mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:25:33 +00:00
Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
This commit is contained in:
parent
0ffaf5b871
commit
c887cb02af
|
@ -7,6 +7,8 @@ This is a list of major changes in SDL's version history.
|
|||
|
||||
General:
|
||||
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
|
||||
* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
|
|
|
@ -865,6 +865,15 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - player LEDs are not enabled
|
||||
* "1" - player LEDs are enabled (the default)
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
||||
*
|
||||
|
|
|
@ -100,10 +100,11 @@ typedef struct {
|
|||
SDL_HIDAPI_Device *device;
|
||||
EWiiExtensionControllerType m_eExtensionControllerType;
|
||||
SDL_bool m_bUseButtonLabels;
|
||||
SDL_bool m_bPlayerLights;
|
||||
int m_nPlayerIndex;
|
||||
SDL_bool m_bRumbleActive;
|
||||
Uint8 m_rgucReadBuffer[k_unWiiPacketDataLength];
|
||||
Uint32 m_iLastStatus;
|
||||
int m_playerIndex;
|
||||
|
||||
struct StickCalibrationData {
|
||||
Uint16 min;
|
||||
|
@ -344,7 +345,7 @@ static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryB
|
|||
|
||||
static SDL_bool IdentifyController(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick)
|
||||
{
|
||||
static const Uint8 statusRequest[2] = { k_eWiiOutputReportIDs_StatusRequest, 0 };
|
||||
const Uint8 statusRequest[2] = { k_eWiiOutputReportIDs_StatusRequest, 0 };
|
||||
SDL_bool hasExtension;
|
||||
WriteOutput(ctx, statusRequest, sizeof(statusRequest), SDL_TRUE);
|
||||
if (!ReadInputSync(ctx, k_eWiiInputReportIDs_Status, NULL)) {
|
||||
|
@ -354,12 +355,15 @@ static SDL_bool IdentifyController(SDL_DriverWii_Context *ctx, SDL_Joystick *joy
|
|||
hasExtension = ctx->m_rgucReadBuffer[3] & 2 ? SDL_TRUE : SDL_FALSE;
|
||||
if (hasExtension) {
|
||||
/* http://wiibrew.org/wiki/Wiimote/Extension_Controllers#The_New_Way */
|
||||
Uint8 data[2] = {0x55, 0x00};
|
||||
SDL_bool ok = WriteRegister(ctx, 0xA400F0, &data[0], 1, SDL_TRUE)
|
||||
&& WriteRegister(ctx, 0xA400FB, &data[1], 1, SDL_TRUE)
|
||||
Uint8 data_0x55 = 0x55;
|
||||
Uint8 data_0x00 = 0x00;
|
||||
SDL_bool ok = WriteRegister(ctx, 0xA400F0, &data_0x55, sizeof(data_0x55), SDL_TRUE)
|
||||
&& WriteRegister(ctx, 0xA400FB, &data_0x00, sizeof(data_0x00), SDL_TRUE)
|
||||
&& ReadRegister(ctx, 0xA400FA, 6, SDL_TRUE)
|
||||
&& ParseExtensionResponse(ctx);
|
||||
if (!ok) { return SDL_FALSE; }
|
||||
if (!ok) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
} else {
|
||||
ctx->m_eExtensionControllerType = k_eWiiExtensionControllerType_None;
|
||||
}
|
||||
|
@ -382,13 +386,14 @@ static EWiiInputReportIDs GetButtonPacketType(SDL_DriverWii_Context *ctx)
|
|||
|
||||
static SDL_bool RequestButtonPacketType(SDL_DriverWii_Context *ctx, EWiiInputReportIDs type)
|
||||
{
|
||||
Uint8 tt = ctx->m_bRumbleActive;
|
||||
Uint8 data[3];
|
||||
Uint8 tt = ctx->m_bRumbleActive;
|
||||
|
||||
/* Continuous reporting off, tt & 4 == 0 */
|
||||
data[0] = k_eWiiOutputReportIDs_DataReportingMode;
|
||||
data[1] = tt;
|
||||
data[2] = type;
|
||||
return WriteOutput(ctx, data, 3, SDL_FALSE);
|
||||
return WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
|
||||
}
|
||||
|
||||
static void InitStickCalibrationData(SDL_DriverWii_Context *ctx)
|
||||
|
@ -428,12 +433,18 @@ static void InitStickCalibrationData(SDL_DriverWii_Context *ctx)
|
|||
static const char* GetNameFromExtensionInfo(SDL_DriverWii_Context *ctx)
|
||||
{
|
||||
switch (ctx->m_eExtensionControllerType) {
|
||||
case k_eWiiExtensionControllerType_None: return "Nintendo Wii Remote";
