Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled

(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
This commit is contained in:
Sam Lantinga 2023-06-02 11:20:31 -07:00
parent e3bfacde3e
commit c89a460672

View file

@ -1112,7 +1112,9 @@ static int RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
ctx->is_xinput = device->is_xinput; ctx->is_xinput = device->is_xinput;
ctx->is_xboxone = device->is_xboxone; ctx->is_xboxone = device->is_xboxone;
#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
ctx->match_state = 0x0000008800000000ULL; /* Trigger axes at rest */ ctx->match_state = 0x0000008800000000ULL; /* Trigger axes at rest */
#endif
ctx->preparsed_data = device->preparsed_data; ctx->preparsed_data = device->preparsed_data;
ctx->max_data_length = SDL_HidP_MaxDataListLength(HidP_Input, ctx->preparsed_data); ctx->max_data_length = SDL_HidP_MaxDataListLength(HidP_Input, ctx->preparsed_data);
ctx->data = (HIDP_DATA *)SDL_malloc(ctx->max_data_length * sizeof(*ctx->data)); ctx->data = (HIDP_DATA *)SDL_malloc(ctx->max_data_length * sizeof(*ctx->data));