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events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
Fixes Bugzilla #4356.
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@ -728,7 +728,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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/* Timeout expired and no events */
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return 0;
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}
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SDL_Delay(10);
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SDL_Delay(1);
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break;
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default:
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/* Has events */
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