|
||||
case k_eWiiExtensionControllerType_Nunchuck: return "Nintendo Wii Remote with Nunchuck";
|
||||
case k_eWiiExtensionControllerType_ClassicController: return "Nintendo Wii Remote with Classic Controller";
|
||||
case k_eWiiExtensionControllerType_ClassicControllerPro: return "Nintendo Wii Remote with Classic Controller Pro";
|
||||
case k_eWiiExtensionControllerType_WiiUPro: return "Nintendo Wii U Pro Controller";
|
||||
default: return "Nintendo Wii Remote with Unknown Extension";
|
||||
case k_eWiiExtensionControllerType_None:
|
||||
return "Nintendo Wii Remote";
|
||||
case k_eWiiExtensionControllerType_Nunchuck:
|
||||
return "Nintendo Wii Remote with Nunchuck";
|
||||
case k_eWiiExtensionControllerType_ClassicController:
|
||||
return "Nintendo Wii Remote with Classic Controller";
|
||||
case k_eWiiExtensionControllerType_ClassicControllerPro:
|
||||
return "Nintendo Wii Remote with Classic Controller Pro";
|
||||
case k_eWiiExtensionControllerType_WiiUPro:
|
||||
return "Nintendo Wii U Pro Controller";
|
||||
default:
|
||||
return "Nintendo Wii Remote with Unknown Extension";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -446,6 +457,7 @@ static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata,
|
|||
static Uint8 RemapButton(SDL_DriverWii_Context *ctx, Uint8 button)
|
||||
{
|
||||
if (!ctx->m_bUseButtonLabels) {
|
||||
/* Use button positions */
|
||||
switch (button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
return SDL_CONTROLLER_BUTTON_B;
|
||||
|
@ -462,6 +474,51 @@ static Uint8 RemapButton(SDL_DriverWii_Context *ctx, Uint8 button)
|
|||
return button;
|
||||
}
|
||||
|
||||
static void UpdateSlotLED(SDL_DriverWii_Context *ctx)
|
||||
{
|
||||
Uint8 leds;
|
||||
Uint8 data[2];
|
||||
|
||||
/* The lowest bit needs to have the rumble status */
|
||||
leds = ctx->m_bRumbleActive;
|
||||
|
||||
if (ctx->m_bPlayerLights) {
|
||||
/* Use the same LED codes as Smash 8-player for 5-7 */
|
||||
if (ctx->m_nPlayerIndex == 0 || ctx->m_nPlayerIndex > 3) {
|
||||
leds |= k_eWiiPlayerLEDs_P1;
|
||||
}
|
||||
if (ctx->m_nPlayerIndex == 1 || ctx->m_nPlayerIndex == 4) {
|
||||
leds |= k_eWiiPlayerLEDs_P2;
|
||||
}
|
||||
if (ctx->m_nPlayerIndex == 2 || ctx->m_nPlayerIndex == 5) {
|
||||
leds |= k_eWiiPlayerLEDs_P3;
|
||||
}
|
||||
if (ctx->m_nPlayerIndex == 3 || ctx->m_nPlayerIndex == 6) {
|
||||
leds |= k_eWiiPlayerLEDs_P4;
|
||||
}
|
||||
/* Turn on all lights for other player indexes */
|
||||
if (ctx->m_nPlayerIndex < 0 || ctx->m_nPlayerIndex > 6) {
|
||||
leds |= k_eWiiPlayerLEDs_P1 | k_eWiiPlayerLEDs_P2 | k_eWiiPlayerLEDs_P3 | k_eWiiPlayerLEDs_P4;
|
||||
}
|
||||
}
|
||||
|
||||
data[0] = k_eWiiOutputReportIDs_LEDs;
|
||||
data[1] = leds;
|
||||
WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)userdata;
|
||||
SDL_bool bPlayerLights = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||
|
||||
if (bPlayerLights != ctx->m_bPlayerLights) {
|
||||
ctx->m_bPlayerLights = bPlayerLights;
|
||||
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverWii_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
|
@ -471,9 +528,6 @@ HIDAPI_DriverWii_InitDevice(SDL_HIDAPI_Device *device)
|
|||
static int
|
||||
HIDAPI_DriverWii_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
if (device->context) {
|
||||
return ((SDL_DriverWii_Context *)device->context)->m_playerIndex;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -481,37 +535,14 @@ static void
|
|||
HIDAPI_DriverWii_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SDL_DriverWii_Context *ctx = device->context;
|
||||
Uint8 leds;
|
||||
Uint8 data[2];
|
||||
