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Fixed crash when creating a dummy window on Mac OS X
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@ -1164,8 +1164,9 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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CHECK_WINDOW_MAGIC(window,-1);
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CHECK_WINDOW_MAGIC(window,-1);
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/* if we are in the process of hiding don't go back to fullscreen */
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/* if we are in the process of hiding don't go back to fullscreen */
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if ( window->is_hiding && fullscreen )
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if (window->is_hiding && fullscreen) {
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return 0;
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return 0;
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}
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#ifdef __MACOSX__
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#ifdef __MACOSX__
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/* if the window is going away and no resolution change is necessary,
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/* if the window is going away and no resolution change is necessary,
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@ -1174,6 +1175,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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return 0;
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return 0;
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if (SDL_strcmp(_this->name, "dummy") != 0) {
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/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
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/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
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if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
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if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
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if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
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if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
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@ -1194,6 +1196,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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window->last_fullscreen_flags = window->flags;
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window->last_fullscreen_flags = window->flags;
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return 0;
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return 0;
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}
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}
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}
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#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
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#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
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/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
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/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
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or not. The user can choose this, via OS-provided UI, but this can't
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or not. The user can choose this, via OS-provided UI, but this can't
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@ -1345,7 +1348,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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}
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}
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}
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}
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if ( (((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1 ) {
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if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
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SDL_SetError("Conflicting window flags specified");
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SDL_SetError("Conflicting window flags specified");
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return NULL;
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return NULL;
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}
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}
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@ -3790,7 +3793,7 @@ SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
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float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
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float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
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{
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{
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float den2 = hinches * hinches + vinches * vinches;
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float den2 = hinches * hinches + vinches * vinches;
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if ( den2 <= 0.0f ) {
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if (den2 <= 0.0f) {
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return 0.0f;
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return 0.0f;
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}
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}
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