mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:15:29 +00:00
Don't compare pointer against '0', but NULL
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1d7966df15
commit
ce5da5d579
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@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
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/* create ship texture from surface */
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ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (ship == 0) {
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if (!ship) {
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fatalError("could not create ship texture");
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}
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SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
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@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
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}
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/* create space texture from surface */
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space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (space == 0) {
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if (!space) {
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fatalError("could not create space texture");
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}
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SDL_FreeSurface(bmp_surface);
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@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
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/* convert RGBA surface to texture */
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texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (texture == 0) {
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if (!texture) {
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fatalError("could not create texture");
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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@ -183,7 +183,7 @@ loadFont(void)
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SDL_BlitSurface(surface, NULL, converted, NULL);
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/* create our texture */
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texture = SDL_CreateTextureFromSurface(renderer, converted);
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if (texture == 0) {
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if (!texture) {
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printf("texture creation failed: %s\n", SDL_GetError());
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} else {
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/* set blend mode for our texture */
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@ -58,7 +58,7 @@ main(int argc, char *argv[])
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/* create window and renderer */
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window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == 0) {
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if (!window) {
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fatalError("Could not initialize Window");
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
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brush =
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SDL_CreateTextureFromSurface(renderer, bmp_surface);
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SDL_FreeSurface(bmp_surface);
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if (brush == 0) {
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if (!brush) {
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fatalError("could not create brush texture");
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}
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/* additive blending -- laying strokes on top of eachother makes them brighter */
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@ -318,7 +318,7 @@ ARTS_Init(SDL_AudioDriverImpl * impl)
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if (LoadARTSLibrary() < 0) {
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return SDL_FALSE;
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} else {
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if (SDL_NAME(arts_init) () != 0) {
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if (SDL_NAME(arts_init) () != NULL) {
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UnloadARTSLibrary();
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SDL_SetError("ARTS: arts_init failed (no audio server?)");
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return SDL_FALSE;
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@ -546,10 +546,10 @@ PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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if (data == 0)
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if (data == NULL)
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return;
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if(ps2_texture == 0)
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if(ps2_texture == NULL)
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return;
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// Free from vram
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@ -1280,10 +1280,10 @@ PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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if (renderdata == 0)
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if (renderdata == NULL)
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return;
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if(psp_texture == 0)
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if(psp_texture == NULL)
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return;
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LRUTargetRemove(renderdata, psp_texture);
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@ -1236,13 +1236,13 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
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if (data == 0)
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if (data == NULL)
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return;
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if(vita_texture == 0)
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if(vita_texture == NULL)
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return;
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if(vita_texture->tex == 0)
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if(vita_texture->tex == NULL)
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return;
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sceGxmFinish(data->gxm_context);
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@ -414,7 +414,7 @@ static void qsort_nonaligned(void *base, size_t nmemb, size_t size,
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char *first,*last;
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char *pivot=malloc(size);
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size_t trunc=TRUNC_nonaligned*size;
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assert(pivot!=0);
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assert(pivot);
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first=(char*)base; last=first+(nmemb-1)*size;
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@ -445,7 +445,7 @@ static void qsort_aligned(void *base, size_t nmemb, size_t size,
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char *first,*last;
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char *pivot=malloc(size);
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size_t trunc=TRUNC_aligned*size;
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assert(pivot!=0);
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assert(pivot);
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first=(char*)base; last=first+(nmemb-1)*size;
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@ -475,7 +475,7 @@ static void qsort_words(void *base, size_t nmemb,
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int stacktop=0;
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char *first,*last;
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char *pivot=malloc(WORD_BYTES);
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assert(pivot!=0);
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assert(pivot);
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first=(char*)base; last=first+(nmemb-1)*WORD_BYTES;
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@ -296,7 +296,7 @@ static BOOL voUpdate(PVODATA pVOData, HWND hwnd, SDL_Rect *pSDLRects,
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return FALSE;
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}
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if (pSDLRects != 0) {
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if (pSDLRects != NULL) {
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PBYTE pbLineMask;
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pbLineMask = SDL_stack_alloc(BYTE, pVOData->ulHeight);
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@ -100,7 +100,7 @@ static void X11_ReadProperty(SDL_x11Prop *p, Display *disp, Window w, Atom prop)
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int bytes_fetch = 0;
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do {
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if (ret != 0) X11_XFree(ret);
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if (ret != NULL) X11_XFree(ret);
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X11_XGetWindowProperty(disp, w, prop, 0, bytes_fetch, False, AnyPropertyType, &type, &fmt, &count, &bytes_left, &ret);
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bytes_fetch += bytes_left;
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} while (bytes_left != 0);
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@ -1562,7 +1562,7 @@ static void X11_ReadProperty(SDL_x11Prop *p, Display *disp, Window w, Atom prop)
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int bytes_fetch = 0;
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do {
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if (ret != 0) X11_XFree(ret);
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if (ret != NULL) X11_XFree(ret);
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X11_XGetWindowProperty(disp, w, prop, 0, bytes_fetch, False, AnyPropertyType, &type, &fmt, &count, &bytes_left, &ret);
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bytes_fetch += bytes_left;
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} while (bytes_left != 0);
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@ -53,7 +53,7 @@ void InitCreateRenderer(void *arg)
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDLTest_AssertPass("SDL_CreateRenderer()");
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SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result");
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SDLTest_AssertCheck(renderer, "Check SDL_CreateRenderer result");
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if (renderer == NULL) {
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SDL_DestroyWindow(window);
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return;
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