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->m_playerIndex = player_index;
|
||||
ctx->m_nPlayerIndex = player_index;
|
||||
|
||||
leds = ctx->m_bRumbleActive;
|
||||
/* Use the same LED codes as Smash 8-player for 5-7 */
|
||||
if (player_index == 1 || player_index > 4) {
|
||||
leds |= k_eWiiPlayerLEDs_P1;
|
||||
}
|
||||
if (player_index == 2 || player_index == 5) {
|
||||
leds |= k_eWiiPlayerLEDs_P2;
|
||||
}
|
||||
if (player_index == 3 || player_index == 6) {
|
||||
leds |= k_eWiiPlayerLEDs_P3;
|
||||
}
|
||||
if (player_index == 4 || player_index == 7) {
|
||||
leds |= k_eWiiPlayerLEDs_P4;
|
||||
}
|
||||
/* Turn on all lights for other player indexes */
|
||||
if (player_index < 1 || player_index > 7) {
|
||||
leds |= k_eWiiPlayerLEDs_P1 | k_eWiiPlayerLEDs_P2 | k_eWiiPlayerLEDs_P3 | k_eWiiPlayerLEDs_P4;
|
||||
}
|
||||
|
||||
data[0] = k_eWiiOutputReportIDs_LEDs;
|
||||
data[1] = leds;
|
||||
WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
|
@ -547,6 +578,14 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|||
SDL_free(device->name);
|
||||
device->name = SDL_strdup(GetNameFromExtensionInfo(ctx));
|
||||
|
||||
/* Initialize player index (needed for setting LEDs) */
|
||||
ctx->m_nPlayerIndex = SDL_JoystickGetPlayerIndex(joystick);
|
||||
ctx->m_bPlayerLights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED, SDL_TRUE);
|
||||
UpdateSlotLED(ctx);
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
if (ctx->m_eExtensionControllerType == k_eWiiExtensionControllerType_WiiUPro) {
|
||||
joystick->nbuttons = 15;
|
||||
|
@ -556,7 +595,6 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|||
}
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
|
||||
HIDAPI_DriverWii_SetDevicePlayerIndex(device, 0, SDL_JoystickGetPlayerIndex(joystick));
|
||||
RequestButtonPacketType(ctx, GetButtonPacketType(ctx));
|
||||
|
||||
return SDL_TRUE;
|
||||
|
@ -653,6 +691,11 @@ static void PostStickCalibrated(SDL_Joystick *joystick, struct StickCalibrationD
|
|||
float fvalue = (float)distance / (float)range;
|
||||
value = (Sint16)(fvalue * SDL_MAX_SINT16);
|
||||
}
|
||||
if (axis == SDL_CONTROLLER_AXIS_LEFTY || axis == SDL_CONTROLLER_AXIS_RIGHTY) {
|
||||
if (value) {
|
||||
value = ~value;
|
||||
}
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, axis, value);
|
||||
}
|
||||
|
||||
|
@ -817,6 +860,7 @@ HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
|
|||
SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
int size;
|
||||
Uint32 now;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
||||
|
@ -833,12 +877,15 @@ HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
|
|||
}
|
||||
|
||||
/* Request a status update periodically to make sure our battery value is up to date */
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->m_iLastStatus + FIFTEEN_MINUTES_IN_MS)) {
|
||||
now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->m_iLastStatus + FIFTEEN_MINUTES_IN_MS)) {
|
||||
Uint8 data[2];
|
||||
ctx->m_iLastStatus = SDL_GetTicks();
|
||||
|
||||
data[0] = k_eWiiOutputReportIDs_StatusRequest;
|
||||
data[1] = ctx->m_bRumbleActive;
|
||||
WriteOutput(ctx, data, 2, SDL_FALSE);
|
||||
WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
|
||||
|
||||
ctx->m_iLastStatus = now;
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
|
@ -856,6 +903,9 @@ HIDAPI_DriverWii_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick
|
|||
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
|
||||
SDL_LockMutex(device->dev_lock);
|
||||
{
|
||||
SDL_hid_close(device->dev);
|
||||
|
|
Loading…
Reference in a new issue