mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 14:05:39 +00:00
Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
This commit is contained in:
parent
18032979d8
commit
ceb09ee740
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@ -435,59 +435,32 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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SDL_SetSurfaceBlendMode(src_clone, blendmode);
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if (!retval) {
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int dstwidth, dstheight;
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SDL_Rect rect_dest;
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double cangle, sangle;
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
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&rect_dest, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle,
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(texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
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&rect_dest, cangle, sangle, center);
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if (src_rotated == NULL) {
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retval = -1;
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}
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if (!retval && mask != NULL) {
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/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
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mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
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mask_rotated = SDLgfx_rotateSurface(mask, angle,
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SDL_FALSE, 0, 0,
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&rect_dest, cangle, sangle, center);
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if (mask_rotated == NULL) {
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retval = -1;
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}
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}
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if (!retval) {
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double abscenterx, abscentery;
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double px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
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/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
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abscenterx = final_rect->x + center->x;
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abscentery = final_rect->y + center->y;
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/* Compensate the angle inversion to match the behaviour of the other backends */
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sangle = -sangle;
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/* Top Left */
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px = final_rect->x - abscenterx;
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py = final_rect->y - abscentery;
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p1x = px * cangle - py * sangle + abscenterx;
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p1y = px * sangle + py * cangle + abscentery;
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/* Top Right */
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px = final_rect->x + final_rect->w - abscenterx;
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py = final_rect->y - abscentery;
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p2x = px * cangle - py * sangle + abscenterx;
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p2y = px * sangle + py * cangle + abscentery;
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/* Bottom Left */
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px = final_rect->x - abscenterx;
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py = final_rect->y + final_rect->h - abscentery;
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p3x = px * cangle - py * sangle + abscenterx;
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p3y = px * sangle + py * cangle + abscentery;
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/* Bottom Right */
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px = final_rect->x + final_rect->w - abscenterx;
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py = final_rect->y + final_rect->h - abscentery;
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p4x = px * cangle - py * sangle + abscenterx;
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p4y = px * sangle + py * cangle + abscentery;
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tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
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tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
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tmp_rect.w = dstwidth;
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tmp_rect.h = dstheight;
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tmp_rect.x = final_rect->x + rect_dest.x;
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tmp_rect.y = final_rect->y + rect_dest.y;
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tmp_rect.w = rect_dest.w;
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tmp_rect.h = rect_dest.h;
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/* The NONE blend mode needs some special care with non-opaque surfaces.
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* Other blend modes or opaque surfaces can be blitted directly.
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@ -82,7 +82,7 @@ to a situation where the program can segfault.
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\brief Returns colorkey info for a surface
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*/
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static Uint32
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_colorkey(SDL_Surface *src)
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get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_HasColorKey(src)) {
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@ -91,6 +91,18 @@ _colorkey(SDL_Surface *src)
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return key;
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}
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/* rotate (sx, sy) by (angle, center) into (dx, dy) */
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static void
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rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
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sx -= center->x;
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sy -= center->y;
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*dx = cosangle * sx - sinangle * sy;
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*dy = sinangle * sx + cosangle * sy;
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*dx += center->x;
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*dy += center->y;
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}
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/* !
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\brief Internal target surface sizing function for rotations with trig result return.
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@ -105,49 +117,61 @@ _colorkey(SDL_Surface *src)
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*/
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void
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SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
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int *dstwidth, int *dstheight,
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double *cangle, double *sangle)
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SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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SDL_Rect *rect_dest, double *cangle, double *sangle)
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{
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/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
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int angle90 = (int)(angle/90);
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if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
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angle90 %= 4;
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if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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if(angle90 & 1) {
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*dstwidth = height;
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*dstheight = width;
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*cangle = 0;
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*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
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} else {
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*dstwidth = width;
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*dstheight = height;
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*cangle = angle90 == 0 ? 1 : -1;
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*sangle = 0;
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}
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} else {
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double x, y, cx, cy, sx, sy;
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double radangle;
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double dstwidth_max, dstheight_max;
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/*
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* Determine destination width and height by rotating a centered source box
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*/
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radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
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*sangle = SDL_sin(radangle);
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*cangle = SDL_cos(radangle);
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x = (double)width;
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y = (double)height;
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cx = *cangle * x;
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cy = *cangle * y;
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sx = *sangle * x;
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sy = *sangle * y;
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int minx, maxx, miny, maxy;
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double radangle;
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double x0, x1, x2, x3;
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double y0, y1, y2, y3;
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double sinangle;
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double cosangle;
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dstwidth_max = MAX(
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MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy)), 1);
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dstheight_max = MAX(
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MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy)), 1);
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*dstwidth = SDL_round(dstwidth_max);
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*dstheight = SDL_round(dstheight_max);
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radangle = angle * (M_PI / 180.0);
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sinangle = SDL_sin(radangle);
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cosangle = SDL_cos(radangle);
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/*
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* Determine destination width and height by rotating a source box, at pixel center
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*/
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rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
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rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
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rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
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rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
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minx = SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
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maxx = SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
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miny = SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
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maxy = SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
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rect_dest->w = maxx - minx;
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rect_dest->h = maxy - miny;
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rect_dest->x = minx;
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rect_dest->y = miny;
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/* reverse the angle because our rotations are clockwise */
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*sangle = -sinangle;
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*cangle = cosangle;
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{
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/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
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int angle90 = (int)(angle/90);
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if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
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angle90 %= 4;
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if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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if(angle90 & 1) {
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rect_dest->w = height;
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rect_dest->h = width;
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*cangle = 0;
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*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
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} else {
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rect_dest->w = width;
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rect_dest->h = height;
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*cangle = angle90 == 0 ? 1 : -1;
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*sangle = 0;
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}
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}
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}
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}
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@ -220,48 +244,55 @@ Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param cx Horizontal center coordinate.
