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https://github.com/Ryujinx/SDL.git
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[KMSDRM] Better error handling: no more segfaults on window creation failure.
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4acd1dcad4
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cf7eef37b0
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@ -477,17 +477,8 @@ KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
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mouse->WarpMouse = KMSDRM_WarpMouse;
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mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal;
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/* SDL expects to set the default cursor of the display when we init the mouse,
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but since we have moved the KMSDRM_InitMouse() call to KMSDRM_CreateWindow(),
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we end up calling KMSDRM_InitMouse() every time we create a window, so we
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have to prevent this from being done every time a new window is created.
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If we don't, new default cursors would stack up on mouse->cursors and SDL
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would have to hide and delete them at quit, not to mention the memory leak... */
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if(dispdata->set_default_cursor_pending) {
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SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
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dispdata->set_default_cursor_pending = SDL_FALSE;
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}
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SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
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dispdata->set_default_cursor_pending = SDL_FALSE;
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}
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void
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@ -535,9 +535,9 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
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dispdata->modeset_pending = SDL_FALSE;
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dispdata->cursor_bo = NULL;
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/* Since we create and show the default cursor on KMSDRM_InitMouse() and
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we call KMSDRM_InitMouse() everytime we create a new window, we have
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to be sure to create and show the default cursor only the first time.
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/* Since we create and show the default cursor on KMSDRM_InitMouse(),
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and we call KMSDRM_InitMouse() when we create a window, we have to know
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if the display used by the window already has a default cursor or not.
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If we don't, new default cursors would stack up on mouse->cursors and SDL
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would have to hide and delete them at quit, not to mention the memory leak... */
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dispdata->set_default_cursor_pending = SDL_TRUE;
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@ -1087,8 +1087,12 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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/* Destroy GBM surface and buffers. */
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KMSDRM_DestroySurfaces(_this, window);
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/* Unload library and deinit GBM, but only if this is the last remaining window.*/
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if ((viddata->num_windows - 1) == 0) {
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/* Unload library and deinit GBM, but only if this is the last window.
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Note that this is the right comparision because num_windows could be 1
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if there is a complete window, or 0 if we got here from SDL_CreateWindow()
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because KMSDRM_CreateWindow() returned an error so the window wasn't
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added to the windows list. */
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if (viddata->num_windows <= 1) {
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/* Unload EGL/GL library and free egl_data. */
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if (_this->egl_data) {
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@ -1152,8 +1156,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* Allocate window internal data */
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windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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if (!windata) {
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ret = SDL_OutOfMemory();
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goto cleanup;
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return(SDL_OutOfMemory());
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}
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/* Setup driver data for this window */
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@ -1185,25 +1188,30 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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but only when we come here for the first time,
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and only if it's not a VK window. */
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if ((ret = KMSDRM_GBMInit(_this, dispdata))) {
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goto cleanup;
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return (SDL_SetError("Can't init GBM on window creation."));
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}
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}
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/* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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been called by SDL_CreateWindow() but we don't do anything there,
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out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
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If we let SDL_CreateWindow() load the lib, it would be loaded
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before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
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if (!_this->egl_data) {
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egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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goto cleanup;
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}
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/* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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been called by SDL_CreateWindow() but we don't do anything there,
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out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
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If we let SDL_CreateWindow() load the lib, it would be loaded
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before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
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if (!_this->egl_data) {
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egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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return (SDL_SetError("Can't load EGL/GL library on window creation."));
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}
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_this->gl_config.driver_loaded = 1;
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_this->gl_config.driver_loaded = 1;
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}
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}
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/* Create the cursor BO for the display of this window,
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/* Init the cursor stuff for the window display, but ONLY if we haven't done so
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on this display before. */
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if (!dispdata->set_default_cursor_pending) {
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/* Create the cursor BO for the display of this window,
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now that we know this is not a VK window. */
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KMSDRM_CreateCursorBO(display);
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@ -1217,6 +1225,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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destruction/creation cycles. So we must manually re-show the
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visible cursors, if necessary, when we create a window. */
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KMSDRM_InitCursor();
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dispdata->set_default_cursor_pending = SDL_TRUE;
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}
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/* The FULLSCREEN flags are cut out from window->flags at this point,
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@ -1244,7 +1254,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* Create the window surfaces with the size we have just chosen.
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Needs the window diverdata in place. */
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if ((ret = KMSDRM_CreateSurfaces(_this, window))) {
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goto cleanup;
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return (SDL_SetError("Can't window GBM/EGL surfaces on window creation."));
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}
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/* Tell app about the size we have determined for the window,
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@ -1264,8 +1274,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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viddata->max_windows = new_max_windows;
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if (!viddata->windows) {
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ret = SDL_OutOfMemory();
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goto cleanup;
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return (SDL_OutOfMemory());
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}
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}
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@ -1278,12 +1287,9 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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cleanup:
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if (ret) {
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/* Allocated windata will be freed in KMSDRM_DestroyWindow */
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KMSDRM_DestroyWindow(_this, window);
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}
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/* Allocated windata will be freed in KMSDRM_DestroyWindow,
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and KMSDRM_DestroyWindow() will be called by SDL_CreateWindow()
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if we return error on any of the previous returns of the function. */
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return ret;
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}
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