Fixed bug 3098: CMake project never enables xinput support on Windows.

Thanks to EntranceJew for debugging the issue.
This commit is contained in:
Alex Szpakowski 2015-08-28 19:05:24 -03:00
parent 212e99633b
commit d154e6c6e3

View file

@ -906,13 +906,23 @@ elseif(WINDOWS)
endif() endif()
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"") set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
endif() endif()
if(HAVE_WIN32_CC)
# xinput.h may need windows.h, but doesn't include it itself.
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { }" HAVE_XINPUT_H)
else()
check_include_file(xinput.h HAVE_XINPUT_H)
endif()
check_include_file(d3d9.h HAVE_D3D_H) check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H) check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H) check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H) check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H) check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H) check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(xinput.h HAVE_XINPUT_H)
check_include_file(dxgi.h HAVE_DXGI_H) check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H) if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
set(HAVE_DIRECTX TRUE) set(HAVE_DIRECTX TRUE)