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fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero + calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
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@ -217,7 +217,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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data = (VITA_GXM_RenderData *) SDL_calloc(1, sizeof(VITA_GXM_RenderData));
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if (!data) {
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VITA_GXM_DestroyRenderer(renderer);
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SDL_free(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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@ -226,7 +226,9 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->SupportsBlendMode = VITA_GXM_SupportsBlendMode;
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renderer->CreateTexture = VITA_GXM_CreateTexture;
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renderer->UpdateTexture = VITA_GXM_UpdateTexture;
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#if SDL_HAVE_YUV
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renderer->UpdateTextureYUV = VITA_GXM_UpdateTextureYUV;
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#endif
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renderer->LockTexture = VITA_GXM_LockTexture;
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renderer->UnlockTexture = VITA_GXM_UnlockTexture;
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renderer->SetTextureScaleMode = VITA_GXM_SetTextureScaleMode;
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