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n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match. Reference PR #8346.
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@ -55,7 +55,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
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svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
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/* prefer putting audio thread on system core */
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if (thread->name && SDL_strcmp(thread->name, "SDLAudioP") == 0 && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
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if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
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cpu = 1;
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}
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