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Fixed build
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@ -823,7 +823,7 @@ SDL_COMPILE_TIME_ASSERT(map_StringForGameControllerType, SDL_arraysize(map_Strin
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/*
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/*
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* convert a string to its enum equivalent
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* convert a string to its enum equivalent
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*/
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*/
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static SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str)
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SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str)
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{
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{
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int i;
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int i;
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@ -262,6 +262,9 @@ extern void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *inclu
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extern SDL_bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
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extern SDL_bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
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extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
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extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
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/* This is in SDL_gamecontroller.c */
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extern SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str);
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/* Ends C function definitions when using C++ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -34,8 +34,6 @@
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#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
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#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
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extern SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str);
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static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static Uint32 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static Uint32 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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