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\param cy Vertical center coordinate.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param smooth Flag indicating anti-aliasing should be used.
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\param center true center.
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*/
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static void
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_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
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transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
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int flipx, int flipy, int smooth,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
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int sw, sh;
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int cx, cy;
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tColorRGBA c00, c01, c10, c11, cswap;
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tColorRGBA *pc, *sp;
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int gap;
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const int fp_half = (1<<15);
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/*
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* Variable setup
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*/
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xd = ((src->w - dst->w) << 15);
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yd = ((src->h - dst->h) << 15);
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ax = (cx << 16) - (icos * cx);
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ay = (cy << 16) - (isin * cx);
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorRGBA*) dst->pixels;
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gap = dst->pitch - dst->w * 4;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Switch between interpolating and non-interpolating code
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*/
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if (smooth) {
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int y;
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for (y = 0; y < dst->h; y++) {
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dy = cy - y;
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sdx = (ax + (isin * dy)) + xd;
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sdy = (ay - (icos * dy)) + yd;
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (icos * src_x - isin * src_y) + cx - fp_half;
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int sdy = (isin * src_x + icos * src_y) + cy - fp_half;
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for (x = 0; x < dst->w; x++) {
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dx = (sdx >> 16);
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dy = (sdy >> 16);
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if (flipx) dx = sw - dx;
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if (flipy) dy = sh - dy;
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if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
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int ex, ey;
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int t1, t2;
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sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
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c00 = *sp;
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sp += 1;
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@ -303,13 +334,16 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
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pc = (tColorRGBA *) ((Uint8 *) pc + gap);
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}
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} else {
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int y;
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for (y = 0; y < dst->h; y++) {
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dy = cy - y;
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sdx = (ax + (isin * dy)) + xd;
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sdy = (ay - (icos * dy)) + yd;
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (icos * src_x - isin * src_y) + cx - fp_half;
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int sdy = (isin * src_x + icos * src_y) + cy - fp_half;
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for (x = 0; x < dst->w; x++) {
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dx = (sdx >> 16);
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dy = (sdy >> 16);
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
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if(flipx) dx = sw - dx;
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if(flipy) dy = sh - dy;
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@ -361,7 +395,7 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
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/*
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* Clear surface to colorkey
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*/
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SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
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SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
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/*
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* Iterate through destination surface
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*/
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@ -400,21 +434,21 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
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\param src The surface to rotozoom.
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\param angle The angle to rotate in degrees.
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\param centerx The horizontal coordinate of the center of rotation
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\param zoomy The vertical coordinate of the center of rotation
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\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
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\param flipx Set to 1 to flip the image horizontally
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\param flipy Set to 1 to flip the image vertically
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\param dstwidth The destination surface width
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\param dstheight The destination surface height
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\param rect_dest The destination rect bounding box
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\param cangle The angle cosine
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\param sangle The angle sine
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\param center The true coordinate of the center of rotation
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\return The new rotated surface.
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*/
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SDL_Surface *
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SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
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SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
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{
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SDL_Surface *rz_dst;
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int is8bit, angle90;
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@ -447,7 +481,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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rz_dst = NULL;
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if (is8bit) {
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/* Target surface is 8 bit */
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rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
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rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, 0, 0, 0, 0);
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if (rz_dst != NULL) {
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for (i = 0; i < src->format->palette->ncolors; i++) {
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rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
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@ -456,7 +490,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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}
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} else {
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/* Target surface is 32 bit with source RGBA ordering */
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rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
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rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
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src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask);
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}
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@ -466,7 +500,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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return NULL;
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/* Adjust for guard rows */
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rz_dst->h = dstheight;
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rz_dst->h = rect_dest->h;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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@ -497,7 +531,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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}
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/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
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* the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
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* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
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* multiples of 90 degrees.
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*/
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angle90 = (int)(angle/90);
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@ -513,7 +547,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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if(angle90 >= 0) {
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transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
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} else {
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transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
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transformSurfaceY(src, rz_dst, rect_dest->w/2, rect_dest->h/2, (int)sangleinv, (int)cangleinv,
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flipx, flipy);
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}
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} else {
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@ -521,8 +555,8 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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if (angle90 >= 0) {
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transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
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} else {
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_transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
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||||
flipx, flipy, smooth);
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,9 @@
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|||
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle);
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
|
||||
#endif /* SDL_rotate_h_ */
|
||||
|
|
Loading…
Reference in a new issue