||
g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam);
|
||||
}
|
||||
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
if (MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)timeout, QS_ALLINPUT)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue