Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.

Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
This commit is contained in:
Sam Lantinga 2018-08-09 16:00:17 -07:00
parent ba90412cda
commit d2042e1ed4
53 changed files with 6827 additions and 1367 deletions

View file

@ -31,7 +31,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
@ -48,6 +48,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
@ -88,4 +90,19 @@ LOCAL_MODULE_FILENAME := libSDL2main
include $(BUILD_STATIC_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_CPPFLAGS += -std=c++11
LOCAL_SRC_FILES := $(LOCAL_PATH)/src/hidapi/android/hid.cpp
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)

View file

@ -80,6 +80,18 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>
@ -109,7 +121,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -140,7 +152,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -174,7 +186,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -206,7 +218,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -318,6 +330,8 @@
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
@ -411,6 +425,12 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
@ -523,4 +543,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View file

@ -1,461 +1,469 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="API Headers">
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_windows.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_messagebox.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_common.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_compare.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_crc32.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_font.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_harness.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_images.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_vulkan.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\k_tan.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
???<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="API Headers">
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_windows.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_messagebox.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_common.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_compare.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_crc32.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_font.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_harness.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_images.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_vulkan.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\k_tan.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
</Project>

88
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
View file

@ -110,8 +110,8 @@
56F9D5601DF73BA400C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 566726431DF72CF5001DD3DB /* SDL_dataqueue.c */; };
93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = 93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */; };
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */; };
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */; };
A704172E20F7E74800A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704172D20F7E74800A82227 /* controller_type.h */; };
A704172F20F7E76000A82227 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
A7F629241FE06523002F9CC9 /* SDL_uikitmetalview.m in Sources */ = {isa = PBXBuildFile; fileRef = 4D7516F81EE1C28A00820EEA /* SDL_uikitmetalview.m */; };
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
AA0AD06516647BD400CE5896 /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */; };
@ -194,7 +194,18 @@
AADC5A631FDA10C800960936 /* SDL_shaders_metal_ios.h in Headers */ = {isa = PBXBuildFile; fileRef = AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */; };
AADC5A641FDA10C800960936 /* SDL_render_metal.m in Sources */ = {isa = PBXBuildFile; fileRef = AADC5A621FDA10C800960936 /* SDL_render_metal.m */; };
AADC5A651FDA10CB00960936 /* SDL_render_metal.m in Sources */ = {isa = PBXBuildFile; fileRef = AADC5A621FDA10C800960936 /* SDL_render_metal.m */; };
AAE7A4222041CCA90096E65A /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */; };
F3BDD77620F51C3C004ECBF3 /* hid.mm in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD77520F51C3C004ECBF3 /* hid.mm */; };
F3BDD79220F51CB8004ECBF3 /* SDL_hidapi_xbox360.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */; };
F3BDD79320F51CB8004ECBF3 /* SDL_hidapi_xbox360.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */; };
F3BDD79420F51CB8004ECBF3 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */; };
F3BDD79520F51CB8004ECBF3 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */; };
F3BDD79620F51CB8004ECBF3 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78D20F51CB8004ECBF3 /* SDL_hidapi_xboxone.c */; };
F3BDD79720F51CB8004ECBF3 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78D20F51CB8004ECBF3 /* SDL_hidapi_xboxone.c */; };
F3BDD79820F51CB8004ECBF3 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */; };
F3BDD79920F51CB8004ECBF3 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */; };
F3BDD79B20F51CB8004ECBF3 /* SDL_hidapijoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3BDD79020F51CB8004ECBF3 /* SDL_hidapijoystick_c.h */; };
F3BDD79C20F51CB8004ECBF3 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD79120F51CB8004ECBF3 /* SDL_hidapijoystick.c */; };
F3BDD79D20F51CB8004ECBF3 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = F3BDD79120F51CB8004ECBF3 /* SDL_hidapijoystick.c */; };
FA1DC2721C62BE65008F99A0 /* SDL_uikitclipboard.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */; };
FA1DC2731C62BE65008F99A0 /* SDL_uikitclipboard.m in Sources */ = {isa = PBXBuildFile; fileRef = FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */; };
FAB5981D1BB5C31500BE72C5 /* SDL_atomic.c in Sources */ = {isa = PBXBuildFile; fileRef = 04FFAB8912E23B8D00BA343D /* SDL_atomic.c */; };
@ -223,7 +234,6 @@
FAB5984C1BB5C31600BE72C5 /* SDL_syshaptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 047677B80EA76A31008ABAF1 /* SDL_syshaptic.c */; };
FAB5984D1BB5C31600BE72C5 /* SDL_haptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 047677B90EA76A31008ABAF1 /* SDL_haptic.c */; };
FAB598501BB5C31600BE72C5 /* SDL_sysjoystick.m in Sources */ = {isa = PBXBuildFile; fileRef = FD689F000E26E5B600F90B21 /* SDL_sysjoystick.m */; };
FAB598511BB5C31600BE72C5 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
FAB598521BB5C31600BE72C5 /* SDL_joystick.c in Sources */ = {isa = PBXBuildFile; fileRef = FD5F9D1E0E0E08B3008E885B /* SDL_joystick.c */; };
FAB598551BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */ = {isa = PBXBuildFile; fileRef = 047AF1B20EA98D6C00811173 /* SDL_sysloadso.c */; };
FAB598561BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */ = {isa = PBXBuildFile; fileRef = FD8BD8190E27E25900B52CD5 /* SDL_sysloadso.c */; };
@ -432,8 +442,7 @@
56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_syspower.m; path = ../../src/power/uikit/SDL_syspower.m; sourceTree = SOURCE_ROOT; };
93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_steamcontroller.c; sourceTree = "<group>"; };
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steamcontroller.h; sourceTree = "<group>"; };
A704172D20F7E74800A82227 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA0F8494178D5F1A00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; };
@ -510,6 +519,13 @@
AADA5B8E16CCAB7C00107CF7 /* SDL_bits.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_bits.h; sourceTree = "<group>"; };
AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_metal_ios.h; sourceTree = "<group>"; };
AADC5A621FDA10C800960936 /* SDL_render_metal.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_render_metal.m; sourceTree = "<group>"; };
F3BDD77520F51C3C004ECBF3 /* hid.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = hid.mm; sourceTree = "<group>"; };
F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xbox360.c; sourceTree = "<group>"; };
F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_switch.c; sourceTree = "<group>"; };
F3BDD78D20F51CB8004ECBF3 /* SDL_hidapi_xboxone.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xboxone.c; sourceTree = "<group>"; };
F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_ps4.c; sourceTree = "<group>"; };
F3BDD79020F51CB8004ECBF3 /* SDL_hidapijoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hidapijoystick_c.h; sourceTree = "<group>"; };
F3BDD79120F51CB8004ECBF3 /* SDL_hidapijoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapijoystick.c; sourceTree = "<group>"; };
FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; };
FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; };
FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
@ -778,15 +794,6 @@
name = uikit;
sourceTree = "<group>";
};
A7A9EEA61F702607002A5589 /* steam */ = {
isa = PBXGroup;
children = (
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */,
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */,
);
path = steam;
sourceTree = "<group>";
};
AA13B3521FB8B41700D9FEE6 /* yuv2rgb */ = {
isa = PBXGroup;
children = (
@ -807,6 +814,36 @@
path = metal;
sourceTree = "<group>";
};
F35CEA6E20F51B7F003ECE98 /* hidapi */ = {
isa = PBXGroup;
children = (
F3BDD77420F51C18004ECBF3 /* ios */,
);
name = hidapi;
path = ../../src/hidapi;
sourceTree = SOURCE_ROOT;
};
F3BDD77420F51C18004ECBF3 /* ios */ = {
isa = PBXGroup;
children = (
F3BDD77520F51C3C004ECBF3 /* hid.mm */,
);
path = ios;
sourceTree = "<group>";
};
F3BDD78A20F51C8D004ECBF3 /* hidapi */ = {
isa = PBXGroup;
children = (
F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */,
F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */,
F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */,
F3BDD78D20F51CB8004ECBF3 /* SDL_hidapi_xboxone.c */,
F3BDD79020F51CB8004ECBF3 /* SDL_hidapijoystick_c.h */,
F3BDD79120F51CB8004ECBF3 /* SDL_hidapijoystick.c */,
);
path = hidapi;
sourceTree = "<group>";
};
FD3F4A6F0DEA620800C5B771 /* stdlib */ = {
isa = PBXGroup;
children = (
@ -824,8 +861,9 @@
FD5F9D080E0E08B3008E885B /* joystick */ = {
isa = PBXGroup;
children = (
A7A9EEA61F702607002A5589 /* steam */,
F3BDD78A20F51C8D004ECBF3 /* hidapi */,
FD689EFF0E26E5B600F90B21 /* iphoneos */,
A704172D20F7E74800A82227 /* controller_type.h */,
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */,
FD5F9D1E0E0E08B3008E885B /* SDL_joystick.c */,
FD5F9D1F0E0E08B3008E885B /* SDL_joystick_c.h */,
@ -970,6 +1008,7 @@
FD99B99D0DD52EDC00FB1D6B /* file */,
56C181E017C44D6900406AE3 /* filesystem */,
047677B60EA769DF008ABAF1 /* haptic */,
F35CEA6E20F51B7F003ECE98 /* hidapi */,
FD5F9D080E0E08B3008E885B /* joystick */,
FD8BD8150E27E25900B52CD5 /* loadso */,
56ED04DE118A8E9A00A56AA6 /* power */,
@ -1213,13 +1252,13 @@
AA13B3591FB8B46400D9FEE6 /* yuv_rgb.h in Headers */,
04F7807712FB751400FC43C0 /* SDL_blendfillrect.h in Headers */,
04F7807912FB751400FC43C0 /* SDL_blendline.h in Headers */,
F3BDD79B20F51CB8004ECBF3 /* SDL_hidapijoystick_c.h in Headers */,
04F7807B12FB751400FC43C0 /* SDL_blendpoint.h in Headers */,
04F7807C12FB751400FC43C0 /* SDL_draw.h in Headers */,
04F7807E12FB751400FC43C0 /* SDL_drawline.h in Headers */,
AA13B34E1FB8B27800D9FEE6 /* SDL_yuv_c.h in Headers */,
04F7808012FB751400FC43C0 /* SDL_drawpoint.h in Headers */,
04F7808412FB753F00FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */,
0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */,
FA1DC2721C62BE65008F99A0 /* SDL_uikitclipboard.h in Headers */,
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */,
@ -1250,6 +1289,7 @@
AA7558AA1595D55500BBD41B /* SDL_joystick.h in Headers */,
AA13B34B1FB8B27800D9FEE6 /* SDL_shape_internals.h in Headers */,
AA7558AB1595D55500BBD41B /* SDL_keyboard.h in Headers */,
A704172E20F7E74800A82227 /* controller_type.h in Headers */,
AA7558AC1595D55500BBD41B /* SDL_keycode.h in Headers */,
AA7558AD1595D55500BBD41B /* SDL_loadso.h in Headers */,
AA7558AE1595D55500BBD41B /* SDL_log.h in Headers */,
@ -1432,6 +1472,7 @@
FAB598251BB5C31500BE72C5 /* SDL_audiocvt.c in Sources */,
FAB598271BB5C31500BE72C5 /* SDL_audiotypecvt.c in Sources */,
FAB598281BB5C31500BE72C5 /* SDL_mixer.c in Sources */,
F3BDD79720F51CB8004ECBF3 /* SDL_hidapi_xboxone.c in Sources */,
FAB5982A1BB5C31500BE72C5 /* SDL_wave.c in Sources */,
FAFDF8C61D88D4530083E6F2 /* SDL_uikitclipboard.m in Sources */,
FAB5982C1BB5C31500BE72C5 /* SDL_cpuinfo.c in Sources */,
@ -1442,7 +1483,9 @@
A7F629241FE06523002F9CC9 /* SDL_uikitmetalview.m in Sources */,
FAB5983C1BB5C31500BE72C5 /* SDL_gesture.c in Sources */,
FAB5983E1BB5C31500BE72C5 /* SDL_keyboard.c in Sources */,
F3BDD79520F51CB8004ECBF3 /* SDL_hidapi_switch.c in Sources */,
FAB598401BB5C31500BE72C5 /* SDL_mouse.c in Sources */,
A704172F20F7E76000A82227 /* SDL_gamecontroller.c in Sources */,
FAB598421BB5C31500BE72C5 /* SDL_quit.c in Sources */,
FAB598441BB5C31500BE72C5 /* SDL_touch.c in Sources */,
FAB598461BB5C31500BE72C5 /* SDL_windowevents.c in Sources */,
@ -1454,8 +1497,8 @@
AADC5A5F1FDA105600960936 /* SDL_vulkan_utils.c in Sources */,
AADC5A5E1FDA105300960936 /* SDL_yuv.c in Sources */,
FAB5984D1BB5C31600BE72C5 /* SDL_haptic.c in Sources */,
F3BDD79320F51CB8004ECBF3 /* SDL_hidapi_xbox360.c in Sources */,
FAB598501BB5C31600BE72C5 /* SDL_sysjoystick.m in Sources */,
FAB598511BB5C31600BE72C5 /* SDL_gamecontroller.c in Sources */,
FAB598521BB5C31600BE72C5 /* SDL_joystick.c in Sources */,
FAB598551BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */,
AADC5A651FDA10CB00960936 /* SDL_render_metal.m in Sources */,
@ -1482,6 +1525,7 @@
FAB598761BB5C31600BE72C5 /* SDL_stdlib.c in Sources */,
FAB598771BB5C31600BE72C5 /* SDL_string.c in Sources */,
FAB598781BB5C31600BE72C5 /* SDL_syscond.c in Sources */,
F3BDD79D20F51CB8004ECBF3 /* SDL_hidapijoystick.c in Sources */,
AADC5A601FDA10A400960936 /* SDL_uikitvulkan.m in Sources */,
FAB598791BB5C31600BE72C5 /* SDL_sysmutex.c in Sources */,
FAB5987B1BB5C31600BE72C5 /* SDL_syssem.c in Sources */,
@ -1492,6 +1536,7 @@
FAB598821BB5C31600BE72C5 /* SDL_systimer.c in Sources */,
FAB598831BB5C31600BE72C5 /* SDL_timer.c in Sources */,
FAB598871BB5C31600BE72C5 /* SDL_uikitappdelegate.m in Sources */,
F3BDD79920F51CB8004ECBF3 /* SDL_hidapi_ps4.c in Sources */,
FAB598891BB5C31600BE72C5 /* SDL_uikitevents.m in Sources */,
FAB5988B1BB5C31600BE72C5 /* SDL_uikitmessagebox.m in Sources */,
FAB5988D1BB5C31600BE72C5 /* SDL_uikitmodes.m in Sources */,
@ -1535,7 +1580,6 @@
files = (
FD6526810DE8FCDD002AD96B /* SDL_systimer.c in Sources */,
FD6526800DE8FCDD002AD96B /* SDL_timer.c in Sources */,
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */,
FD3F4A7B0DEA620800C5B771 /* SDL_string.c in Sources */,
FD6526660DE8FCDD002AD96B /* SDL_dummyaudio.c in Sources */,
FD6526670DE8FCDD002AD96B /* SDL_audio.c in Sources */,
@ -1566,7 +1610,9 @@
FD3F4A760DEA620800C5B771 /* SDL_getenv.c in Sources */,
FD3F4A770DEA620800C5B771 /* SDL_iconv.c in Sources */,
FD3F4A780DEA620800C5B771 /* SDL_malloc.c in Sources */,
F3BDD79220F51CB8004ECBF3 /* SDL_hidapi_xbox360.c in Sources */,
FD3F4A790DEA620800C5B771 /* SDL_qsort.c in Sources */,
F3BDD79820F51CB8004ECBF3 /* SDL_hidapi_ps4.c in Sources */,
FD3F4A7A0DEA620800C5B771 /* SDL_stdlib.c in Sources */,
FDA6844D0DF2374E00F98A1A /* SDL_blit.c in Sources */,
FDA6844F0DF2374E00F98A1A /* SDL_blit_0.c in Sources */,
@ -1599,11 +1645,13 @@
FD689F270E26E5D900F90B21 /* SDL_uikitopenglview.m in Sources */,
FD689FCE0E26E9D400F90B21 /* SDL_uikitappdelegate.m in Sources */,
FD8BD8250E27E25900B52CD5 /* SDL_sysloadso.c in Sources */,
F3BDD79C20F51CB8004ECBF3 /* SDL_hidapijoystick.c in Sources */,
047677BB0EA76A31008ABAF1 /* SDL_syshaptic.c in Sources */,
047677BC0EA76A31008ABAF1 /* SDL_haptic.c in Sources */,
047AF1B30EA98D6C00811173 /* SDL_sysloadso.c in Sources */,
046387460F0B5B7D0041FD65 /* SDL_fillrect.c in Sources */,
04F2AF561104ABD200D6DDF7 /* SDL_assert.c in Sources */,
F3BDD79620F51CB8004ECBF3 /* SDL_hidapi_xboxone.c in Sources */,
56ED04E1118A8EE200A56AA6 /* SDL_power.c in Sources */,
56ED04E3118A8EFD00A56AA6 /* SDL_syspower.m in Sources */,
006E9889119552DD001DE610 /* SDL_rwopsbundlesupport.m in Sources */,
@ -1629,10 +1677,12 @@
0402A85912FE70C600CECEE3 /* SDL_shaders_gles2.c in Sources */,
04BAC09D1300C1290055DE28 /* SDL_log.c in Sources */,
56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.m in Sources */,
F3BDD79420F51CB8004ECBF3 /* SDL_hidapi_switch.c in Sources */,
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */,
AA628ADB159369E3005138DD /* SDL_rotate.c in Sources */,
AA126AD51617C5E7005ABC8F /* SDL_uikitmodes.m in Sources */,
AA704DD7162AA90A0076D1C1 /* SDL_dropevents.c in Sources */,
F3BDD77620F51C3C004ECBF3 /* hid.mm in Sources */,
AABCC3951640643D00AB8930 /* SDL_uikitmessagebox.m in Sources */,
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */,
AA0F8495178D5F1A00823F9D /* SDL_systls.c in Sources */,

91
Xcode/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
View file

@ -462,6 +462,30 @@
5C2EF6FE1FC9EE65003F5197 /* SDL_egl.c in Sources */ = {isa = PBXBuildFile; fileRef = 5C2EF6F51FC9EE35003F5197 /* SDL_egl.c */; };
5C2EF6FF1FC9EE65003F5197 /* SDL_rect_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 5C2EF6F41FC9EE34003F5197 /* SDL_rect_c.h */; };
5C2EF7011FC9EF10003F5197 /* SDL_egl.h in Headers */ = {isa = PBXBuildFile; fileRef = 5C2EF7001FC9EF0F003F5197 /* SDL_egl.h */; };
A704170920F09A9800A82227 /* hid.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170820F09A9800A82227 /* hid.c */; };
A704170A20F09A9800A82227 /* hid.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170820F09A9800A82227 /* hid.c */; };
A704170B20F09A9800A82227 /* hid.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170820F09A9800A82227 /* hid.c */; };
A704171420F09AC900A82227 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */; };
A704171520F09AC900A82227 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */; };
A704171620F09AC900A82227 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */; };
A704171720F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */; };
A704171820F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */; };
A704171920F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */; };
A704171A20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
A704171B20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
A704171C20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
A704171D20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
A704171E20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
A704171F20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
A704172020F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
A704172120F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
A704172220F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
A704172320F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */; };
A704172420F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */; };
A704172520F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */; };
A704172620F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */; };
A704172720F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */; };
A704172820F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */; };
A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E951D8B69D600B177DD /* CoreAudio.framework */; };
A7381E971D8B6A0300B177DD /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E931D8B69C300B177DD /* AudioToolbox.framework */; };
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
@ -1114,6 +1138,14 @@
5C2EF6F51FC9EE35003F5197 /* SDL_egl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_egl.c; sourceTree = "<group>"; };
5C2EF6F61FC9EE35003F5197 /* SDL_egl_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_egl_c.h; sourceTree = "<group>"; };
5C2EF7001FC9EF0F003F5197 /* SDL_egl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_egl.h; sourceTree = "<group>"; };
A704170820F09A9800A82227 /* hid.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = hid.c; sourceTree = "<group>"; };
A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapijoystick.c; sourceTree = "<group>"; };
A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hidapijoystick_c.h; sourceTree = "<group>"; };
A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_switch.c; sourceTree = "<group>"; };
A704171020F09AC900A82227 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_ps4.c; sourceTree = "<group>"; };
A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xboxone.c; sourceTree = "<group>"; };
A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xbox360.c; sourceTree = "<group>"; };
A7381E931D8B69C300B177DD /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
A7381E951D8B69D600B177DD /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = System/Library/Frameworks/CoreAudio.framework; sourceTree = SDKROOT; };
A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
@ -1536,6 +1568,7 @@
04BDFDFF12E6671700899322 /* joystick */ = {
isa = PBXGroup;
children = (
A704170C20F09AA600A82227 /* hidapi */,
04BDFE0612E6671700899322 /* darwin */,
04BDFE1612E6671700899322 /* SDL_joystick.c */,
04BDFE1712E6671700899322 /* SDL_joystick_c.h */,
@ -1818,6 +1851,7 @@
567E2F1F17C44BBB005F1892 /* filesystem */,
04BDFDEC12E6671700899322 /* file */,
04BDFDF112E6671700899322 /* haptic */,
A73EBCD520F099C10043B449 /* hidapi */,
04BDFDFF12E6671700899322 /* joystick */,
04BDFE2F12E6671700899322 /* loadso */,
04BDFE4512E6671700899322 /* power */,
@ -1879,6 +1913,37 @@
path = opengles2;
sourceTree = "<group>";
};
A704170720F09A6700A82227 /* mac */ = {
isa = PBXGroup;
children = (
A704170820F09A9800A82227 /* hid.c */,
);
path = mac;
sourceTree = "<group>";
};
A704170C20F09AA600A82227 /* hidapi */ = {
isa = PBXGroup;
children = (
A704171020F09AC900A82227 /* controller_type.h */,
A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */,
A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */,
A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */,
A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */,
A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */,
A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */,
);
path = hidapi;
sourceTree = "<group>";
};
A73EBCD520F099C10043B449 /* hidapi */ = {
isa = PBXGroup;
children = (
A704170720F09A6700A82227 /* mac */,
);
name = hidapi;
path = ../../src/hidapi;
sourceTree = SOURCE_ROOT;
};
AA9A7F0E1FB0200B00FED37F /* yuv2rgb */ = {
isa = PBXGroup;
children = (
@ -1993,6 +2058,7 @@
AA7558421595D4D800BBD41B /* SDL_revision.h in Headers */,
AA7558441595D4D800BBD41B /* SDL_rwops.h in Headers */,
AA7558461595D4D800BBD41B /* SDL_scancode.h in Headers */,
A704171720F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */,
AA7558481595D4D800BBD41B /* SDL_shape.h in Headers */,
AA75584A1595D4D800BBD41B /* SDL_stdinc.h in Headers */,
AA75584C1595D4D800BBD41B /* SDL_surface.h in Headers */,
@ -2083,6 +2149,7 @@
04BD01F912E6671800899322 /* SDL_x11window.h in Headers */,
041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */,
AA9A7F161FB0209D00FED37F /* SDL_yuv_c.h in Headers */,
A704171D20F09AC900A82227 /* controller_type.h in Headers */,
04409B9312FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
04F7803912FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
@ -2132,6 +2199,7 @@
AA75581F1595D4D800BBD41B /* SDL_joystick.h in Headers */,
AA7558211595D4D800BBD41B /* SDL_keyboard.h in Headers */,
AA7558231595D4D800BBD41B /* SDL_keycode.h in Headers */,
A704171E20F09AC900A82227 /* controller_type.h in Headers */,
AA7558251595D4D800BBD41B /* SDL_loadso.h in Headers */,
AA7558271595D4D800BBD41B /* SDL_log.h in Headers */,
AA7558291595D4D800BBD41B /* SDL_main.h in Headers */,
@ -2207,6 +2275,7 @@
04BD02DC12E6671800899322 /* SDL_systhread_c.h in Headers */,
04BD02E312E6671800899322 /* SDL_systhread.h in Headers */,
04BD02E512E6671800899322 /* SDL_thread_c.h in Headers */,
A704171820F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */,
04BD02F212E6671800899322 /* SDL_timer_c.h in Headers */,
04BD030D12E6671800899322 /* SDL_cocoaclipboard.h in Headers */,
04BD030F12E6671800899322 /* SDL_cocoaevents.h in Headers */,
@ -2296,6 +2365,7 @@
DB313FD917554B71006C0E22 /* SDL_joystick.h in Headers */,
DB313FDA17554B71006C0E22 /* SDL_keyboard.h in Headers */,
DB313FDB17554B71006C0E22 /* SDL_keycode.h in Headers */,
A704171F20F09AC900A82227 /* controller_type.h in Headers */,
DB313FDC17554B71006C0E22 /* SDL_loadso.h in Headers */,
DB313FDD17554B71006C0E22 /* SDL_log.h in Headers */,
DB313FDE17554B71006C0E22 /* SDL_main.h in Headers */,
@ -2371,6 +2441,7 @@
DB313F9317554B71006C0E22 /* SDL_systhread_c.h in Headers */,
DB313F9417554B71006C0E22 /* SDL_systhread.h in Headers */,
DB313F9517554B71006C0E22 /* SDL_thread_c.h in Headers */,
A704171920F09AC900A82227 /* SDL_hidapijoystick_c.h in Headers */,
DB313F9617554B71006C0E22 /* SDL_timer_c.h in Headers */,
DB313F9717554B71006C0E22 /* SDL_cocoaclipboard.h in Headers */,
DB313F9817554B71006C0E22 /* SDL_cocoaevents.h in Headers */,
@ -2602,6 +2673,7 @@
04BD004112E6671800899322 /* SDL_cpuinfo.c in Sources */,
04BD004812E6671800899322 /* SDL_clipboardevents.c in Sources */,
04BD004A12E6671800899322 /* SDL_events.c in Sources */,
A704172620F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */,
04BD004C12E6671800899322 /* SDL_gesture.c in Sources */,
04BD004E12E6671800899322 /* SDL_keyboard.c in Sources */,
04BD005012E6671800899322 /* SDL_mouse.c in Sources */,
@ -2640,6 +2712,7 @@
04BD00F612E6671800899322 /* SDL_cocoaevents.m in Sources */,
04BD00F812E6671800899322 /* SDL_cocoakeyboard.m in Sources */,
AA9A7F151FB0209D00FED37F /* SDL_yuv.c in Sources */,
A704171A20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */,
04BD00FA12E6671800899322 /* SDL_cocoamodes.m in Sources */,
4D16644F1EDD6023003DE88E /* SDL_vulkan_utils.c in Sources */,
04BD00FC12E6671800899322 /* SDL_cocoamouse.m in Sources */,
@ -2648,6 +2721,7 @@
04BD010212E6671800899322 /* SDL_cocoavideo.m in Sources */,
04BD010412E6671800899322 /* SDL_cocoawindow.m in Sources */,
04BD011712E6671800899322 /* SDL_nullevents.c in Sources */,
A704172320F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */,
04BD011B12E6671800899322 /* SDL_nullvideo.c in Sources */,
04BD017512E6671800899322 /* SDL_blit.c in Sources */,
04BD017712E6671800899322 /* SDL_blit_0.c in Sources */,
@ -2656,6 +2730,8 @@
04BD017912E6671800899322 /* SDL_blit_A.c in Sources */,
04BD017A12E6671800899322 /* SDL_blit_auto.c in Sources */,
04BD017C12E6671800899322 /* SDL_blit_copy.c in Sources */,
A704172020F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */,
A704170920F09A9800A82227 /* hid.c in Sources */,
04BD017E12E6671800899322 /* SDL_blit_N.c in Sources */,
04BD017F12E6671800899322 /* SDL_blit_slow.c in Sources */,
04BD018112E6671800899322 /* SDL_bmp.c in Sources */,
@ -2664,6 +2740,7 @@
04BD018C12E6671800899322 /* SDL_pixels.c in Sources */,
04BD018E12E6671800899322 /* SDL_rect.c in Sources */,
04BD019612E6671800899322 /* SDL_RLEaccel.c in Sources */,
A704171420F09AC900A82227 /* SDL_hidapijoystick.c in Sources */,
04BD019812E6671800899322 /* SDL_shape.c in Sources */,
04BD019A12E6671800899322 /* SDL_stretch.c in Sources */,
04BD019B12E6671800899322 /* SDL_surface.c in Sources */,
@ -2731,6 +2808,7 @@
04BD024812E6671800899322 /* SDL_audiotypecvt.c in Sources */,
04BD024912E6671800899322 /* SDL_mixer.c in Sources */,
04BD025112E6671800899322 /* SDL_wave.c in Sources */,
A704172720F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */,
04BD025C12E6671800899322 /* SDL_cpuinfo.c in Sources */,
04BD026312E6671800899322 /* SDL_clipboardevents.c in Sources */,
04BD026512E6671800899322 /* SDL_events.c in Sources */,
@ -2769,6 +2847,7 @@
04BD02E412E6671800899322 /* SDL_thread.c in Sources */,
04BD02F112E6671800899322 /* SDL_timer.c in Sources */,
04BD02F312E6671800899322 /* SDL_systimer.c in Sources */,
A704171B20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */,
04BD030E12E6671800899322 /* SDL_cocoaclipboard.m in Sources */,
04BD031012E6671800899322 /* SDL_cocoaevents.m in Sources */,
04BD031212E6671800899322 /* SDL_cocoakeyboard.m in Sources */,
@ -2777,6 +2856,7 @@
5C2EF6A31FC98B38003F5197 /* SDL_yuv.c in Sources */,
5C2EF6F11FC9D181003F5197 /* SDL_cocoaopengles.m in Sources */,
04BD031812E6671800899322 /* SDL_cocoaopengl.m in Sources */,
A704172420F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */,
04BD031A12E6671800899322 /* SDL_cocoashape.m in Sources */,
04BD031C12E6671800899322 /* SDL_cocoavideo.m in Sources */,
04BD031E12E6671800899322 /* SDL_cocoawindow.m in Sources */,
@ -2785,6 +2865,8 @@
5C2EF6A51FC98B6B003F5197 /* yuv_rgb.c in Sources */,
04BD038F12E6671800899322 /* SDL_blit.c in Sources */,
04BD039112E6671800899322 /* SDL_blit_0.c in Sources */,
A704172120F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */,
A704170A20F09A9800A82227 /* hid.c in Sources */,
04BD039212E6671800899322 /* SDL_blit_1.c in Sources */,
04BD039312E6671800899322 /* SDL_blit_A.c in Sources */,
04BD039412E6671800899322 /* SDL_blit_auto.c in Sources */,
@ -2793,6 +2875,7 @@
04BD039912E6671800899322 /* SDL_blit_slow.c in Sources */,
04BD039B12E6671800899322 /* SDL_bmp.c in Sources */,
04BD039C12E6671800899322 /* SDL_clipboard.c in Sources */,
A704171520F09AC900A82227 /* SDL_hidapijoystick.c in Sources */,
04BD03A112E6671800899322 /* SDL_fillrect.c in Sources */,
04BD03A612E6671800899322 /* SDL_pixels.c in Sources */,
04BD03A812E6671800899322 /* SDL_rect.c in Sources */,
@ -2860,6 +2943,7 @@
DB31400617554B71006C0E22 /* SDL_audiotypecvt.c in Sources */,
DB31400717554B71006C0E22 /* SDL_mixer.c in Sources */,
DB31400817554B71006C0E22 /* SDL_wave.c in Sources */,
A704172820F09AC900A82227 /* SDL_hidapi_xbox360.c in Sources */,
DB31400917554B71006C0E22 /* SDL_cpuinfo.c in Sources */,
DB31400A17554B71006C0E22 /* SDL_clipboardevents.c in Sources */,
DB31400B17554B71006C0E22 /* SDL_events.c in Sources */,
@ -2898,6 +2982,7 @@
DB31402B17554B71006C0E22 /* SDL_thread.c in Sources */,
DB31402C17554B71006C0E22 /* SDL_timer.c in Sources */,
DB31402D17554B71006C0E22 /* SDL_systimer.c in Sources */,
A704171C20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */,
DB31402E17554B71006C0E22 /* SDL_cocoaclipboard.m in Sources */,
DB31402F17554B71006C0E22 /* SDL_cocoaevents.m in Sources */,
DB31403017554B71006C0E22 /* SDL_cocoakeyboard.m in Sources */,
@ -2906,6 +2991,7 @@
5C2EF6A41FC98B39003F5197 /* SDL_yuv.c in Sources */,
5C2EF6F31FC9D182003F5197 /* SDL_cocoaopengles.m in Sources */,
DB31403317554B71006C0E22 /* SDL_cocoaopengl.m in Sources */,
A704172520F09AC900A82227 /* SDL_hidapi_xboxone.c in Sources */,
DB31403417554B71006C0E22 /* SDL_cocoashape.m in Sources */,
DB31403517554B71006C0E22 /* SDL_cocoavideo.m in Sources */,
DB31403617554B71006C0E22 /* SDL_cocoawindow.m in Sources */,
@ -2914,6 +3000,8 @@
5C2EF6A61FC98B6C003F5197 /* yuv_rgb.c in Sources */,
DB31403917554B71006C0E22 /* SDL_blit.c in Sources */,
DB31403A17554B71006C0E22 /* SDL_blit_0.c in Sources */,
A704172220F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */,
A704170B20F09A9800A82227 /* hid.c in Sources */,
DB31403B17554B71006C0E22 /* SDL_blit_1.c in Sources */,
DB31403C17554B71006C0E22 /* SDL_blit_A.c in Sources */,
DB31403D17554B71006C0E22 /* SDL_blit_auto.c in Sources */,
@ -2922,6 +3010,7 @@
DB31404017554B71006C0E22 /* SDL_blit_slow.c in Sources */,
DB31404117554B71006C0E22 /* SDL_bmp.c in Sources */,
DB31404217554B71006C0E22 /* SDL_clipboard.c in Sources */,
A704171620F09AC900A82227 /* SDL_hidapijoystick.c in Sources */,
DB31404317554B71006C0E22 /* SDL_fillrect.c in Sources */,
DB31404417554B71006C0E22 /* SDL_pixels.c in Sources */,
DB31404517554B71006C0E22 /* SDL_rect.c in Sources */,
@ -3019,6 +3108,7 @@
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
../../src/video/khronos,
../../src/hidapi/hidapi,
);
MACOSX_DEPLOYMENT_TARGET = 10.6;
SDKROOT = macosx;
@ -3114,6 +3204,7 @@
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
../../src/video/khronos,
../../src/hidapi/hidapi,
);
MACOSX_DEPLOYMENT_TARGET = 10.6;
ONLY_ACTIVE_ARCH = YES;

View file

@ -0,0 +1,19 @@
package org.libsdl.app;
interface HIDDevice
{
public int getId();
public int getVendorId();
public int getProductId();
public String getSerialNumber();
public int getVersion();
public String getManufacturerName();
public String getProductName();
public boolean open();
public int sendFeatureReport(byte[] report);
public int sendOutputReport(byte[] report);
public boolean getFeatureReport(byte[] report);
public void setFrozen(boolean frozen);
public void close();
public void shutdown();
}

View file

@ -0,0 +1,640 @@
package org.libsdl.app;
import android.content.Context;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothGatt;
import android.bluetooth.BluetoothGattCallback;
import android.bluetooth.BluetoothGattCharacteristic;
import android.bluetooth.BluetoothGattDescriptor;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.bluetooth.BluetoothGattService;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;
import com.android.internal.util.HexDump;
import java.lang.Runnable;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.UUID;
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
private static final String TAG = "hidapi";
private HIDDeviceManager mManager;
private BluetoothDevice mDevice;
private int mDeviceId;
private BluetoothGatt mGatt;
private boolean mIsRegistered = false;
private boolean mIsConnected = false;
private boolean mIsChromebook = false;
private boolean mIsReconnecting = false;
private boolean mFrozen = false;
private LinkedList<GattOperation> mOperations;
GattOperation mCurrentOperation = null;
private Handler mHandler;
private static final int TRANSPORT_AUTO = 0;
private static final int TRANSPORT_BREDR = 1;
private static final int TRANSPORT_LE = 2;
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
static class GattOperation {
private enum Operation {
CHR_READ,
CHR_WRITE,
ENABLE_NOTIFICATION
}
Operation mOp;
UUID mUuid;
byte[] mValue;
BluetoothGatt mGatt;
boolean mResult = true;
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
}
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
mValue = value;
}
public void run() {
// This is executed in main thread
BluetoothGattCharacteristic chr;
switch (mOp) {
case CHR_READ:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
if (!mGatt.readCharacteristic(chr)) {
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case CHR_WRITE:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
chr.setValue(mValue);
if (!mGatt.writeCharacteristic(chr)) {
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case ENABLE_NOTIFICATION:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
if (chr != null) {
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
int properties = chr.getProperties();
byte[] value;
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
} else {
Log.e(TAG, "Unable to start notifications on input characteristic");
mResult = false;
return;
}
mGatt.setCharacteristicNotification(chr, true);
cccd.setValue(value);
if (!mGatt.writeDescriptor(cccd)) {
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
mResult = false;
return;
}
mResult = true;
}
}
}
}
public boolean finish() {
return mResult;
}
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
BluetoothGattService valveService = mGatt.getService(steamControllerService);
if (valveService == null)
return null;
return valveService.getCharacteristic(uuid);
}
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.CHR_READ, uuid);
}
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
}
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
}
}
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
mManager = manager;
mDevice = device;
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
mIsRegistered = false;
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
mOperations = new LinkedList<GattOperation>();
mHandler = new Handler(Looper.getMainLooper());
mGatt = connectGatt();
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
public String getIdentifier() {
return String.format("SteamController.%s", mDevice.getAddress());
}
public BluetoothGatt getGatt() {
return mGatt;
}
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
try {
Method m = mDevice.getClass().getDeclaredMethod("connectGatt", Context.class, boolean.class, BluetoothGattCallback.class, int.class);
return (BluetoothGatt) m.invoke(mDevice, mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
}
private BluetoothGatt connectGatt() {
return connectGatt(false);
}
protected int getConnectionState() {
Context context = mManager.getContext();
if (context == null) {
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
return BluetoothProfile.STATE_DISCONNECTED;
}
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
if (btManager == null) {
// This device doesn't support Bluetooth. We should never be here, because how did
// we instantiate a device to start with?
return BluetoothProfile.STATE_DISCONNECTED;
}
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
}
public void reconnect() {
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
mGatt.disconnect();
mGatt = connectGatt();
}
}
protected void checkConnectionForChromebookIssue() {
if (!mIsChromebook) {
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
// over and over.
return;
}
int connectionState = getConnectionState();
switch (connectionState) {
case BluetoothProfile.STATE_CONNECTED:
if (!mIsConnected) {
// We are in the Bad Chromebook Place. We can force a disconnect
// to try to recover.
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
else if (!isRegistered()) {
if (mGatt.getServices().size() > 0) {
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
probeService(this);
}
else {
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
}
else {
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
return;
}
break;
case BluetoothProfile.STATE_DISCONNECTED:
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
case BluetoothProfile.STATE_CONNECTING:
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
break;
}
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
private boolean isRegistered() {
return mIsRegistered;
}
private void setRegistered() {
mIsRegistered = true;
}
private boolean probeService(HIDDeviceBLESteamController controller) {
if (isRegistered()) {
return true;
}
if (!mIsConnected) {
return false;
}
Log.v(TAG, "probeService controller=" + controller);
for (BluetoothGattService service : mGatt.getServices()) {
if (service.getUuid().equals(steamControllerService)) {
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
if (chr.getUuid().equals(inputCharacteristic)) {
Log.v(TAG, "Found input characteristic");
// Start notifications
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
enableNotification(chr.getUuid());
}
}
}
return true;
}
}
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
mIsConnected = false;
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private void finishCurrentGattOperation() {
GattOperation op = null;
synchronized (mOperations) {
if (mCurrentOperation != null) {
op = mCurrentOperation;
mCurrentOperation = null;
}
}
if (op != null) {
boolean result = op.finish(); // TODO: Maybe in main thread as well?
// Our operation failed, let's add it back to the beginning of our queue.
if (!result) {
mOperations.addFirst(op);
}
}
executeNextGattOperation();
}
private void executeNextGattOperation() {
synchronized (mOperations) {
if (mCurrentOperation != null)
return;
if (mOperations.isEmpty())
return;
mCurrentOperation = mOperations.removeFirst();
}
// Run in main thread
mHandler.post(new Runnable() {
@Override
public void run() {
synchronized (mOperations) {
if (mCurrentOperation == null) {
Log.e(TAG, "Current operation null in executor?");
return;
}
mCurrentOperation.run();
// now wait for the GATT callback and when it comes, finish this operation
}
}
});
}
private void queueGattOperation(GattOperation op) {
synchronized (mOperations) {
mOperations.add(op);
}
executeNextGattOperation();
}
private void enableNotification(UUID chrUuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
queueGattOperation(op);
}
public void writeCharacteristic(UUID uuid, byte[] value) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
queueGattOperation(op);
}
public void readCharacteristic(UUID uuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
queueGattOperation(op);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////////// BluetoothGattCallback overridden methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
mIsReconnecting = false;
if (newState == 2) {
mIsConnected = true;
// Run directly, without GattOperation
if (!isRegistered()) {
mHandler.post(new Runnable() {
@Override
public void run() {
mGatt.discoverServices();
}
});
}
}
else if (newState == 0) {
mIsConnected = false;
}
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
}
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onServicesDiscovered status=" + status);
if (status == 0) {
if (gatt.getServices().size() == 0) {
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
mIsReconnecting = true;
mIsConnected = false;
gatt.disconnect();
mGatt = connectGatt(false);
}
else {
probeService(this);
}
}
}
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
}
finishCurrentGattOperation();
}
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic)) {
// Only register controller with the native side once it has been fully configured
if (!isRegistered()) {
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0);
setRegistered();
}
}
finishCurrentGattOperation();
}
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
// Enable this for verbose logging of controller input reports
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
if (characteristic.getUuid().equals(inputCharacteristic)) {
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
}
}
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
//Log.v(TAG, "onDescriptorRead status=" + status);
}
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
if (chr.getUuid().equals(inputCharacteristic)) {
boolean hasWrittenInputDescriptor = true;
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
if (reportChr != null) {
Log.v(TAG, "Writing report characteristic to enter valve mode");
reportChr.setValue(enterValveMode);
gatt.writeCharacteristic(reportChr);
}
}
finishCurrentGattOperation();
}
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
}
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
//Log.v(TAG, "onReadRemoteRssi status=" + status);
}
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
//Log.v(TAG, "onMtuChanged status=" + status);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////// Public API
//////////////////////////////////////////////////////////////////////////////////////////////////////
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
// Valve Corporation
final int VALVE_USB_VID = 0x28DE;
return VALVE_USB_VID;
}
@Override
public int getProductId() {
// We don't have an easy way to query from the Bluetooth device, but we know what it is
final int D0G_BLE2_PID = 0x1106;
return D0G_BLE2_PID;
}
@Override
public String getSerialNumber() {
// This will be read later via feature report by Steam
return "12345";
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
return "Valve Corporation";
}
@Override
public String getProductName() {
return "Steam Controller";
}
@Override
public boolean open() {
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
// We need to skip the first byte, as that doesn't go over the air
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
writeCharacteristic(reportCharacteristic, actual_report);
return report.length;
}
@Override
public int sendOutputReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
writeCharacteristic(reportCharacteristic, report);
return report.length;
}
@Override
public boolean getFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return false;
}
//Log.v(TAG, "getFeatureReport");
readCharacteristic(reportCharacteristic);
return true;
}
@Override
public void close() {
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
@Override
public void shutdown() {
BluetoothGatt g = mGatt;
if (g != null) {
g.disconnect();
g.close();
mGatt = null;
}
mManager = null;
mIsRegistered = false;
mIsConnected = false;
mOperations.clear();
}
}

View file

@ -0,0 +1,614 @@
package org.libsdl.app;
import android.app.PendingIntent;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.hardware.usb.*;
import android.os.Handler;
import android.os.Looper;
import java.util.HashMap;
import java.util.ArrayList;
import java.util.List;
public class HIDDeviceManager {
private static final String TAG = "hidapi";
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
protected Context mContext;
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
private HashMap<UsbDevice, HIDDeviceUSB> mUSBDevices = new HashMap<UsbDevice, HIDDeviceUSB>();
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
private int mNextDeviceId = 0;
private SharedPreferences mSharedPreferences = null;
private boolean mIsChromebook = false;
private UsbManager mUsbManager;
private Handler mHandler;
private BluetoothManager mBluetoothManager;
private List<BluetoothDevice> mLastBluetoothDevices;
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceAttached(usbDevice);
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceDetached(usbDevice);
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
}
}
};
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
// Bluetooth device was connected. If it was a Steam Controller, handle it
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device connected: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// Bluetooth device was disconnected, remove from controller manager (if any)
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device disconnected: " + device);
disconnectBluetoothDevice(device);
}
}
};
public HIDDeviceManager(Context context) {
mContext = context;
HIDDeviceRegisterCallback(this);
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
// if (shouldClear) {
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
// spedit.clear();
// spedit.commit();
// }
// else
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
initializeUSB();
initializeBluetooth();
}
public Context getContext() {
return mContext;
}
public int getDeviceIDForIdentifier(String identifier) {
SharedPreferences.Editor spedit = mSharedPreferences.edit();
int result = mSharedPreferences.getInt(identifier, 0);
if (result == 0) {
result = mNextDeviceId++;
spedit.putInt("next_device_id", mNextDeviceId);
}
spedit.putInt(identifier, result);
spedit.commit();
return result;
}
protected void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
/*
// Logging
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
Log.i(TAG,"Path: " + device.getDeviceName());
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
Log.i(TAG,"Product: " + device.getProductName());
Log.i(TAG,"ID: " + device.getDeviceId());
Log.i(TAG,"Class: " + device.getDeviceClass());
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
Log.i(TAG,"Vendor ID " + device.getVendorId());
Log.i(TAG,"Product ID: " + device.getProductId());
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
Log.i(TAG,"---------------------------------------");
// Get interface details
for (int index = 0; index < device.getInterfaceCount(); index++) {
UsbInterface mUsbInterface = device.getInterface(index);
Log.i(TAG," ***** *****");
Log.i(TAG," Interface index: " + index);
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
Log.i(TAG," ++++ ++++ ++++");
Log.i(TAG," Endpoint index: " + epi);
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
Log.i(TAG," Direction: " + mEndpoint.getDirection());
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
Log.i(TAG," Interval: " + mEndpoint.getInterval());
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
Log.i(TAG," Type: " + mEndpoint.getType());
}
}
}
Log.i(TAG," No more devices connected.");
*/
// Register for USB broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
mContext.registerReceiver(mUsbBroadcast, filter);
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
handleUsbDeviceAttached(usbDevice);
}
}
UsbManager getUSBManager() {
return mUsbManager;
}
protected void shutdownUSB() {
mContext.unregisterReceiver(mUsbBroadcast);
}
protected boolean isHIDDeviceUSB(UsbDevice usbDevice) {
for (int interface_number = 0; interface_number < usbDevice.getInterfaceCount(); ++interface_number) {
if (isHIDDeviceInterface(usbDevice, interface_number)) {
return true;
}
}
return false;
}
protected boolean isHIDDeviceInterface(UsbDevice usbDevice, int interface_number) {
UsbInterface usbInterface = usbDevice.getInterface(interface_number);
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
return true;
}
if (interface_number == 0) {
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
return true;
}
}
return false;
}
protected boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB360_IFACE_SUBCLASS = 93;
final int XB360_IFACE_PROTOCOL = 1; // Wired only
final int[] SUPPORTED_VENDORS = {
0x0079, // GPD Win 2
0x044f, // Thrustmaster
0x045e, // Microsoft
0x046d, // Logitech
0x056e, // Elecom
0x06a3, // Saitek
0x0738, // Mad Catz
0x07ff, // Mad Catz
0x0e6f, // Unknown
0x0f0d, // Hori
0x11c9, // Nacon
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
0x1532, // Razer Sabertooth
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1bad, // Harmonix
0x24c6, // PowerA
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
protected boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x045e, // Microsoft
0x0738, // Mad Catz
0x0e6f, // Unknown
0x0f0d, // Hori
0x1532, // Razer Wildcat
0x24c6, // PowerA
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
protected void handleUsbDeviceAttached(UsbDevice usbDevice) {
if (isHIDDeviceUSB(usbDevice)) {
connectHIDDeviceUSB(usbDevice);
}
}
protected void handleUsbDeviceDetached(UsbDevice usbDevice) {
HIDDeviceUSB device = mUSBDevices.get(usbDevice);
if (device == null)
return;
int id = device.getId();
mUSBDevices.remove(usbDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
protected void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
HIDDeviceUSB device = mUSBDevices.get(usbDevice);
if (device == null)
return;
boolean opened = false;
if (permission_granted) {
opened = device.open();
}
HIDDeviceOpenResult(device.getId(), opened);
}
protected void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
for (int interface_number = 0; interface_number < usbDevice.getInterfaceCount(); interface_number++) {
if (isHIDDeviceInterface(usbDevice, interface_number)) {
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_number);
int id = device.getId();
mUSBDevices.put(usbDevice, device);
mDevicesById.put(id, device);
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), interface_number);
break;
}
}
}
}
protected void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
// This device doesn't support Bluetooth.
return;
}
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
if (btAdapter == null) {
// This device has Bluetooth support in the codebase, but has no available adapters.
return;
}
// Get our bonded devices.
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
Log.d(TAG, "Bluetooth device available: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// NOTE: These don't work on Chromebooks, to my undying dismay.
IntentFilter filter = new IntentFilter();
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
mContext.registerReceiver(mBluetoothBroadcast, filter);
if (mIsChromebook) {
mHandler = new Handler(Looper.getMainLooper());
mLastBluetoothDevices = new ArrayList<>();
// final HIDDeviceManager finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.chromebookConnectionHandler();
// }
// }, 5000);
}
}
protected void shutdownBluetooth() {
mContext.unregisterReceiver(mBluetoothBroadcast);
}
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
// This function provides a sort of dummy version of that, watching for changes in the
// connected devices and attempting to add controllers as things change.
public void chromebookConnectionHandler() {
if (!mIsChromebook) {
return;
}
ArrayList<BluetoothDevice> disconnected = new ArrayList<>();
ArrayList<BluetoothDevice> connected = new ArrayList<>();
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
for (BluetoothDevice bluetoothDevice : currentConnected) {
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
connected.add(bluetoothDevice);
}
}
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
if (!currentConnected.contains(bluetoothDevice)) {
disconnected.add(bluetoothDevice);
}
}
mLastBluetoothDevices = currentConnected;
for (BluetoothDevice bluetoothDevice : disconnected) {
disconnectBluetoothDevice(bluetoothDevice);
}
for (BluetoothDevice bluetoothDevice : connected) {
connectBluetoothDevice(bluetoothDevice);
}
final HIDDeviceManager finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.chromebookConnectionHandler();
}
}, 10000);
}
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
synchronized (this) {
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
device.reconnect();
return false;
}
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
int id = device.getId();
mBluetoothDevices.put(bluetoothDevice, device);
mDevicesById.put(id, device);
// The Steam Controller will mark itself connected once initialization is complete
}
return true;
}
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
synchronized (this) {
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
if (device == null)
return;
int id = device.getId();
mBluetoothDevices.remove(bluetoothDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
if (bluetoothDevice == null) {
return false;
}
// If the device has no local name, we really don't want to try an equality check against it.
if (bluetoothDevice.getName() == null) {
return false;
}
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
}
public void close() {
shutdownUSB();
shutdownBluetooth();
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.shutdown();
}
mDevicesById.clear();
mBluetoothDevices.clear();
HIDDeviceReleaseCallback();
}
}
public void setFrozen(boolean frozen) {
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private HIDDevice getDevice(int id) {
synchronized (this) {
HIDDevice result = mDevicesById.get(id);
if (result == null) {
Log.v(TAG, "No device for id: " + id);
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
}
return result;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
boolean openDevice(int deviceID) {
// Look to see if this is a USB device and we have permission to access it
for (HIDDeviceUSB device : mUSBDevices.values()) {
if (deviceID == device.getId()) {
UsbDevice usbDevice = device.getDevice();
if (!mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), 0));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
break;
}
}
try {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.open();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
int sendOutputReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendOutputReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
int sendFeatureReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
boolean getFeatureReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.getFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
void closeDevice(int deviceID) {
try {
Log.v(TAG, "closeDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return;
}
device.close();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////// Native methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
private native void HIDDeviceRegisterCallback(Object callbackHandler);
private native void HIDDeviceReleaseCallback();
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number);
native void HIDDeviceOpenPending(int deviceID);
native void HIDDeviceOpenResult(int deviceID, boolean opened);
native void HIDDeviceDisconnected(int deviceID);
native void HIDDeviceInputReport(int deviceID, byte[] report);
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
}

View file

@ -0,0 +1,298 @@
package org.libsdl.app;
import android.hardware.usb.*;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
class HIDDeviceUSB implements HIDDevice {
private static final String TAG = "hidapi";
protected HIDDeviceManager mManager;
protected UsbDevice mDevice;
protected int mInterface;
protected int mDeviceId;
protected UsbDeviceConnection mConnection;
protected UsbEndpoint mInputEndpoint;
protected UsbEndpoint mOutputEndpoint;
protected InputThread mInputThread;
protected boolean mRunning;
protected boolean mFrozen;
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_number) {
mManager = manager;
mDevice = usbDevice;
mInterface = interface_number;
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
mRunning = false;
}
public String getIdentifier() {
return String.format("%s/%x/%x", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId());
}
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
return mDevice.getVendorId();
}
@Override
public int getProductId() {
return mDevice.getProductId();
}
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getSerialNumber();
}
if (result == null) {
result = "";
}
return result;
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getManufacturerName();
}
if (result == null) {
result = String.format("%x", getVendorId());
}
return result;
}
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getProductName();
}
if (result == null) {
result = String.format("%x", getProductId());
}
return result;
}
public UsbDevice getDevice() {
return mDevice;
}
public String getDeviceName() {
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
}
@Override
public boolean open() {
mConnection = mManager.getUSBManager().openDevice(mDevice);
if (mConnection == null) {
Log.w(TAG, "Unable to open USB device " + getDeviceName());
return false;
}
// Force claim all interfaces
for (int i = 0; i < mDevice.getInterfaceCount(); i++) {
UsbInterface iface = mDevice.getInterface(i);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
}
// Find the endpoints
UsbInterface iface = mDevice.getInterface(mInterface);
for (int j = 0; j < iface.getEndpointCount(); j++) {
UsbEndpoint endpt = iface.getEndpoint(j);
switch (endpt.getDirection()) {
case UsbConstants.USB_DIR_IN:
if (mInputEndpoint == null) {
mInputEndpoint = endpt;
}
break;
case UsbConstants.USB_DIR_OUT:
if (mOutputEndpoint == null) {
mOutputEndpoint = endpt;
}
break;
}
}
// Make sure the required endpoints were present
if (mInputEndpoint == null || mOutputEndpoint == null) {
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
close();
return false;
}
// Start listening for input
mRunning = true;
mInputThread = new InputThread();
mInputThread.start();
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
0,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
return -1;
}
if (skipped_report_id) {
++length;
}
return length;
}
@Override
public int sendOutputReport(byte[] report) {
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
if (r != report.length) {
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
}
return r;
}
@Override
public boolean getFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
/* Offset the return buffer by 1, so that the report ID
will remain in byte 0. */
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
0,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
return false;
}
if (skipped_report_id) {
++res;
++length;
}
byte[] data;
if (res == length) {
data = report;
} else {
data = Arrays.copyOfRange(report, 0, res);
}
mManager.HIDDeviceFeatureReport(mDeviceId, data);
return true;
}
@Override
public void close() {
mRunning = false;
if (mInputThread != null) {
while (mInputThread.isAlive()) {
mInputThread.interrupt();
try {
mInputThread.join();
} catch (InterruptedException e) {
// Keep trying until we're done
}
}
mInputThread = null;
}
if (mConnection != null) {
for (int i = 0; i < mDevice.getInterfaceCount(); i++) {
UsbInterface iface = mDevice.getInterface(i);
mConnection.releaseInterface(iface);
}
mConnection.close();
mConnection = null;
}
}
@Override
public void shutdown() {
close();
mManager = null;
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
protected class InputThread extends Thread {
@Override
public void run() {
int packetSize = mInputEndpoint.getMaxPacketSize();
byte[] packet = new byte[packetSize];
while (mRunning) {
int r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
if (r < 0) {
// Could be a timeout or an I/O error
}
if (r > 0) {
byte[] data;
if (r == packetSize) {
data = packet;
} else {
data = Arrays.copyOfRange(packet, 0, r);
}
if (!mFrozen) {
mManager.HIDDeviceInputReport(mDeviceId, data);
}
}
}
}
}
}

View file

@ -80,7 +80,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static Hashtable<Integer, Object> mCursors;
protected static int mLastCursorID;
protected static SDLGenericMotionListener_API12 mMotionListener;
protected static HIDDeviceManager mHIDDeviceManager;
// This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread;
@ -241,6 +241,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mClipboardHandler = new SDLClipboardHandler_Old();
}
mHIDDeviceManager = new HIDDeviceManager(this);
// Set up the surface
mSurface = new SDLSurface(getApplication());
@ -276,6 +278,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(true);
}
SDLActivity.handleNativeState();
}
@ -290,6 +296,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(false);
}
SDLActivity.handleNativeState();
}
@ -330,6 +340,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected void onDestroy() {
Log.v(TAG, "onDestroy()");
if (mHIDDeviceManager != null) {
mHIDDeviceManager.close();
mHIDDeviceManager = null;
}
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
// Reset everything in case the user re opens the app
@ -466,10 +481,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* The native thread has finished */
public static void handleNativeExit() {
SDLActivity.mSDLThread = null;
// Make sure we currently have a singleton before we try to call it.
if (mSingleton != null)
mSingleton.finish();
mSingleton.finish();
}

121
configure vendored
View file

@ -868,6 +868,7 @@ enable_pthread_sem
enable_directx
enable_wasapi
enable_sdl_dlopen
enable_hidapi
enable_clock_gettime
enable_rpath
enable_render_d3d
@ -1623,6 +1624,8 @@ Optional Features:
--enable-directx use DirectX for Windows audio/video [[default=yes]]
--enable-wasapi use the Windows WASAPI audio driver [[default=yes]]
--enable-sdl-dlopen use dlopen for shared object loading [[default=yes]]
--enable-hidapi use HIDAPI for low level joystick drivers
[[default=no]]
--enable-clock_gettime use clock_gettime() instead of gettimeofday() on
UNIX [[default=yes]]
--enable-rpath use an rpath when linking SDL [[default=yes]]
@ -16773,7 +16776,7 @@ $as_echo "#define HAVE_SA_SIGACTION 1" >>confdefs.h
fi
for ac_header in libunwind.h
for ac_header in libunwind.h
do :
ac_fn_c_check_header_mongrel "$LINENO" "libunwind.h" "ac_cv_header_libunwind_h" "$ac_includes_default"
if test "x$ac_cv_header_libunwind_h" = xyes; then :
@ -18377,7 +18380,7 @@ fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support" >&5
$as_echo_n "checking for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support... " >&6; }
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags libpulse-simple`
PULSEAUDIO_LIBS=`$PKG_CONFIG --libs libpulse-simple`
audio_pulseaudio=yes
@ -20463,7 +20466,7 @@ $as_echo_n "checking for XGenericEvent... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <X11/Xlib.h>
#include <X11/Xlib.h>
int
main ()
@ -20807,13 +20810,13 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2 1" >>confdefs.h
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for xinput2 multitouch" >&5
$as_echo_n "checking for xinput2 multitouch... " >&6; }
have_xinput2_multitouch=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
have_xinput2_multitouch=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <X11/Xlib.h>
#include <X11/Xproto.h>
#include <X11/extensions/XInput2.h>
#include <X11/Xlib.h>
#include <X11/Xproto.h>
#include <X11/extensions/XInput2.h>
int
main ()
@ -20828,14 +20831,14 @@ XITouchClassInfo *t;
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_xinput2_multitouch=yes
$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h
have_xinput2_multitouch=yes
$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput2_multitouch" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput2_multitouch" >&5
$as_echo "$have_xinput2_multitouch" >&6; }
fi
# Check whether --enable-video-x11-xrandr was given.
@ -23728,6 +23731,93 @@ $as_echo "#define SDL_JOYSTICK_USBHID 1" >>confdefs.h
esac
}
CheckHIDAPI()
{
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available.
#
# Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
# Check whether --enable-hidapi was given.
if test "${enable_hidapi+set}" = set; then :
enableval=$enable_hidapi;
else
enable_hidapi=no
fi
if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
hidapi_support=no
# Extract the first word of "pkg-config", so it can be a program name with args.
set dummy pkg-config; ac_word=$2
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
$as_echo_n "checking for $ac_word... " >&6; }
if ${ac_cv_path_PKG_CONFIG+:} false; then :
$as_echo_n "(cached) " >&6
else
case $PKG_CONFIG in
[\\/]* | ?:[\\/]*)
ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
;;
*)
as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
for as_dir in $PATH
do
IFS=$as_save_IFS
test -z "$as_dir" && as_dir=.
for ac_exec_ext in '' $ac_executable_extensions; do
if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
$as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
break 2
fi
done
done
IFS=$as_save_IFS
test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
;;
esac
fi
PKG_CONFIG=$ac_cv_path_PKG_CONFIG
if test -n "$PKG_CONFIG"; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
$as_echo "$PKG_CONFIG" >&6; }
else
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
$as_echo "no" >&6; }
fi
if test x$PKG_CONFIG != xno; then
LIBUSB_CFLAGS=`$PKG_CONFIG --cflags libusb-1.0`
LIBUSB_LDFLAGS=`$PKG_CONFIG --libs libusb-1.0`
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS $LIBUSB_CFLAGS"
ac_fn_c_check_header_mongrel "$LINENO" "libusb.h" "ac_cv_header_libusb_h" "$ac_includes_default"
if test "x$ac_cv_header_libusb_h" = xyes; then :
have_libusb_h=yes
fi
CFLAGS="$save_CFLAGS"
fi
if test x$have_libusb_h = xyes; then
hidapi_support=yes
$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LDFLAGS"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for hidapi support" >&5
$as_echo_n "checking for hidapi support... " >&6; }
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $hidapi_support" >&5
$as_echo "$hidapi_support" >&6; }
fi
}
CheckClockGettime()
{
# Check whether --enable-clock_gettime was given.
@ -23939,6 +24029,7 @@ case "$host" in
esac
CheckTslib
CheckUSBHID
CheckHIDAPI
CheckPTHREAD
CheckClockGettime
CheckLinuxVersion
@ -24514,7 +24605,13 @@ $as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
have_joystick=yes
fi
# Set up files for the haptic library

View file

@ -285,7 +285,7 @@ if test x$enable_libc = xyes; then
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
dnl Check for additional non-standard headers
dnl Check for additional non-standard headers
AC_CHECK_HEADERS(libunwind.h)
fi
@ -963,7 +963,7 @@ AC_HELP_STRING([--enable-pulseaudio], [use PulseAudio [[default=yes]]]),
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support)
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags libpulse-simple`
PULSEAUDIO_LIBS=`$PKG_CONFIG --libs libpulse-simple`
audio_pulseaudio=yes
@ -1748,7 +1748,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
AC_MSG_CHECKING([for XGenericEvent])
have_XGenericEvent=no
AC_TRY_COMPILE([
#include <X11/Xlib.h>
#include <X11/Xlib.h>
],[
Display *display;
XEvent event;
@ -1862,20 +1862,20 @@ AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for man
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2"
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ])
AC_MSG_CHECKING(for xinput2 multitouch)
have_xinput2_multitouch=no
AC_TRY_COMPILE([
#include <X11/Xlib.h>
#include <X11/Xproto.h>
#include <X11/extensions/XInput2.h>
],[
have_xinput2_multitouch=no
AC_TRY_COMPILE([
#include <X11/Xlib.h>
#include <X11/Xproto.h>
#include <X11/extensions/XInput2.h>
],[
int event_type = XI_TouchBegin;
XITouchClassInfo *t;
],[
have_xinput2_multitouch=yes
AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], 1, [])
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
])
AC_MSG_RESULT($have_xinput2_multitouch)
],[
have_xinput2_multitouch=yes
AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], 1, [])
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
])
AC_MSG_RESULT($have_xinput2_multitouch)
fi
AC_ARG_ENABLE(video-x11-xrandr,
AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]),
@ -3265,6 +3265,41 @@ CheckUSBHID()
esac
}
dnl Check for HIDAPI joystick drivers
CheckHIDAPI()
{
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available.
#
# Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
AC_ARG_ENABLE(hidapi,
AC_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[default=no]]]),
, enable_hidapi=no)
if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
hidapi_support=no
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
if test x$PKG_CONFIG != xno; then
LIBUSB_CFLAGS=`$PKG_CONFIG --cflags libusb-1.0`
LIBUSB_LDFLAGS=`$PKG_CONFIG --libs libusb-1.0`
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS $LIBUSB_CFLAGS"
AC_CHECK_HEADER(libusb.h, have_libusb_h=yes)
CFLAGS="$save_CFLAGS"
fi
if test x$have_libusb_h = xyes; then
hidapi_support=yes
AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LDFLAGS"
fi
AC_MSG_CHECKING(for hidapi support)
AC_MSG_RESULT($hidapi_support)
fi
}
dnl Check for clock_gettime()
CheckClockGettime()
{
@ -3386,6 +3421,7 @@ case "$host" in
esac
CheckTslib
CheckUSBHID
CheckHIDAPI
CheckPTHREAD
CheckClockGettime
CheckLinuxVersion
@ -3811,7 +3847,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
# Set up files for the joystick library
if test x$enable_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_IOKIT, 1, [ ])
AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
have_joystick=yes
fi
# Set up files for the haptic library

View file

@ -279,6 +279,7 @@
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
#undef SDL_JOYSTICK_HIDAPI
#undef SDL_JOYSTICK_EMSCRIPTEN
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_ANDROID

View file

@ -134,6 +134,7 @@
/* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_HAPTIC_ANDROID 1
/* Enable various shared object loading systems */

View file

@ -137,6 +137,7 @@
/* Enable MFi joystick support */
#define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_HIDAPI 1
/* Enable Unix style SO loading */
#define SDL_LOADSO_DLOPEN 1

View file

@ -137,6 +137,7 @@
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */

View file

@ -190,6 +190,7 @@ typedef unsigned int uintptr_t;
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_XINPUT 1
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1

View file

@ -353,6 +353,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Trigger a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Close a controller previously opened with SDL_GameControllerOpen().
*/

View file

@ -656,8 +656,8 @@ typedef struct SDL_HapticRamp
* This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
*
* The Left/Right effect is used to explicitly control the large and small
* motors, commonly found in modern game controllers. One motor is high
* frequency, the other is low frequency.
* motors, commonly found in modern game controllers. The small (right) motor
* is high frequency, and the large (left) motor is low frequency.
*
* \sa SDL_HAPTIC_LEFTRIGHT
* \sa SDL_HapticEffect
@ -668,7 +668,7 @@ typedef struct SDL_HapticLeftRight
Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint32 length; /**< Duration of the effect in milliseconds. */
/* Rumble */
Uint16 large_magnitude; /**< Control of the large controller motor. */

View file

@ -465,6 +465,84 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
/**
* \brief A variable controlling whether the HIDAPI joystick drivers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI drivers are not used
* "1" - HIDAPI drivers are used (the default)
*
* This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
*/
#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
/**
* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX360 "SDL_JOYSTICK_HIDAPI_XBOX360"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOXONE "SDL_JOYSTICK_HIDAPI_XBOXONE"
/**
* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
*
* The variable can be set to the following values:
* "0" - Do not scan for Steam Controllers
* "1" - Scan for Steam Controllers (the default)
*
* The default value is "1". This hint must be set before initializing the joystick subsystem.
*/
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
/**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"

View file

@ -97,10 +97,10 @@ typedef enum
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY,
SDL_JOYSTICK_POWER_LOW,
SDL_JOYSTICK_POWER_MEDIUM,
SDL_JOYSTICK_POWER_FULL,
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
@ -361,6 +361,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
int button);
/**
* Trigger a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/

View file

@ -450,6 +450,7 @@ extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);

View file

@ -677,3 +677,6 @@
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_exp SDL_exp_REAL
#define SDL_expf SDL_expf_REAL
#define SDL_wcsdup SDL_wcsdup_REAL
#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
#define SDL_JoystickRumble SDL_JoystickRumble_REAL

View file

@ -715,9 +715,10 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return)
#ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
#endif
#ifdef __ANDROID__
SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),return)
#endif
SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_JoystickRumble,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)

View file

@ -102,6 +102,7 @@ typedef struct _ControllerMapping_t
static SDL_JoystickGUID s_zeroGUID;
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pDefaultMapping = NULL;
static ControllerMapping_t *s_pHIDAPIMapping = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
/* The SDL game controller structure */
@ -430,6 +431,10 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG
}
pSupportedController = pSupportedController->next;
}
if (guid->data[14] == 'h') {
/* This is a HIDAPI device */
return s_pHIDAPIMapping;
}
#if SDL_JOYSTICK_XINPUT
if (guid->data[14] == 'x') {
/* This is an XInput device */
@ -1130,6 +1135,7 @@ SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMap
char *pchGUID;
SDL_JoystickGUID jGUID;
SDL_bool is_default_mapping = SDL_FALSE;
SDL_bool is_hidapi_mapping = SDL_FALSE;
SDL_bool is_xinput_mapping = SDL_FALSE;
SDL_bool existing = SDL_FALSE;
ControllerMapping_t *pControllerMapping;
@ -1144,6 +1150,8 @@ SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMap
}
if (!SDL_strcasecmp(pchGUID, "default")) {
is_default_mapping = SDL_TRUE;
} else if (!SDL_strcasecmp(pchGUID, "hidapi")) {
is_hidapi_mapping = SDL_TRUE;
} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = SDL_TRUE;
}
@ -1160,6 +1168,8 @@ SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMap
} else {
if (is_default_mapping) {
s_pDefaultMapping = pControllerMapping;
} else if (is_hidapi_mapping) {
s_pHIDAPIMapping = pControllerMapping;
} else if (is_xinput_mapping) {
s_pXInputMapping = pControllerMapping;
}
@ -1458,7 +1468,6 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
vidpid = MAKE_VIDPID(vendor, product);
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
@ -1476,6 +1485,8 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
}
}
vidpid = MAKE_VIDPID(vendor, product);
if (SDL_allowed_controllers.num_entries > 0) {
for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
if (vidpid == SDL_allowed_controllers.entries[i]) {
@ -1503,22 +1514,18 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_JoystickID instance_id;
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
SDL_LockJoysticks();
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_UnlockJoysticks();
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
while (gamecontrollerlist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
if (instance_id == gamecontrollerlist->joystick->instance_id) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
SDL_UnlockJoysticks();
@ -1834,6 +1841,12 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
}
int
SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
}
void
SDL_GameControllerClose(SDL_GameController * gamecontroller)
{

View file

@ -555,6 +555,7 @@ static const char *s_ControllerMappings [] =
"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */
"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
@ -575,6 +576,7 @@ static const char *s_ControllerMappings [] =
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
NULL
};

View file

@ -23,6 +23,7 @@
/* This is the joystick API for Simple DirectMedia Layer */
#include "SDL.h"
#include "SDL_atomic.h"
#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_assert.h"
@ -33,11 +34,45 @@
#endif
#include "../video/SDL_sysvideo.h"
/* This is included in only one place because it has a large static list of controllers */
#include "controller_type.h"
#ifdef __WIN32__
/* Needed for checking for input remapping programs */
#include "../../core/windows/SDL_windows.h"
#undef UNICODE /* We want ASCII functions */
#include <tlhelp32.h>
#endif
static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
&SDL_LINUX_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_IOKIT
&SDL_DARWIN_JoystickDriver,
#endif
#if defined(__IPHONEOS__) || defined(__TVOS__)
&SDL_IOS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_ANDROID
&SDL_ANDROID_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_HIDAPI
&SDL_HIDAPI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
};
static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
static SDL_Joystick *SDL_joysticks = NULL;
static SDL_bool SDL_updating_joystick = SDL_FALSE;
static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
static SDL_atomic_t SDL_next_joystick_instance_id;
void
SDL_LockJoysticks(void)
@ -69,7 +104,7 @@ SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const
int
SDL_JoystickInit(void)
{
int status;
int i, status;
SDL_GameControllerInitMappings();
@ -88,11 +123,13 @@ SDL_JoystickInit(void)
}
#endif /* !SDL_EVENTS_DISABLED */
status = SDL_SYS_JoystickInit();
if (status >= 0) {
status = 0;
status = -1;
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
if (SDL_joystick_drivers[i]->Init() >= 0) {
status = 0;
}
}
return (status);
return status;
}
/*
@ -101,7 +138,48 @@ SDL_JoystickInit(void)
int
SDL_NumJoysticks(void)
{
return SDL_SYS_NumJoysticks();
int i, total_joysticks = 0;
SDL_LockJoysticks();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
SDL_UnlockJoysticks();
return total_joysticks;
}
/*
* Return the next available joystick instance ID
* This may be called by drivers from multiple threads, unprotected by any locks
*/
SDL_JoystickID SDL_GetNextJoystickInstanceID()
{
return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
}
/*
* Get the driver and device index for an API device index
* This should be called while the joystick lock is held, to prevent another thread from updating the list
*/
SDL_bool
SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
{
int i, num_joysticks, total_joysticks = 0;
if (device_index >= 0) {
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
num_joysticks = SDL_joystick_drivers[i]->GetCount();
if (device_index < num_joysticks) {
*driver = SDL_joystick_drivers[i];
*driver_index = device_index;
return SDL_TRUE;
}
device_index -= num_joysticks;
total_joysticks += num_joysticks;
}
}
SDL_SetError("There are %d joysticks available", total_joysticks);
return SDL_FALSE;
}
/*
@ -127,11 +205,17 @@ SDL_FixupJoystickName(const char *name)
const char *
SDL_JoystickNameForIndex(int device_index)
{
if (device_index < 0 || device_index >= SDL_NumJoysticks()) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
SDL_JoystickDriver *driver;
const char *name = NULL;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
}
return SDL_FixupJoystickName(SDL_SYS_JoystickNameForDeviceIndex(device_index));
SDL_UnlockJoysticks();
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */
return name;
}
/*
@ -176,27 +260,30 @@ SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
SDL_Joystick *
SDL_JoystickOpen(int device_index)
{
SDL_JoystickDriver *driver;
SDL_JoystickID instance_id;
SDL_Joystick *joystick;
SDL_Joystick *joysticklist;
const char *joystickname = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
SDL_LockJoysticks();
if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
SDL_UnlockJoysticks();
return NULL;
}
joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
instance_id = driver->GetDeviceInstanceID(device_index);
while (joysticklist) {
if (SDL_JoystickGetDeviceInstanceID(device_index) == joysticklist->instance_id) {
if (instance_id == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
SDL_UnlockJoysticks();
return (joystick);
return joystick;
}
joysticklist = joysticklist->next;
}
@ -208,18 +295,23 @@ SDL_JoystickOpen(int device_index)
SDL_UnlockJoysticks();
return NULL;
}
joystick->driver = driver;
joystick->instance_id = instance_id;
if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
if (driver->Open(joystick, device_index) < 0) {
SDL_free(joystick);
SDL_UnlockJoysticks();
return NULL;
}
joystickname = SDL_SYS_JoystickNameForDeviceIndex(device_index);
if (joystickname)
joystickname = driver->GetDeviceName(device_index);
if (joystickname) {
joystick->name = SDL_strdup(joystickname);
else
} else {
joystick->name = NULL;
}
joystick->guid = driver->GetDeviceGUID(device_index);
if (joystick->naxes > 0) {
joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
@ -263,9 +355,9 @@ SDL_JoystickOpen(int device_index)
SDL_UnlockJoysticks();
SDL_SYS_JoystickUpdate(joystick);
driver->Update(joystick);
return (joystick);
return joystick;
}
@ -294,9 +386,9 @@ int
SDL_JoystickNumAxes(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
return (joystick->naxes);
return joystick->naxes;
}
/*
@ -306,9 +398,9 @@ int
SDL_JoystickNumHats(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
return (joystick->nhats);
return joystick->nhats;
}
/*
@ -318,9 +410,9 @@ int
SDL_JoystickNumBalls(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
return (joystick->nballs);
return joystick->nballs;
}
/*
@ -330,9 +422,9 @@ int
SDL_JoystickNumButtons(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
return (joystick->nbuttons);
return joystick->nbuttons;
}
/*
@ -344,7 +436,7 @@ SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
Sint16 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return (0);
return 0;
}
if (axis < joystick->naxes) {
state = joystick->axes[axis].value;
@ -352,7 +444,7 @@ SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
SDL_SetError("Joystick only has %d axes", joystick->naxes);
state = 0;
}
return (state);
return state;
}
/*
@ -383,7 +475,7 @@ SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return (0);
return 0;
}
if (hat < joystick->nhats) {
state = joystick->hats[hat];
@ -391,7 +483,7 @@ SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
SDL_SetError("Joystick only has %d hats", joystick->nhats);
state = 0;
}
return (state);
return state;
}
/*
@ -403,7 +495,7 @@ SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
int retval;
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
retval = 0;
@ -419,7 +511,7 @@ SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
} else {
return SDL_SetError("Joystick only has %d balls", joystick->nballs);
}
return (retval);
return retval;
}
/*
@ -431,7 +523,7 @@ SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return (0);
return 0;
}
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
@ -439,7 +531,7 @@ SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
state = 0;
}
return (state);
return state;
}
/*
@ -453,7 +545,7 @@ SDL_JoystickGetAttached(SDL_Joystick * joystick)
return SDL_FALSE;
}
return SDL_SYS_JoystickAttached(joystick);
return joystick->driver->IsAttached(joystick);
}
/*
@ -463,10 +555,10 @@ SDL_JoystickID
SDL_JoystickInstanceID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (-1);
return -1;
}
return (joystick->instance_id);
return joystick->instance_id;
}
/*
@ -495,12 +587,21 @@ const char *
SDL_JoystickName(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (NULL);
return NULL;
}
return SDL_FixupJoystickName(joystick->name);
}
int
SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
@ -510,7 +611,7 @@ SDL_JoystickClose(SDL_Joystick * joystick)
SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
if (!joystick) {
if (!SDL_PrivateJoystickValid(joystick)) {
return;
}
@ -527,7 +628,7 @@ SDL_JoystickClose(SDL_Joystick * joystick)
return;
}
SDL_SYS_JoystickClose(joystick);
joystick->driver->Close(joystick);
joystick->hwdata = NULL;
joysticklist = SDL_joysticks;
@ -561,6 +662,8 @@ SDL_JoystickClose(SDL_Joystick * joystick)
void
SDL_JoystickQuit(void)
{
int i;
/* Make sure we're not getting called in the middle of updating joysticks */
SDL_assert(!SDL_updating_joystick);
@ -573,7 +676,9 @@ SDL_JoystickQuit(void)
}
/* Quit the joystick setup */
SDL_SYS_JoystickQuit();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
SDL_joystick_drivers[i]->Quit();
}
SDL_UnlockJoysticks();
@ -609,10 +714,16 @@ SDL_PrivateJoystickShouldIgnoreEvent()
/* These are global for SDL_sysjoystick.c and SDL_events.c */
void SDL_PrivateJoystickAdded(int device_index)
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
{
#if !SDL_EVENTS_DISABLED
SDL_Event event;
int device_index;
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
if (device_index < 0) {
return;
}
event.type = SDL_JOYDEVICEADDED;
@ -722,7 +833,7 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
return posted;
}
int
@ -762,7 +873,7 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
return posted;
}
int
@ -798,7 +909,7 @@ SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
return posted;
}
int
@ -817,7 +928,7 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
break;
default:
/* Invalid state -- bail */
return (0);
return 0;
}
#endif /* !SDL_EVENTS_DISABLED */
@ -850,12 +961,13 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
return posted;
}
void
SDL_JoystickUpdate(void)
{
int i;
SDL_Joystick *joystick;
SDL_LockJoysticks();
@ -872,15 +984,13 @@ SDL_JoystickUpdate(void)
SDL_UnlockJoysticks();
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
SDL_SYS_JoystickUpdate(joystick);
joystick->driver->Update(joystick);
if (joystick->delayed_guide_button) {
SDL_GameControllerHandleDelayedGuideButton(joystick);
}
if (joystick->force_recentering) {
int i;
/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++) {
if (joystick->axes[i].has_initial_value) {
@ -914,7 +1024,9 @@ SDL_JoystickUpdate(void)
/* this needs to happen AFTER walking the joystick list above, so that any
dangling hardware data from removed devices can be free'd
*/
SDL_SYS_JoystickDetect();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
SDL_joystick_drivers[i]->Detect();
}
SDL_UnlockJoysticks();
}
@ -947,7 +1059,7 @@ SDL_JoystickEventState(int state)
}
break;
}
return (state);
return state;
#endif /* SDL_EVENTS_DISABLED */
}
@ -963,7 +1075,7 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
/* guid16[4] is product ID */
guid16[5] == 0x0000
/* guid16[6] is product version */
) {
) {
if (vendor) {
*vendor = guid16[2];
}
@ -986,6 +1098,43 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
}
}
SDL_bool
SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
}
SDL_bool
SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
}
SDL_bool
SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
{
return BIsSteamController(GuessControllerType(vendor, product)) ? SDL_TRUE : SDL_FALSE;
}
SDL_bool
SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
{
/* Filter out some bogus values here */
if (vendor == 0x0000 && product == 0x0000) {
return SDL_FALSE;
}
if (vendor == 0x0001 && product == 0x0001) {
return SDL_FALSE;
}
return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
}
SDL_bool
SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
}
static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
{
static Uint32 wheel_joysticks[] = {
@ -1092,19 +1241,80 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
return SDL_JOYSTICK_TYPE_THROTTLE;
}
if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
}
return SDL_JOYSTICK_TYPE_UNKNOWN;
}
static SDL_bool SDL_IsPS4RemapperRunning(void)
{
#ifdef __WIN32__
const char *mapper_processes[] = {
"DS4Windows.exe",
"InputMapper.exe",
};
int i;
PROCESSENTRY32 pe32;
SDL_bool found = SDL_FALSE;
/* Take a snapshot of all processes in the system */
HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap != INVALID_HANDLE_VALUE) {
pe32.dwSize = sizeof(PROCESSENTRY32);
if (Process32First(hProcessSnap, &pe32)) {
do
{
for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
found = SDL_TRUE;
}
}
} while (Process32Next(hProcessSnap, &pe32) && !found);
}
CloseHandle(hProcessSnap);
}
return found;
#else
return SDL_FALSE;
#endif
}
SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
{
Uint16 vendor;
Uint16 product;
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
return SDL_TRUE;
}
if (SDL_IsGameControllerNameAndGUID(name, guid) &&
SDL_ShouldIgnoreGameController(name, guid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* return the guid for this index */
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
{
if (device_index < 0 || device_index >= SDL_NumJoysticks()) {
SDL_JoystickGUID emptyGUID;
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_zero(emptyGUID);
return emptyGUID;
SDL_JoystickDriver *driver;
SDL_JoystickGUID guid;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
guid = driver->GetDeviceGUID(device_index);
} else {
SDL_zero(guid);
}
return SDL_SYS_JoystickGetDeviceGUID(device_index);
SDL_UnlockJoysticks();
return guid;
}
Uint16 SDL_JoystickGetDeviceVendor(int device_index)
@ -1150,11 +1360,33 @@ SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
{
if (device_index < 0 || device_index >= SDL_NumJoysticks()) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return -1;
SDL_JoystickDriver *driver;
SDL_JoystickID instance_id = -1;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
instance_id = driver->GetDeviceInstanceID(device_index);
}
return SDL_SYS_GetInstanceIdOfDeviceIndex(device_index);
SDL_UnlockJoysticks();
return instance_id;
}
int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
{
int i, num_joysticks, device_index = -1;
SDL_LockJoysticks();
num_joysticks = SDL_NumJoysticks();
for (i = 0; i < num_joysticks; ++i) {
if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
device_index = i;
break;
}
}
SDL_UnlockJoysticks();
return device_index;
}
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
@ -1164,7 +1396,7 @@ SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
SDL_zero(emptyGUID);
return emptyGUID;
}
return SDL_SYS_JoystickGetGUID(joystick);
return joystick->guid;
}
Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
@ -1229,7 +1461,6 @@ void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
*pszGUID = '\0';
}
/*-----------------------------------------------------------------------------
* Purpose: Returns the 4 bit nibble for a hex character
* Input : c -
@ -1254,7 +1485,6 @@ static unsigned char nibble(char c)
return 0;
}
/* convert the string version of a joystick guid to the struct */
SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
{
@ -1277,19 +1507,17 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
return guid;
}
/* update the power level for this joystick */
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
{
joystick->epowerlevel = ePowerLevel;
}
/* return its power level */
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (SDL_JOYSTICK_POWER_UNKNOWN);
return SDL_JOYSTICK_POWER_UNKNOWN;
}
return joystick->epowerlevel;
}

View file

@ -23,19 +23,48 @@
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_joystick.h"
struct _SDL_JoystickDriver;
/* Initialization and shutdown functions */
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
/* Function to get the next available joystick instance ID */
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
/* Initialization and shutdown functions */
extern int SDL_GameControllerInitMappings(void);
extern void SDL_GameControllerQuitMappings(void);
extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void);
/* Function to get the joystick driver and device index for an API device index */
extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
/* Function to return the device index for a joystick ID, or -1 if not found */
extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to return whether a joystick is a PS4 controller */
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox 360 controller */
extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick should be ignored */
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
/* Function to return whether a joystick name and GUID is a game controller */
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
@ -46,7 +75,7 @@ extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUI
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
/* Internal event queueing functions */
extern void SDL_PrivateJoystickAdded(int device_index);
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
Uint8 axis, Sint16 value);

View file

@ -42,6 +42,7 @@ struct _SDL_Joystick
{
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
char *name; /* Joystick name - system dependent */
SDL_JoystickGUID guid; /* Joystick guid */
int naxes; /* Number of axis controls on the joystick */
SDL_JoystickAxisInfo *axes;
@ -58,69 +59,95 @@ struct _SDL_Joystick
int nbuttons; /* Number of buttons on the joystick */
Uint8 *buttons; /* Current button states */
struct joystick_hwdata *hwdata; /* Driver dependent information */
int ref_count; /* Reference count for multiple opens */
SDL_bool is_game_controller;
SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
struct _SDL_JoystickDriver *driver;
struct joystick_hwdata *hwdata; /* Driver dependent information */
int ref_count; /* Reference count for multiple opens */
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define HAVE_STEAMCONTROLLERS
#define USE_STEAMCONTROLLER_HIDAPI
#elif defined(__LINUX__)
#define HAVE_STEAMCONTROLLERS
#define USE_STEAMCONTROLLER_LINUX
#endif
/* Device bus definitions */
#define SDL_HARDWARE_BUS_USB 0x03
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return the number of available joysticks, or -1
* on an unrecoverable fatal error.
*/
extern int SDL_SYS_JoystickInit(void);
typedef struct _SDL_JoystickDriver
{
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return 0, or -1 on an unrecoverable error.
*/
int (*Init)(void);
/* Function to return the number of joystick devices plugged in right now */
extern int SDL_SYS_NumJoysticks(void);
/* Function to return the number of joystick devices plugged in right now */
int (*GetCount)(void);
/* Function to cause any queued joystick insertions to be processed */
extern void SDL_SYS_JoystickDetect(void);
/* Function to cause any queued joystick insertions to be processed */
void (*Detect)(void);
/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
/* Function to get the device-dependent name of a joystick */
const char *(*GetDeviceName)(int device_index);
/* Function to get the current instance id of the joystick located at device_index */
extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
/* Function to return the stable GUID for a plugged in device */
SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
/* Function to get the current instance id of the joystick located at device_index */
SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
/* Function to query if the joystick is currently attached
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int (*Open)(SDL_Joystick * joystick, int device_index);
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
/* Function to query if the joystick is currently attached
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
SDL_bool (*IsAttached)(SDL_Joystick * joystick);
/* Function to close a joystick after use */
extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
/* Rumble functionality */
int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/* Function to perform any system-specific joystick related cleanup */
extern void SDL_SYS_JoystickQuit(void);
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void (*Update)(SDL_Joystick * joystick);
/* Function to return the stable GUID for a plugged in device */
extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
/* Function to close a joystick after use */
void (*Close)(SDL_Joystick * joystick);
/* Function to return the stable GUID for a opened joystick */
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
/* Function to perform any system-specific joystick related cleanup */
void (*Quit)(void);
} SDL_JoystickDriver;
/* The available joystick drivers */
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */

View file

@ -36,7 +36,7 @@
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../core/android/SDL_android.h"
#include "../steam/SDL_steamcontroller.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "android/keycodes.h"
@ -69,7 +69,6 @@ static SDL_joylist_item * JoystickByDeviceId(int device_id);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
/* Public domain CRC implementation adapted from:
@ -326,7 +325,6 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
int
Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
{
const Uint16 BUS_BLUETOOTH = 0x05;
SDL_joylist_item *item;
SDL_JoystickGUID guid;
Uint16 *guid16 = (Uint16 *)guid.data;
@ -344,7 +342,14 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
return -1;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor_id, product_id)) {
/* The HIDAPI driver is taking care of this device */
return -1;
}
#endif
#ifdef DEBUG_JOYSTICK
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
#endif
@ -378,7 +383,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(BUS_BLUETOOTH);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
if (vendor_id && product_id) {
@ -424,7 +429,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
item->naxes = naxes;
item->nhats = nhats;
item->nballs = nballs;
item->device_instance = instance_counter++;
item->device_instance = SDL_GetNextJoystickInstanceID();
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
@ -435,7 +440,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", name, device_id);
@ -492,104 +497,29 @@ Android_RemoveJoystick(int device_id)
}
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
static void ANDROID_JoystickDetect();
static int
ANDROID_JoystickInit(void)
{
SDL_joylist_item *item;
item = (SDL_joylist_item *)SDL_calloc(1, sizeof (SDL_joylist_item));
if (item == NULL) {
return SDL_FALSE;
}
*device_instance = item->device_instance = instance_counter++;
item->device_id = -1;
item->name = SDL_strdup(name);
item->guid = guid;
SDL_GetSteamControllerInputs(&item->nbuttons,
&item->naxes,
&item->nhats);
item->m_bSteamController = SDL_TRUE;
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
while (item != NULL) {
if (item->device_instance == device_instance) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
SDL_free(item->name);
SDL_free(item);
}
int
SDL_SYS_JoystickInit(void)
{
SDL_SYS_JoystickDetect();
ANDROID_JoystickDetect();
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
}
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
return (numjoysticks);
return 0;
}
int
SDL_SYS_NumJoysticks(void)
static int
ANDROID_JoystickGetCount(void)
{
return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
ANDROID_JoystickDetect(void)
{
/* Support for device connect/disconnect is API >= 16 only,
* so we poll every three seconds
@ -600,8 +530,6 @@ SDL_SYS_JoystickDetect(void)
timeout = SDL_GetTicks() + 3000;
Android_JNI_PollInputDevices();
}
SDL_UpdateSteamControllers();
}
static SDL_joylist_item *
@ -635,7 +563,7 @@ JoystickByDeviceId(int device_id)
}
/* Joystick not found, try adding it */
SDL_SYS_JoystickDetect();
ANDROID_JoystickDetect();
while (item != NULL) {
if (item->device_id == device_id) {
@ -647,26 +575,26 @@ JoystickByDeviceId(int device_id)
return NULL;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
ANDROID_JoystickGetDeviceName(int device_index)
{
return JoystickByDevIndex(device_index)->name;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickGUID
ANDROID_JoystickGetDeviceGUID(int device_index)
{
return JoystickByDevIndex(device_index)->guid;
}
static SDL_JoystickID
ANDROID_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDevIndex(device_index)->device_instance;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
@ -689,14 +617,20 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return (0);
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static SDL_bool
ANDROID_JoystickIsAttached(SDL_Joystick *joystick)
{
return joystick->hwdata != NULL;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static int
ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
@ -704,11 +638,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
return;
}
if (item->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
if (item->is_accelerometer) {
int i;
Sint16 value;
@ -729,9 +658,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
ANDROID_JoystickClose(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
@ -739,9 +667,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
ANDROID_JoystickQuit(void)
{
/* We don't have any way to scan for joysticks at init, so don't wipe the list
* of joysticks here in case this is a reinit.
@ -759,28 +686,24 @@ SDL_SYS_JoystickQuit(void)
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
#endif /* 0 */
SDL_QuitSteamControllers();
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
{
return JoystickByDevIndex(device_index)->guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
if (joystick->hwdata != NULL) {
return ((SDL_joylist_item*)joystick->hwdata)->guid;
}
SDL_zero(guid);
return guid;
}
ANDROID_JoystickInit,
ANDROID_JoystickGetCount,
ANDROID_JoystickDetect,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDeviceGUID,
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickIsAttached,
ANDROID_JoystickRumble,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
};
#endif /* SDL_JOYSTICK_ANDROID */

View file

@ -47,9 +47,6 @@ typedef struct SDL_joylist_item
int nbuttons, naxes, nhats, nballs;
int dpad_state;
/* Steam Controller support */
SDL_bool m_bSteamController;
struct SDL_joylist_item *next;
} SDL_joylist_item;

View file

@ -22,29 +22,79 @@
#ifdef SDL_JOYSTICK_IOKIT
#include <IOKit/hid/IOHIDLib.h>
/* For force feedback testing. */
#include <ForceFeedback/ForceFeedback.h>
#include <ForceFeedback/ForceFeedbackConstants.h>
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_sysjoystick_c.h"
#include "SDL_events.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
/* The base object of the HID Manager API */
static IOHIDManagerRef hidman = NULL;
/* Linked list of all available devices */
static recDevice *gpDeviceList = NULL;
/* static incrementing counter for new joystick devices seen on the system. Devices should start with index 0 */
static int s_joystick_instance_id = -1;
void FreeRumbleEffectData(FFEFFECT *effect)
{
if (!effect) {
return;
}
SDL_free(effect->rgdwAxes);
SDL_free(effect->rglDirection);
SDL_free(effect->lpvTypeSpecificParams);
SDL_free(effect);
}
FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
{
FFEFFECT *effect;
FFPERIODIC *periodic;
/* Create the effect */
effect = (FFEFFECT *)SDL_calloc(1, sizeof(*effect));
if (!effect) {
return NULL;
}
effect->dwSize = sizeof(*effect);
effect->dwGain = 10000;
effect->dwFlags = FFEFF_OBJECTOFFSETS;
effect->dwDuration = duration_ms * 1000; /* In microseconds. */
effect->dwTriggerButton = FFEB_NOTRIGGER;
effect->cAxes = 2;
effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
if (!effect->rgdwAxes) {
FreeRumbleEffectData(effect);
return NULL;
}
effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
if (!effect->rglDirection) {
FreeRumbleEffectData(effect);
return NULL;
}
effect->dwFlags |= FFEFF_CARTESIAN;
periodic = (FFPERIODIC *)SDL_calloc(1, sizeof(*periodic));
if (!periodic) {
FreeRumbleEffectData(effect);
return NULL;
}
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
periodic->dwPeriod = 1000000;
effect->cbTypeSpecificParams = sizeof(*periodic);
effect->lpvTypeSpecificParams = periodic;
return effect;
}
static recDevice *GetDeviceForIndex(int device_index)
{
@ -157,6 +207,19 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
recDevice *device = (recDevice *) ctx;
device->removed = SDL_TRUE;
device->deviceRef = NULL; // deviceRef was invalidated due to the remove
if (device->ffeffect_ref) {
FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref);
device->ffeffect_ref = NULL;
}
if (device->ffeffect) {
FreeRumbleEffectData(device->ffeffect);
device->ffeffect = NULL;
}
if (device->ffdevice) {
FFReleaseDevice(device->ffdevice);
device->ffdevice = NULL;
device->ff_initialized = SDL_FALSE;
}
#if SDL_HAPTIC_IOKIT
MacHaptic_MaybeRemoveDevice(device->ffservice);
#endif
@ -333,8 +396,6 @@ AddHIDElement(const void *value, void *parameter)
static SDL_bool
GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
{
const Uint16 BUS_USB = 0x03;
const Uint16 BUS_BLUETOOTH = 0x05;
Sint32 vendor = 0;
Sint32 product = 0;
Sint32 version = 0;
@ -389,10 +450,17 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product)) {
/* The HIDAPI driver is taking care of this device */
return 0;
}
#endif
SDL_memset(pDevice->guid.data, 0, sizeof(pDevice->guid.data));
if (vendor && product) {
*guid16++ = SDL_SwapLE16(BUS_USB);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16((Uint16)vendor);
*guid16++ = 0;
@ -401,7 +469,7 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
*guid16++ = SDL_SwapLE16((Uint16)version);
*guid16++ = 0;
} else {
*guid16++ = SDL_SwapLE16(BUS_BLUETOOTH);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
SDL_strlcpy((char*)guid16, pDevice->product, sizeof(pDevice->guid.data) - 4);
}
@ -444,7 +512,6 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
}
device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
if (!device) {
SDL_OutOfMemory();
return;
@ -455,8 +522,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
return; /* not a device we care about, probably. */
}
if (SDL_IsGameControllerNameAndGUID(device->product, device->guid) &&
SDL_ShouldIgnoreGameController(device->product, device->guid)) {
if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) {
SDL_free(device);
return;
}
@ -466,16 +532,16 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
/* Allocate an instance ID for this device */
device->instance_id = ++s_joystick_instance_id;
device->instance_id = SDL_GetNextJoystickInstanceID();
/* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */
ioservice = IOHIDDeviceGetService(ioHIDDeviceObject);
#if SDL_HAPTIC_IOKIT
if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) {
device->ffservice = ioservice;
#if SDL_HAPTIC_IOKIT
MacHaptic_MaybeAddDevice(ioservice);
}
#endif
}
/* Add device to the end of the list */
if ( !gpDeviceList ) {
@ -492,7 +558,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
++device_index; /* bump by one since we counted by pNext. */
}
SDL_PrivateJoystickAdded(device_index);
SDL_PrivateJoystickAdded(device->instance_id);
}
static SDL_bool
@ -577,13 +643,8 @@ CreateHIDManager(void)
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return the number of available joysticks, or -1
* on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
DARWIN_JoystickInit(void)
{
if (gpDeviceList) {
return SDL_SetError("Joystick: Device list already inited.");
@ -593,12 +654,11 @@ SDL_SYS_JoystickInit(void)
return SDL_SetError("Joystick: Couldn't initialize HID Manager");
}
return SDL_SYS_NumJoysticks();
return 0;
}
/* Function to return the number of joystick devices plugged in right now */
int
SDL_SYS_NumJoysticks(void)
static int
DARWIN_JoystickGetCount(void)
{
recDevice *device = gpDeviceList;
int nJoySticks = 0;
@ -613,10 +673,8 @@ SDL_SYS_NumJoysticks(void)
return nJoySticks;
}
/* Function to cause any queued joystick insertions to be processed
*/
void
SDL_SYS_JoystickDetect(void)
static void
DARWIN_JoystickDetect(void)
{
recDevice *device = gpDeviceList;
while (device) {
@ -627,37 +685,43 @@ SDL_SYS_JoystickDetect(void)
}
}
/* run this after the checks above so we don't set device->removed and delete the device before
SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
/* run this after the checks above so we don't set device->removed and delete the device before
DARWIN_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
DARWIN_JoystickGetDeviceName(int device_index)
{
recDevice *device = GetDeviceForIndex(device_index);
return device ? device->product : "UNKNOWN";
}
/* Function to return the instance id of the joystick at device_index
*/
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickGUID
DARWIN_JoystickGetDeviceGUID( int device_index )
{
recDevice *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
static SDL_JoystickID
DARWIN_JoystickGetDeviceInstanceID(int device_index)
{
recDevice *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : 0;
}
/* Function to open a joystick for use.
* The joystick to open is specified by the device index.
* This should fill the nbuttons and naxes fields of the joystick structure.
* It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
recDevice *device = GetDeviceForIndex(device_index);
@ -672,22 +736,144 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return 0;
}
/* Function to query if the joystick is currently attached
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
static SDL_bool
DARWIN_JoystickIsAttached(SDL_Joystick * joystick)
{
return joystick->hwdata != NULL;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
/*
* Like strerror but for force feedback errors.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static const char *
FFStrError(unsigned int err)
{
switch (err) {
case FFERR_DEVICEFULL:
return "device full";
/* This should be valid, but for some reason isn't defined... */
/* case FFERR_DEVICENOTREG:
return "device not registered"; */
case FFERR_DEVICEPAUSED:
return "device paused";
case FFERR_DEVICERELEASED:
return "device released";
case FFERR_EFFECTPLAYING:
return "effect playing";
case FFERR_EFFECTTYPEMISMATCH:
return "effect type mismatch";
case FFERR_EFFECTTYPENOTSUPPORTED:
return "effect type not supported";
case FFERR_GENERIC:
return "undetermined error";
case FFERR_HASEFFECTS:
return "device has effects";
case FFERR_INCOMPLETEEFFECT:
return "incomplete effect";
case FFERR_INTERNAL:
return "internal fault";
case FFERR_INVALIDDOWNLOADID:
return "invalid download id";
case FFERR_INVALIDPARAM:
return "invalid parameter";
case FFERR_MOREDATA:
return "more data";
case FFERR_NOINTERFACE:
return "interface not supported";
case FFERR_NOTDOWNLOADED:
return "effect is not downloaded";
case FFERR_NOTINITIALIZED:
return "object has not been initialized";
case FFERR_OUTOFMEMORY:
return "out of memory";
case FFERR_UNPLUGGED:
return "device is unplugged";
case FFERR_UNSUPPORTED:
return "function call unsupported";
case FFERR_UNSUPPORTEDAXIS:
return "axis unsupported";
default:
return "unknown error";
}
}
static int
DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms)
{
HRESULT result;
if (!device->ffdevice) {
result = FFCreateDevice(device->ffservice, &device->ffdevice);
if (result != FF_OK) {
return SDL_SetError("Unable to create force feedback device from service: %s", FFStrError(result));
}
}
/* Reset and then enable actuators */
result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_RESET);
if (result != FF_OK) {
return SDL_SetError("Unable to reset force feedback device: %s", FFStrError(result));
}
result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_SETACTUATORSON);
if (result != FF_OK) {
return SDL_SetError("Unable to enable force feedback actuators: %s", FFStrError(result));
}
/* Create the effect */
device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
if (!device->ffeffect) {
return SDL_OutOfMemory();
}
result = FFDeviceCreateEffect(device->ffdevice, kFFEffectType_Sine_ID,
device->ffeffect, &device->ffeffect_ref);
if (result != FF_OK) {
return SDL_SetError("Haptic: Unable to create effect: %s", FFStrError(result));
}
return 0;
}
static int
DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
HRESULT result;
recDevice *device = joystick->hwdata;
/* Scale and average the two rumble strengths */
Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
if (!device->ffservice) {
return SDL_Unsupported();
}
if (device->ff_initialized) {
FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams);
device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect,
(FFEP_DURATION | FFEP_TYPESPECIFICPARAMS));
if (result != FF_OK) {
return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result));
}
} else {
if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) {
return -1;
}
device->ff_initialized = SDL_TRUE;
}
result = FFEffectStart(device->ffeffect_ref, 1, 0);
if (result != FF_OK) {
return SDL_SetError("Unable to run the rumble effect: %s", FFStrError(result));
}
return 0;
}
static void
DARWIN_JoystickUpdate(SDL_Joystick * joystick)
{
recDevice *device = joystick->hwdata;
recElement *element;
@ -792,15 +978,13 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
DARWIN_JoystickClose(SDL_Joystick * joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
DARWIN_JoystickQuit(void)
{
while (FreeDevice(gpDeviceList)) {
/* spin */
@ -814,23 +998,21 @@ SDL_SYS_JoystickQuit(void)
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
{
recDevice *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick *joystick)
{
return joystick->hwdata->guid;
}
DARWIN_JoystickInit,
DARWIN_JoystickGetCount,
DARWIN_JoystickDetect,
DARWIN_JoystickGetDeviceName,
DARWIN_JoystickGetDeviceGUID,
DARWIN_JoystickGetDeviceInstanceID,
DARWIN_JoystickOpen,
DARWIN_JoystickIsAttached,
DARWIN_JoystickRumble,
DARWIN_JoystickUpdate,
DARWIN_JoystickClose,
DARWIN_JoystickQuit,
};
#endif /* SDL_JOYSTICK_IOKIT */

View file

@ -24,6 +24,8 @@
#define SDL_JOYSTICK_IOKIT_H
#include <IOKit/hid/IOHIDLib.h>
#include <ForceFeedback/ForceFeedback.h>
#include <ForceFeedback/ForceFeedbackConstants.h>
struct recElement
{
@ -45,6 +47,10 @@ struct joystick_hwdata
{
IOHIDDeviceRef deviceRef; /* HIDManager device handle */
io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
FFDeviceObjectReference ffdevice;
FFEFFECT *ffeffect;
FFEffectObjectReference ffeffect_ref;
SDL_bool ff_initialized;
char product[256]; /* name of product */
uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */

View file

@ -28,99 +28,92 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
DUMMY_JoystickInit(void)
{
return 0;
}
int
SDL_SYS_NumJoysticks(void)
static int
DUMMY_JoystickGetCount(void)
{
return 0;
}
void
SDL_SYS_JoystickDetect(void)
static void
DUMMY_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
DUMMY_JoystickGetDeviceName(int device_index)
{
SDL_SetError("Logic error: No joysticks available");
return (NULL);
return NULL;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickGUID
DUMMY_JoystickGetDeviceGUID(int device_index)
{
return device_index;
SDL_JoystickGUID guid;
SDL_zero(guid);
return guid;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static SDL_JoystickID
DUMMY_JoystickGetDeviceInstanceID(int device_index)
{
return -1;
}
static int
DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
return SDL_SetError("Logic error: No joysticks available");
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static SDL_bool
DUMMY_JoystickIsAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
return SDL_FALSE;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static int
DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
DUMMY_JoystickUpdate(SDL_Joystick * joystick)
{
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
DUMMY_JoystickClose(SDL_Joystick * joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
DUMMY_JoystickQuit(void)
{
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
DUMMY_JoystickInit,
DUMMY_JoystickGetCount,
DUMMY_JoystickDetect,
DUMMY_JoystickGetDeviceName,
DUMMY_JoystickGetDeviceGUID,
DUMMY_JoystickGetDeviceInstanceID,
DUMMY_JoystickOpen,
DUMMY_JoystickIsAttached,
DUMMY_JoystickRumble,
DUMMY_JoystickUpdate,
DUMMY_JoystickClose,
DUMMY_JoystickQuit,
};
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */

View file

@ -0,0 +1,533 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_PS4
#define SONY_USB_VID 0x054C
#define SONY_DS4_PID 0x05C4
#define SONY_DS4_DONGLE_PID 0x0BA0
#define SONY_DS4_SLIM_PID 0x09CC
#define USB_PACKET_LENGTH 64
#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
typedef enum
{
k_EPS4ReportIdUsbState = 1,
k_EPS4ReportIdUsbEffects = 5,
k_EPS4ReportIdBluetoothState = 17,
k_EPS4ReportIdBluetoothEffects = 17,
k_EPS4ReportIdDisconnectMessage = 226,
} EPS4ReportId;
typedef enum
{
k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
k_ePS4FeatureReportIdSerialNumber = 0x12,
} EPS4FeatureReportID;
typedef struct
{
Uint8 ucLeftJoystickX;
Uint8 ucLeftJoystickY;
Uint8 ucRightJoystickX;
Uint8 ucRightJoystickY;
Uint8 rgucButtonsHatAndCounter[ 3 ];
Uint8 ucTriggerLeft;
Uint8 ucTriggerRight;
Uint8 _rgucPad0[ 3 ];
Sint16 sGyroX;
Sint16 sGyroY;
Sint16 sGyroZ;
Sint16 sAccelX;
Sint16 sAccelY;
Sint16 sAccelZ;
Uint8 _rgucPad1[ 5 ];
Uint8 ucBatteryLevel;
Uint8 _rgucPad2[ 4 ];
Uint8 ucTrackpadCounter1;
Uint8 rgucTrackpadData1[ 3 ];
Uint8 ucTrackpadCounter2;
Uint8 rgucTrackpadData2[ 3 ];
} PS4StatePacket_t;
typedef struct
{
Uint8 ucRumbleRight;
Uint8 ucRumbleLeft;
Uint8 ucLedRed;
Uint8 ucLedGreen;
Uint8 ucLedBlue;
Uint8 ucLedDelayOn;
Uint8 ucLedDelayOff;
Uint8 _rgucPad0[ 8 ];
Uint8 ucVolumeLeft;
Uint8 ucVolumeRight;
Uint8 ucVolumeMic;
Uint8 ucVolumeSpeaker;
} DS4EffectsState_t;
typedef struct {
SDL_bool is_dongle;
SDL_bool is_bluetooth;
SDL_bool audio_supported;
Uint8 volume;
Uint32 last_volume_check;
Uint32 rumble_expiration;
PS4StatePacket_t last_state;
} SDL_DriverPS4_Context;
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
static Uint32 crc32_for_byte(Uint32 r)
{
int i;
for(i = 0; i < 8; ++i) {
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
}
return r ^ (Uint32)0xFF000000L;
}
static Uint32 crc32(Uint32 crc, const void *data, int count)
{
int i;
for(i = 0; i < count; ++i) {
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
}
return crc;
}
#ifdef __WIN32__
#include "../../core/windows/SDL_windows.h"
/* Define Vista for the Audio related includes below to work */
#undef NTDDI_VERSION
#define NTDDI_VERSION NTDDI_VISTA
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_VISTA
#define COBJMACROS
#include <Mmdeviceapi.h>
#include <Audioclient.h>
#include <Endpointvolume.h>
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
DEFINE_GUID(CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
DEFINE_GUID(IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
DEFINE_GUID(IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
#endif
static float GetSystemVolume(void)
{
float volume = -1.0f; /* Return this if we can't get system volume */
#ifdef __WIN32__
HRESULT hr = WIN_CoInitialize();
if (SUCCEEDED(hr)) {
IMMDeviceEnumerator *pEnumerator;
/* This should gracefully fail on XP and succeed on everything Vista and above */
hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
if (SUCCEEDED(hr)) {
IMMDevice *pDevice;
hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
if (SUCCEEDED(hr)) {
IAudioEndpointVolume *pEndpointVolume;
hr = IMMDevice_Activate(pDevice, &IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
if (SUCCEEDED(hr)) {
IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
IUnknown_Release(pEndpointVolume);
}
IUnknown_Release(pDevice);
}
IUnknown_Release(pEnumerator);
}
WIN_CoUninitialize();
}
#endif /* __WIN32__ */
return volume;
}
static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
{
const int k_nVolumeFitRatio = 15;
const int k_nVolumeFitOffset = 9;
float fVolLog;
if (fVolume > 1.0f || fVolume < 0.0f) {
fVolume = 0.30f;
}
fVolLog = SDL_logf(fVolume * 100);
return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
}
static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage)
{
/* The Revolution Pro Controller exposes multiple interfaces on Windows */
const Uint16 NACON_USB_VID = 0x146b;
if (vendor_id == NACON_USB_VID && usage_page != 0 && usage_page != 1) {
return SDL_FALSE;
}
return SDL_IsJoystickPS4(vendor_id, product_id);
}
static const char *
HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
if (vendor_id == SONY_USB_VID) {
return "PS4 Controller";
}
return NULL;
}
static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
{
Uint8 report[USB_PACKET_LENGTH + 1];
SDL_memset(report, 0, sizeof(report));
report[0] = report_id;
if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
return SDL_FALSE;
}
SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
return SDL_TRUE;
}
static SDL_bool CheckUSBConnected(hid_device *dev)
{
int i;
Uint8 data[16];
/* This will fail if we're on Bluetooth */
if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
for (i = 0; i < sizeof(data); ++i) {
if (data[i] != 0x00) {
return SDL_TRUE;
}
}
/* Maybe the dongle without a connected controller? */
}
return SDL_FALSE;
}
static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
static SDL_bool
HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverPS4_Context *ctx;
ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
*context = ctx;
/* Check for type of connection */
ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
if (ctx->is_dongle) {
ctx->is_bluetooth = SDL_FALSE;
} else if (vendor_id == SONY_USB_VID) {
ctx->is_bluetooth = !CheckUSBConnected(dev);
} else {
/* Third party controllers appear to all be wired */
ctx->is_bluetooth = SDL_FALSE;
}
#ifdef DEBUG_PS4
SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
#endif
/* Check to see if audio is supported */
if (vendor_id == SONY_USB_VID &&
(product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
ctx->audio_supported = SDL_TRUE;
}
/* Initialize LED and effect state */
HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
DS4EffectsState_t *effects;
Uint8 data[78];
int report_size, offset;
/* In order to send rumble, we have to send a complete effect packet */
SDL_memset(data, 0, sizeof(data));
if (ctx->is_bluetooth) {
data[0] = k_EPS4ReportIdBluetoothEffects;
data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
report_size = 78;
offset = 6;
} else {
data[0] = k_EPS4ReportIdUsbEffects;
data[1] = 0x07; /* Magic value */
report_size = 32;
offset = 4;
}
effects = (DS4EffectsState_t *)&data[offset];
effects->ucRumbleLeft = (low_frequency_rumble >> 8);
effects->ucRumbleRight = (high_frequency_rumble >> 8);
effects->ucLedRed = 0;
effects->ucLedGreen = 0;
effects->ucLedBlue = 80;
if (ctx->audio_supported) {
Uint32 now = SDL_GetTicks();
if (!ctx->last_volume_check ||
SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
ctx->last_volume_check = now;
}
effects->ucVolumeRight = ctx->volume;
effects->ucVolumeLeft = ctx->volume;
effects->ucVolumeSpeaker = ctx->volume;
effects->ucVolumeMic = 0xFF;
}
if (ctx->is_bluetooth) {
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
Uint32 unCRC;
unCRC = crc32(0, &ubHdr, 1);
unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
}
if (hid_write(dev, data, report_size) != report_size) {
return SDL_SetError("Couldn't send rumble packet");
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
ctx->rumble_expiration = 0;
}
return 0;
}
static void
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
}
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
Uint8 data = packet->rgucButtonsHatAndCounter[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (packet->ucBatteryLevel & 0x10) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
} else {
/* Battery level ranges from 0 to 10 */
int level = (packet->ucBatteryLevel & 0xF);
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (level <= 2) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (level <= 7) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
}
static void
HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case k_EPS4ReportIdUsbState:
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
break;
case k_EPS4ReportIdBluetoothState:
/* Bluetooth state packets have two additional bytes at the beginning */
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
#endif
break;
}
}
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
}
}
}
static void
HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
{
SDL_HINT_JOYSTICK_HIDAPI_PS4,
SDL_TRUE,
HIDAPI_DriverPS4_IsSupportedDevice,
HIDAPI_DriverPS4_GetDeviceName,
HIDAPI_DriverPS4_Init,
HIDAPI_DriverPS4_Rumble,
HIDAPI_DriverPS4_Update,
HIDAPI_DriverPS4_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,899 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
typedef enum {
k_eSwitchInputReportIDs_SubcommandReply = 0x21,
k_eSwitchInputReportIDs_FullControllerState = 0x30,
k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
k_eSwitchInputReportIDs_CommandAck = 0x81,
} ESwitchInputReportIDs;
typedef enum {
k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
k_eSwitchOutputReportIDs_Rumble = 0x10,
k_eSwitchOutputReportIDs_Proprietary = 0x80,
} ESwitchOutputReportIDs;
typedef enum {
k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
k_eSwitchSubcommandIDs_SetHCIState = 0x06,
k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
k_eSwitchSubcommandIDs_EnableIMU = 0x40,
k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
k_eSwitchSubcommandIDs_EnableVibration = 0x48,
} ESwitchSubcommandIDs;
typedef enum {
k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
} ESwitchProprietaryCommandIDs;
typedef enum {
k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
k_eSwitchDeviceInfoControllerType_ProController = 0x3,
} ESwitchDeviceInfoControllerType;
#define k_unSwitchOutputPacketDataLength 49
#define k_unSwitchMaxOutputPacketLength 64
#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
#define k_unSPIStickCalibrationStartOffset 0x603D
#define k_unSPIStickCalibrationEndOffset 0x604E
#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
#pragma pack(1)
typedef struct
{
Uint8 rgucButtons[2];
Uint8 ucStickHat;
Sint16 sJoystickLeft[2];
Sint16 sJoystickRight[2];
} SwitchSimpleStatePacket_t;
typedef struct
{
Uint8 ucCounter;
Uint8 ucBatteryAndConnection;
Uint8 rgucButtons[3];
Uint8 rgucJoystickLeft[3];
Uint8 rgucJoystickRight[3];
Uint8 ucVibrationCode;
} SwitchControllerStatePacket_t;
typedef struct
{
SwitchControllerStatePacket_t controllerState;
struct {
Sint16 sAccelX;
Sint16 sAccelY;
Sint16 sAccelZ;
Sint16 sGyroX;
Sint16 sGyroY;
Sint16 sGyroZ;
} imuState[3];
} SwitchStatePacket_t;
typedef struct
{
Uint32 unAddress;
Uint8 ucLength;
} SwitchSPIOpData_t;
typedef struct
{
SwitchControllerStatePacket_t m_controllerState;
Uint8 ucSubcommandAck;
Uint8 ucSubcommandID;
#define k_unSubcommandDataBytes 35
union {
Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
struct {
SwitchSPIOpData_t opData;
Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
} spiReadData;
struct {
Uint8 rgucFirmwareVersion[2];
Uint8 ucDeviceType;
Uint8 ucFiller1;
Uint8 rgucMACAddress[6];
Uint8 ucFiller2;
Uint8 ucColorLocation;
} deviceInfo;
};
} SwitchSubcommandInputPacket_t;
typedef struct
{
Uint8 rgucData[4];
} SwitchRumbleData_t;
typedef struct
{
Uint8 ucPacketType;
Uint8 ucPacketNumber;
SwitchRumbleData_t rumbleData[2];
} SwitchCommonOutputPacket_t;
typedef struct
{
SwitchCommonOutputPacket_t commonData;
Uint8 ucSubcommandID;
Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
} SwitchSubcommandOutputPacket_t;
typedef struct
{
Uint8 ucPacketType;
Uint8 ucProprietaryID;
Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
} SwitchProprietaryOutputPacket_t;
#pragma pack()
typedef struct {
hid_device *dev;
SDL_bool m_bIsUsingBluetooth;
Uint8 m_nCommandNumber;
SwitchCommonOutputPacket_t m_RumblePacket;
Uint32 m_nRumbleExpiration;
Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
SwitchSimpleStatePacket_t m_lastSimpleState;
SwitchStatePacket_t m_lastFullState;
struct StickCalibrationData {
struct {
Sint16 sCenter;
Sint16 sMin;
Sint16 sMax;
} axis[2];
} m_StickCalData[2];
struct StickExtents {
struct {
Sint16 sMin;
Sint16 sMax;
} axis[2];
} m_StickExtents[2];
} SDL_DriverSwitch_Context;
static SDL_bool
HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage)
{
return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
}
static const char *
HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
/* Give a user friendly name for this controller */
if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
return "Nintendo Switch Pro Controller";
}
return NULL;
}
static int ReadInput(SDL_DriverSwitch_Context *ctx)
{
return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
}
static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
{
return hid_write(ctx->dev, data, size);
}
static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
{
/* Average response time for messages is ~30ms */
Uint32 TimeoutMs = 100;
Uint32 startTicks = SDL_GetTicks();
int nRead = 0;
while ((nRead = ReadInput(ctx)) != -1) {
if (nRead > 0) {
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
return reply;
}
}
} else {
SDL_Delay(1);
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
break;
}
}
return NULL;
}
static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
{
/* Average response time for messages is ~30ms */
Uint32 TimeoutMs = 100;
Uint32 startTicks = SDL_GetTicks();
int nRead = 0;
while ((nRead = ReadInput(ctx)) != -1) {
if (nRead > 0) {
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
return SDL_TRUE;
}
} else {
SDL_Delay(1);
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
break;
}
}
return SDL_FALSE;
}
static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
{
SDL_memset(outPacket, 0, sizeof(*outPacket));
outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
outPacket->ucSubcommandID = ucCommandID;
SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
}
static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
{
Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
if (ucLen > k_unSwitchOutputPacketDataLength) {
return SDL_FALSE;
}
if (ucLen < unWriteSize) {
SDL_memcpy(rgucBuf, pBuf, ucLen);
SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
pBuf = rgucBuf;
ucLen = (Uint8)unWriteSize;
}
return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
}
static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
{
int nRetries = 5;
SwitchSubcommandInputPacket_t *reply = NULL;
while (!reply && nRetries--) {
SwitchSubcommandOutputPacket_t commandPacket;
ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
continue;
}
reply = ReadSubcommandReply(ctx, ucCommandID);
}
if (ppReply) {
*ppReply = reply;
}
return reply != NULL;
}
static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
{
int nRetries = 5;
while (nRetries--) {
SwitchProprietaryOutputPacket_t packet;
if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
return SDL_FALSE;
}
packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
packet.ucProprietaryID = ucCommand;
SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
if (!WritePacket(ctx, &packet, sizeof(packet))) {
continue;
}
if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
{
pRumble->rgucData[0] = 0x00;
pRumble->rgucData[1] = 0x01;
pRumble->rgucData[2] = 0x40;
pRumble->rgucData[3] = 0x40;
}
static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
{
if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
// High-band frequency and low-band amplitude are actually nine-bits each so they
// take a bit from the high-band amplitude and low-band frequency bytes respectively
pRumble->rgucData[0] = usHighFreq & 0xFF;
pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
#ifdef DEBUG_RUMBLE
SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
#endif
} else {
SetNeutralRumble(pRumble);
}
}
static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
{
/* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
* to be retained for subsequent rumble or subcommand packets sent to the controller
*/
ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
}
static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
{
/* We have to send a connection handshake to the controller when communicating over USB
* before we're able to send it other commands. Luckily this command is not supported
* over Bluetooth, so we can use the controller's lack of response as a way to
* determine if the connection is over USB or Bluetooth
*/
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
return SDL_FALSE;
}
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
return SDL_FALSE;
}
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
{
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
}
static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
{
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
}
static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
{
Uint8 ucLedIntensity = 0;
Uint8 rgucBuffer[4];
if (brightness > 0) {
if (brightness < 65) {
ucLedIntensity = (brightness + 5) / 10;
} else {
ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
}
}
rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
}
static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
{
Uint8 led_data = (1 << slot);
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
}
static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
{
Uint8 *pStickCal;
size_t stick, axis;
SwitchSubcommandInputPacket_t *reply = NULL;
/* Read Calibration Info */
SwitchSPIOpData_t readParams;
readParams.unAddress = k_unSPIStickCalibrationStartOffset;
readParams.ucLength = k_unSPIStickCalibrationLength;
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
return SDL_FALSE;
}
/* Stick calibration values are 12-bits each and are packed by bit
* For whatever reason the fields are in a different order for each stick
* Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
* Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
*/
pStickCal = reply->spiReadData.rgucReadData;
/* Left stick */
ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
/* Right stick */
ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
/* Filter out any values that were uninitialized (0xFFF) in the SPI read */
for (stick = 0; stick < 2; ++stick) {
for (axis = 0; axis < 2; ++axis) {
if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
}
if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
ctx->m_StickCalData[stick].axis[axis].sMax = 0;
}
if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
ctx->m_StickCalData[stick].axis[axis].sMin = 0;
}
}
}
if (ctx->m_bIsUsingBluetooth) {
for (stick = 0; stick < 2; ++stick) {
for(axis = 0; axis < 2; ++axis) {
ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
}
}
} else {
for (stick = 0; stick < 2; ++stick) {
for(axis = 0; axis < 2; ++axis) {
ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
}
}
}
return SDL_TRUE;
}
static float fsel(float fComparand, float fValGE, float fLT)
{
return fComparand >= 0 ? fValGE : fLT;
}
static float RemapVal(float val, float A, float B, float C, float D)
{
if (A == B) {
return fsel(val - B , D , C);
}
return C + (D - C) * (val - A) / (B - A);
}
static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
{
sRawValue -= sCenter;
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
}
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
if (sRawValue > 0) {
return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
} else {
return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
}
}
static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
{
return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
}
static SDL_bool
HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverSwitch_Context *ctx;
Uint8 input_mode;
ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
ctx->dev = dev;
*context = ctx;
/* Initialize rumble data */
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
/* Try setting up USB mode, and if that fails we're using Bluetooth */
if (!BTrySetupUSB(ctx)) {
ctx->m_bIsUsingBluetooth = SDL_TRUE;
}
if (!LoadStickCalibration(ctx)) {
SDL_SetError("Couldn't load stick calibration");
SDL_free(ctx);
return SDL_FALSE;
}
if (!SetVibrationEnabled(ctx, 1)) {
SDL_SetError("Couldn't enable vibration");
SDL_free(ctx);
return SDL_FALSE;
}
/* Set the desired input mode */
if (ctx->m_bIsUsingBluetooth) {
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
} else {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
if (!SetInputMode(ctx, input_mode)) {
SDL_SetError("Couldn't set input mode");
SDL_free(ctx);
return SDL_FALSE;
}
/* Start sending USB reports */
if (!ctx->m_bIsUsingBluetooth) {
/* ForceUSB doesn't generate an ACK, so don't wait for a reply */
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
SDL_SetError("Couldn't start USB reports");
SDL_free(ctx);
return SDL_FALSE;
}
}
/* Set the LED state */
SetHomeLED(ctx, 100);
SetSlotLED(ctx, (joystick->instance_id % 4));
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
*
* More information about these values can be found here:
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
*/
const Uint16 k_usHighFreq = 0x0074;
const Uint8 k_ucHighFreqAmp = 0xBE;
const Uint8 k_ucLowFreq = 0x3D;
const Uint16 k_usLowFreqAmp = 0x806F;
if (low_frequency_rumble) {
EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
} else {
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
}
if (high_frequency_rumble) {
EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
} else {
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
}
if (!WriteRumble(ctx)) {
SDL_SetError("Couldn't send rumble packet");
return -1;
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
} else {
ctx->m_nRumbleExpiration = 0;
}
return 0;
}
static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
{
/* 0x8000 is the neutral value for all joystick axes */
const Uint16 usJoystickCenter = 0x8000;
Sint16 axis;
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
Uint8 data = packet->rgucButtons[0];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x40) ? 32767 : -32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = (data & 0x80) ? 32767 : -32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
}
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
Uint8 data = packet->rgucButtons[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (packet->ucStickHat) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
ctx->m_lastSimpleState = *packet;
}
static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
{
Sint16 axis;
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
Uint8 data = packet->controllerState.rgucButtons[0];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
}
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
Uint8 data = packet->controllerState.rgucButtons[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
Uint8 data = packet->controllerState.rgucButtons[2];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
}
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
axis = ApplyStickCalibration(ctx, 0, 0, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
axis = ApplyStickCalibration(ctx, 0, 1, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
axis = ApplyStickCalibration(ctx, 1, 0, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
axis = ApplyStickCalibration(ctx, 1, 1, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
/* High nibble of battery/connection byte is battery level, low nibble is connection status
* LSB of connection nibble is USB/Switch connection status
*/
if (packet->controllerState.ucBatteryAndConnection & 0x1) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
} else {
/* LSB of the battery nibble is used to report charging.
* The battery level is reported from 0(empty)-8(full)
*/
int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (level <= 2) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (level <= 6) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
ctx->m_lastFullState = *packet;
}
static void
HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
while (ReadInput(ctx) > 0) {
switch (ctx->m_rgucReadBuffer[0]) {
case k_eSwitchInputReportIDs_SimpleControllerState:
HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
break;
case k_eSwitchInputReportIDs_FullControllerState:
HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
break;
default:
break;
}
}
if (ctx->m_nRumbleExpiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
}
}
}
static void
HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
/* Restore simple input mode for other applications */
SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
{
SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
SDL_TRUE,
HIDAPI_DriverSwitch_IsSupportedDevice,
HIDAPI_DriverSwitch_GetDeviceName,
HIDAPI_DriverSwitch_Init,
HIDAPI_DriverSwitch_Rumble,
HIDAPI_DriverSwitch_Update,
HIDAPI_DriverSwitch_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,363 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
#define USB_PACKET_LENGTH 64
typedef struct
{
Uint16 vendor_id;
Uint16 product_id;
const char *name;
} SDL_DriverXbox360_DeviceName;
static const SDL_DriverXbox360_DeviceName xbox360_devicenames[] = {
{ 0x0079, 0x18d4, "GPD Win 2 X-Box Controller" },
{ 0x044f, 0xb326, "Thrustmaster Gamepad GP XID" },
{ 0x045e, 0x028e, "Microsoft X-Box 360 pad" },
{ 0x045e, 0x028f, "Microsoft X-Box 360 pad v2" },
{ 0x045e, 0x0291, "Xbox 360 Wireless Receiver (XBOX)" },
{ 0x045e, 0x0719, "Xbox 360 Wireless Receiver" },
{ 0x046d, 0xc21d, "Logitech Gamepad F310" },
{ 0x046d, 0xc21e, "Logitech Gamepad F510" },
{ 0x046d, 0xc21f, "Logitech Gamepad F710" },
{ 0x046d, 0xc242, "Logitech Chillstream Controller" },
{ 0x046d, 0xcaa3, "Logitech DriveFx Racing Wheel" },
{ 0x056e, 0x2004, "Elecom JC-U3613M" },
{ 0x06a3, 0xf51a, "Saitek P3600" },
{ 0x0738, 0x4716, "Mad Catz Wired Xbox 360 Controller" },
{ 0x0738, 0x4718, "Mad Catz Street Fighter IV FightStick SE" },
{ 0x0738, 0x4726, "Mad Catz Xbox 360 Controller" },
{ 0x0738, 0x4728, "Mad Catz Street Fighter IV FightPad" },
{ 0x0738, 0x4736, "Mad Catz MicroCon Gamepad" },
{ 0x0738, 0x4738, "Mad Catz Wired Xbox 360 Controller (SFIV)" },
{ 0x0738, 0x4740, "Mad Catz Beat Pad" },
{ 0x0738, 0x4758, "Mad Catz Arcade Game Stick" },
{ 0x0738, 0x9871, "Mad Catz Portable Drum" },
{ 0x0738, 0xb726, "Mad Catz Xbox controller - MW2" },
{ 0x0738, 0xb738, "Mad Catz MVC2TE Stick 2" },
{ 0x0738, 0xbeef, "Mad Catz JOYTECH NEO SE Advanced GamePad" },
{ 0x0738, 0xcb02, "Saitek Cyborg Rumble Pad - PC/Xbox 360" },
{ 0x0738, 0xcb03, "Saitek P3200 Rumble Pad - PC/Xbox 360" },
{ 0x0738, 0xcb29, "Saitek Aviator Stick AV8R02" },
{ 0x0738, 0xf738, "Super SFIV FightStick TE S" },
{ 0x07ff, 0xffff, "Mad Catz GamePad" },
{ 0x0e6f, 0x0105, "HSM3 Xbox360 dancepad" },
{ 0x0e6f, 0x0113, "Afterglow AX.1 Gamepad for Xbox 360" },
{ 0x0e6f, 0x011f, "Rock Candy Gamepad Wired Controller" },
{ 0x0e6f, 0x0131, "PDP EA Sports Controller" },
{ 0x0e6f, 0x0133, "Xbox 360 Wired Controller" },
{ 0x0e6f, 0x0201, "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" },
{ 0x0e6f, 0x0213, "Afterglow Gamepad for Xbox 360" },
{ 0x0e6f, 0x021f, "Rock Candy Gamepad for Xbox 360" },
{ 0x0e6f, 0x0301, "Logic3 Controller" },
{ 0x0e6f, 0x0401, "Logic3 Controller" },
{ 0x0e6f, 0x0413, "Afterglow AX.1 Gamepad for Xbox 360" },
{ 0x0e6f, 0x0501, "PDP Xbox 360 Controller" },
{ 0x0e6f, 0xf900, "PDP Afterglow AX.1" },
{ 0x0f0d, 0x000a, "Hori Co. DOA4 FightStick" },
{ 0x0f0d, 0x000c, "Hori PadEX Turbo" },
{ 0x0f0d, 0x000d, "Hori Fighting Stick EX2" },
{ 0x0f0d, 0x0016, "Hori Real Arcade Pro.EX" },
{ 0x0f0d, 0x001b, "Hori Real Arcade Pro VX" },
{ 0x11c9, 0x55f0, "Nacon GC-100XF" },
{ 0x12ab, 0x0004, "Honey Bee Xbox360 dancepad" },
{ 0x12ab, 0x0301, "PDP AFTERGLOW AX.1" },
{ 0x12ab, 0x0303, "Mortal Kombat Klassic FightStick" },
{ 0x1430, 0x4748, "RedOctane Guitar Hero X-plorer" },
{ 0x1430, 0xf801, "RedOctane Controller" },
{ 0x146b, 0x0601, "BigBen Interactive XBOX 360 Controller" },
{ 0x1532, 0x0037, "Razer Sabertooth" },
{ 0x15e4, 0x3f00, "Power A Mini Pro Elite" },
{ 0x15e4, 0x3f0a, "Xbox Airflo wired controller" },
{ 0x15e4, 0x3f10, "Batarang Xbox 360 controller" },
{ 0x162e, 0xbeef, "Joytech Neo-Se Take2" },
{ 0x1689, 0xfd00, "Razer Onza Tournament Edition" },
{ 0x1689, 0xfd01, "Razer Onza Classic Edition" },
{ 0x1689, 0xfe00, "Razer Sabertooth" },
{ 0x1bad, 0x0002, "Harmonix Rock Band Guitar" },
{ 0x1bad, 0x0003, "Harmonix Rock Band Drumkit" },
{ 0x1bad, 0x0130, "Ion Drum Rocker" },
{ 0x1bad, 0xf016, "Mad Catz Xbox 360 Controller" },
{ 0x1bad, 0xf018, "Mad Catz Street Fighter IV SE Fighting Stick" },
{ 0x1bad, 0xf019, "Mad Catz Brawlstick for Xbox 360" },
{ 0x1bad, 0xf021, "Mad Cats Ghost Recon FS GamePad" },
{ 0x1bad, 0xf023, "MLG Pro Circuit Controller (Xbox)" },
{ 0x1bad, 0xf025, "Mad Catz Call Of Duty" },
{ 0x1bad, 0xf027, "Mad Catz FPS Pro" },
{ 0x1bad, 0xf028, "Street Fighter IV FightPad" },
{ 0x1bad, 0xf02e, "Mad Catz Fightpad" },
{ 0x1bad, 0xf030, "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" },
{ 0x1bad, 0xf036, "Mad Catz MicroCon GamePad Pro" },
{ 0x1bad, 0xf038, "Street Fighter IV FightStick TE" },
{ 0x1bad, 0xf039, "Mad Catz MvC2 TE" },
{ 0x1bad, 0xf03a, "Mad Catz SFxT Fightstick Pro" },
{ 0x1bad, 0xf03d, "Street Fighter IV Arcade Stick TE - Chun Li" },
{ 0x1bad, 0xf03e, "Mad Catz MLG FightStick TE" },
{ 0x1bad, 0xf03f, "Mad Catz FightStick SoulCaliber" },
{ 0x1bad, 0xf042, "Mad Catz FightStick TES+" },
{ 0x1bad, 0xf080, "Mad Catz FightStick TE2" },
{ 0x1bad, 0xf501, "HoriPad EX2 Turbo" },
{ 0x1bad, 0xf502, "Hori Real Arcade Pro.VX SA" },
{ 0x1bad, 0xf503, "Hori Fighting Stick VX" },
{ 0x1bad, 0xf504, "Hori Real Arcade Pro. EX" },
{ 0x1bad, 0xf505, "Hori Fighting Stick EX2B" },
{ 0x1bad, 0xf506, "Hori Real Arcade Pro.EX Premium VLX" },
{ 0x1bad, 0xf900, "Harmonix Xbox 360 Controller" },
{ 0x1bad, 0xf901, "Gamestop Xbox 360 Controller" },
{ 0x1bad, 0xf903, "Tron Xbox 360 controller" },
{ 0x1bad, 0xf904, "PDP Versus Fighting Pad" },
{ 0x1bad, 0xf906, "MortalKombat FightStick" },
{ 0x1bad, 0xfa01, "MadCatz GamePad" },
{ 0x1bad, 0xfd00, "Razer Onza TE" },
{ 0x1bad, 0xfd01, "Razer Onza" },
{ 0x24c6, 0x5000, "Razer Atrox Arcade Stick" },
{ 0x24c6, 0x5300, "PowerA MINI PROEX Controller" },
{ 0x24c6, 0x5303, "Xbox Airflo wired controller" },
{ 0x24c6, 0x530a, "Xbox 360 Pro EX Controller" },
{ 0x24c6, 0x531a, "PowerA Pro Ex" },
{ 0x24c6, 0x5397, "FUS1ON Tournament Controller" },
{ 0x24c6, 0x5500, "Hori XBOX 360 EX 2 with Turbo" },
{ 0x24c6, 0x5501, "Hori Real Arcade Pro VX-SA" },
{ 0x24c6, 0x5502, "Hori Fighting Stick VX Alt" },
{ 0x24c6, 0x5503, "Hori Fighting Edge" },
{ 0x24c6, 0x5506, "Hori SOULCALIBUR V Stick" },
{ 0x24c6, 0x550d, "Hori GEM Xbox controller" },
{ 0x24c6, 0x550e, "Hori Real Arcade Pro V Kai 360" },
{ 0x24c6, 0x5b00, "ThrustMaster Ferrari 458 Racing Wheel" },
{ 0x24c6, 0x5b02, "Thrustmaster, Inc. GPX Controller" },
{ 0x24c6, 0x5b03, "Thrustmaster Ferrari 458 Racing Wheel" },
{ 0x24c6, 0x5d04, "Razer Sabertooth" },
{ 0x24c6, 0xfafe, "Rock Candy Gamepad for Xbox 360" },
};
typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
} SDL_DriverXbox360_Context;
static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage)
{
#ifdef __MACOSX__
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
#else
return SDL_IsJoystickXbox360(vendor_id, product_id);
#endif
}
static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
int i;
for (i = 0; i < SDL_arraysize(xbox360_devicenames); ++i) {
const SDL_DriverXbox360_DeviceName *entry = &xbox360_devicenames[i];
if (vendor_id == entry->vendor_id && product_id == entry->product_id) {
return entry->name;
}
}
return NULL;
}
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverXbox360_Context *ctx;
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
*context = ctx;
/* Set the controller LED */
SetSlotLED(dev, (joystick->instance_id % 4));
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#ifdef __MACOSX__
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6+2] = (low_frequency_rumble >> 8);
rumble_packet[6+3] = (high_frequency_rumble >> 8);
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
rumble_packet[4] = (high_frequency_rumble >> 8);
#endif
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
ctx->rumble_expiration = 0;
}
return 0;
}
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef __MACOSX__
const SDL_bool invert_y_axes = SDL_FALSE;
#else
const SDL_bool invert_y_axes = SDL_TRUE;
#endif
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)data[4] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)data[5] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = *(Sint16*)(&data[6]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = *(Sint16*)(&data[8]);
if (invert_y_axes) {
axis = ~axis;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = *(Sint16*)(&data[10]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = *(Sint16*)(&data[12]);
if (invert_y_axes) {
axis = ~axis;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static void
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case 0x00:
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown Xbox 360 packet: 0x%.2x\n", data[0]);
#endif
break;
}
}
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
}
}
}
static void
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
SDL_HINT_JOYSTICK_HIDAPI_XBOX360,
SDL_TRUE,
HIDAPI_DriverXbox360_IsSupportedDevice,
HIDAPI_DriverXbox360_GetDeviceName,
HIDAPI_DriverXbox360_Init,
HIDAPI_DriverXbox360_Rumble,
HIDAPI_DriverXbox360_Update,
HIDAPI_DriverXbox360_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,364 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
#define USB_PACKET_LENGTH 64
typedef struct
{
Uint16 vendor_id;
Uint16 product_id;
const char *name;
} SDL_DriverXboxOne_DeviceName;
static const SDL_DriverXboxOne_DeviceName xboxone_devicenames[] = {
{ 0x045e, 0x02d1, "Microsoft X-Box One pad" },
{ 0x045e, 0x02dd, "Microsoft X-Box One pad (Firmware 2015)" },
{ 0x045e, 0x02e3, "Microsoft X-Box One Elite pad" },
{ 0x045e, 0x02ea, "Microsoft X-Box One S pad" },
{ 0x045e, 0x02ff, "Microsoft X-Box One pad" },
{ 0x0738, 0x4a01, "Mad Catz FightStick TE 2" },
{ 0x0e6f, 0x0139, "Afterglow Prismatic Wired Controller" },
{ 0x0e6f, 0x013a, "PDP Xbox One Controller" },
{ 0x0e6f, 0x0146, "Rock Candy Wired Controller for Xbox One" },
{ 0x0e6f, 0x0147, "PDP Marvel Xbox One Controller" },
{ 0x0e6f, 0x015c, "PDP Xbox One Arcade Stick" },
{ 0x0e6f, 0x0161, "PDP Xbox One Controller" },
{ 0x0e6f, 0x0162, "PDP Xbox One Controller" },
{ 0x0e6f, 0x0163, "PDP Xbox One Controller" },
{ 0x0e6f, 0x0164, "PDP Battlefield One" },
{ 0x0e6f, 0x0165, "PDP Titanfall 2" },
{ 0x0e6f, 0x0246, "Rock Candy Gamepad for Xbox One 2015" },
{ 0x0e6f, 0x02ab, "PDP Controller for Xbox One" },
{ 0x0e6f, 0x02a4, "PDP Wired Controller for Xbox One - Stealth Series" },
{ 0x0e6f, 0x0346, "Rock Candy Gamepad for Xbox One 2016" },
{ 0x0f0d, 0x0063, "Hori Real Arcade Pro Hayabusa (USA) Xbox One" },
{ 0x0f0d, 0x0067, "HORIPAD ONE" },
{ 0x0f0d, 0x0078, "Hori Real Arcade Pro V Kai Xbox One" },
{ 0x1532, 0x0a00, "Razer Atrox Arcade Stick" },
{ 0x1532, 0x0a03, "Razer Wildcat" },
{ 0x24c6, 0x541a, "PowerA Xbox One Mini Wired Controller" },
{ 0x24c6, 0x542a, "Xbox ONE spectra" },
{ 0x24c6, 0x543a, "PowerA Xbox One wired controller" },
{ 0x24c6, 0x551a, "PowerA FUSION Pro Controller" },
{ 0x24c6, 0x561a, "PowerA FUSION Controller" },
};
/*
* This packet is required for all Xbox One pads with 2015
* or later firmware installed (or present from the factory).
*/
static const Uint8 xboxone_fw2015_init[] = {
0x05, 0x20, 0x00, 0x01, 0x00
};
/*
* This packet is required for the Titanfall 2 Xbox One pads
* (0x0e6f:0x0165) to finish initialization and for Hori pads
* (0x0f0d:0x0067) to make the analog sticks work.
*/
static const Uint8 xboxone_hori_init[] = {
0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
0x00, 0x00, 0x00, 0x80, 0x00
};
/*
* This packet is required for some of the PDP pads to start
* sending input reports. These pads include: (0x0e6f:0x02ab),
* (0x0e6f:0x02a4).
*/
static const Uint8 xboxone_pdp_init1[] = {
0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
};
/*
* This packet is required for some of the PDP pads to start
* sending input reports. These pads include: (0x0e6f:0x02ab),
* (0x0e6f:0x02a4).
*/
static const Uint8 xboxone_pdp_init2[] = {
0x06, 0x20, 0x00, 0x02, 0x01, 0x00
};
/*
* A specific rumble packet is required for some PowerA pads to start
* sending input reports. One of those pads is (0x24c6:0x543a).
*/
static const Uint8 xboxone_rumblebegin_init[] = {
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
0x1D, 0x1D, 0xFF, 0x00, 0x00
};
/*
* A rumble packet with zero FF intensity will immediately
* terminate the rumbling required to init PowerA pads.
* This should happen fast enough that the motors don't
* spin up to enough speed to actually vibrate the gamepad.
*/
static const Uint8 xboxone_rumbleend_init[] = {
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};
/*
* This specifies the selection of init packets that a gamepad
* will be sent on init *and* the order in which they will be
* sent. The correct sequence number will be added when the
* packet is going to be sent.
*/
typedef struct {
Uint16 vendor_id;
Uint16 product_id;
const Uint8 *data;
int size;
} SDL_DriverXboxOne_InitPacket;
static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
{ 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
{ 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
{ 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
{ 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
{ 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
{ 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
{ 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
{ 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
{ 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
{ 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
{ 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
{ 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
{ 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
{ 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
{ 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
};
typedef struct {
Uint8 sequence;
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
} SDL_DriverXboxOne_Context;
static SDL_bool
HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage)
{
return SDL_IsJoystickXboxOne(vendor_id, product_id);
}
static const char *
HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
int i;
for (i = 0; i < SDL_arraysize(xboxone_devicenames); ++i) {
const SDL_DriverXboxOne_DeviceName *entry = &xboxone_devicenames[i];
if (vendor_id == entry->vendor_id && product_id == entry->product_id) {
return entry->name;
}
}
return NULL;
}
static SDL_bool
HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverXboxOne_Context *ctx;
int i;
Uint8 init_packet[USB_PACKET_LENGTH];
ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
*context = ctx;
/* Send the controller init data */
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
SDL_memcpy(init_packet, packet->data, packet->size);
init_packet[2] = ctx->sequence++;
if (hid_write(dev, init_packet, packet->size) != packet->size) {
SDL_SetError("Couldn't write Xbox One initialization packet");
SDL_free(ctx);
return SDL_FALSE;
}
}
}
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
/* The Rock Candy Xbox One Controller limits the range of
low frequency rumble strength in the range of [0 - 0x99]
high frequency rumble strength in the range of [0 - 0x82]
I think the valid range of rumble at the firmware level is [0 - 0x7F]
*/
rumble_packet[2] = ctx->sequence++;
rumble_packet[8] = (low_frequency_rumble >> 9);
rumble_packet[9] = (high_frequency_rumble >> 9);
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
ctx->rumble_expiration = 0;
}
return 0;
}
static void
HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
if (ctx->last_state[4] != data[4]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[5] != data[5]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = *(Sint16*)(&data[10]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = *(Sint16*)(&data[12]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
axis = *(Sint16*)(&data[14]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = *(Sint16*)(&data[16]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static void
HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
{
if (data[1] == 0x30) {
/* The Xbox One S controller needs acks for mode reports */
const Uint8 seqnum = data[2];
const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
hid_write(dev, ack, sizeof(ack));
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
static void
HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case 0x20:
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
break;
case 0x07:
HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
#endif
break;
}
}
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
}
}
}
static void
HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
{
SDL_HINT_JOYSTICK_HIDAPI_XBOXONE,
SDL_TRUE,
HIDAPI_DriverXboxOne_IsSupportedDevice,
HIDAPI_DriverXboxOne_GetDeviceName,
HIDAPI_DriverXboxOne_Init,
HIDAPI_DriverXboxOne_Rumble,
HIDAPI_DriverXboxOne_Update,
HIDAPI_DriverXboxOne_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,541 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_endian.h"
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
struct joystick_hwdata
{
SDL_HIDAPI_DeviceDriver *driver;
void *context;
hid_device *dev;
};
typedef struct _SDL_HIDAPI_Device
{
SDL_JoystickID instance_id;
char *name;
char *path;
Uint16 vendor_id;
Uint16 product_id;
SDL_JoystickGUID guid;
int interface_number; /* Available on Windows and Linux */
Uint16 usage_page; /* Available on Windows and Mac OS X */
Uint16 usage; /* Available on Windows and Mac OS X */
SDL_HIDAPI_DeviceDriver *driver;
/* Used during scanning for device changes */
SDL_bool seen;
struct _SDL_HIDAPI_Device *next;
} SDL_HIDAPI_Device;
static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_PS4
&SDL_HIDAPI_DriverPS4,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
&SDL_HIDAPI_DriverSteam,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
&SDL_HIDAPI_DriverSwitch,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
&SDL_HIDAPI_DriverXbox360,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
&SDL_HIDAPI_DriverXboxOne,
#endif
};
static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
static int SDL_HIDAPI_numjoysticks = 0;
static Uint32 SDL_HIDAPI_last_detect = 0;
static SDL_HIDAPI_DeviceDriver *
HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
{
int i;
if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
return NULL;
}
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->interface_number, device->usage_page, device->usage)) {
return driver;
}
}
return NULL;
}
static SDL_HIDAPI_Device *
HIDAPI_GetJoystickByIndex(int device_index)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
while (device) {
if (device->driver) {
if (device_index == 0) {
break;
}
--device_index;
}
device = device->next;
}
return device;
}
static SDL_HIDAPI_Device *
HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
while (device) {
if (device->vendor_id == vendor_id && device->product_id == product_id &&
SDL_strcmp(device->path, path) == 0) {
break;
}
device = device->next;
}
return device;
}
static void SDLCALL
SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
int i;
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0)));
if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) {
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
}
} else {
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
if (SDL_strcmp(name, driver->hint) == 0) {
driver->enabled = enabled;
break;
}
}
}
/* Update device list if driver availability changes */
while (device) {
if (device->driver) {
if (!device->driver->enabled) {
device->driver = NULL;
--SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
}
} else {
device->driver = HIDAPI_GetDeviceDriver(device);
if (device->driver) {
device->instance_id = SDL_GetNextJoystickInstanceID();
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
}
device = device->next;
}
}
static void HIDAPI_JoystickDetect(void);
static int
HIDAPI_JoystickInit(void)
{
int i;
if (hid_init() < 0) {
SDL_SetError("Couldn't initialize hidapi");
return -1;
}
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
}
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPIDriverHintChanged, NULL);
SDL_HIDAPI_last_detect = 0;
HIDAPI_JoystickDetect();
return 0;
}
static int
HIDAPI_JoystickGetCount(void)
{
return SDL_HIDAPI_numjoysticks;
}
static void
HIDAPI_AddDevice(struct hid_device_info *info)
{
SDL_HIDAPI_Device *device;
SDL_HIDAPI_Device *curr, *last = NULL;
for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
continue;
}
device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device));
if (!device) {
return;
}
device->instance_id = -1;
device->seen = SDL_TRUE;
device->vendor_id = info->vendor_id;
device->product_id = info->product_id;
device->interface_number = info->interface_number;
device->usage_page = info->usage_page;
device->usage = info->usage;
{
/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
const Uint16 vendor = device->vendor_id;
const Uint16 product = device->product_id;
const Uint16 version = 0;
Uint16 *guid16 = (Uint16 *)device->guid.data;
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(version);
*guid16++ = 0;
/* Note that this is a HIDAPI device for special handling elsewhere */
device->guid.data[14] = 'h';
device->guid.data[15] = 0;
}
device->driver = HIDAPI_GetDeviceDriver(device);
if (device->driver) {
const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
if (name) {
device->name = SDL_strdup(name);
}
}
if (!device->name && info->manufacturer_string && info->product_string) {
char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
if (!manufacturer_string && !product_string) {
if (sizeof(wchar_t) == sizeof(Uint16)) {
manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
} else if (sizeof(wchar_t) == sizeof(Uint32)) {
manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
}
}
if (manufacturer_string && product_string) {
size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1);
device->name = (char *)SDL_malloc(name_size);
if (device->name) {
SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string);
}
}
if (manufacturer_string) {
SDL_free(manufacturer_string);
}
if (product_string) {
SDL_free(product_string);
}
}
if (!device->name) {
size_t name_size = (6 + 1 + 6 + 1);
device->name = (char *)SDL_malloc(name_size);
if (!device->name) {
SDL_free(device);
return;
}
SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
}
device->path = SDL_strdup(info->path);
if (!device->path) {
SDL_free(device->name);
SDL_free(device);
return;
}
#ifdef DEBUG_HIDAPI
SDL_Log("Adding HIDAPI device '%s' interface %d, usage page 0x%.4x, usage 0x%.4x\n", device->name, device->interface_number, device->usage_page, device->usage);
#endif
/* Add it to the list */
if (last) {
last->next = device;
} else {
SDL_HIDAPI_devices = device;
}
if (device->driver) {
/* It's a joystick! */
device->instance_id = SDL_GetNextJoystickInstanceID();
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
}
static void
HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event)
{
SDL_HIDAPI_Device *curr, *last;
for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
if (curr == device) {
if (last) {
last->next = curr->next;
} else {
SDL_HIDAPI_devices = curr->next;
}
if (device->driver && send_event) {
/* Need to decrement the joystick count before we post the event */
--SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
}
SDL_free(device->name);
SDL_free(device->path);
SDL_free(device);
return;
}
}
}
static void
HIDAPI_UpdateDeviceList(void)
{
SDL_HIDAPI_Device *device;
struct hid_device_info *devs, *info;
/* Prepare the existing device list */
device = SDL_HIDAPI_devices;
while (device) {
device->seen = SDL_FALSE;
device = device->next;
}
/* Enumerate the devices */
devs = hid_enumerate(0, 0);
if (devs) {
for (info = devs; info; info = info->next) {
device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id);
if (device) {
device->seen = SDL_TRUE;
} else {
HIDAPI_AddDevice(info);
}
}
hid_free_enumeration(devs);
}
/* Remove any devices that weren't seen */
device = SDL_HIDAPI_devices;
while (device) {
SDL_HIDAPI_Device *next = device->next;
if (!device->seen) {
HIDAPI_DelDevice(device, SDL_TRUE);
}
device = next;
}
}
SDL_bool
HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id)
{
SDL_HIDAPI_Device *device;
/* Make sure the device list is completely up to date when we check for device presence */
HIDAPI_UpdateDeviceList();
device = SDL_HIDAPI_devices;
while (device) {
if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) {
return SDL_TRUE;
}
device = device->next;
}
return SDL_FALSE;
}
static void
HIDAPI_JoystickDetect(void)
{
const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */
Uint32 now = SDL_GetTicks();
if (!SDL_HIDAPI_last_detect || SDL_TICKS_PASSED(now, SDL_HIDAPI_last_detect + SDL_HIDAPI_DETECT_INTERVAL_MS)) {
HIDAPI_UpdateDeviceList();
SDL_HIDAPI_last_detect = now;
}
}
static const char *
HIDAPI_JoystickGetDeviceName(int device_index)
{
return HIDAPI_GetJoystickByIndex(device_index)->name;
}
static SDL_JoystickGUID
HIDAPI_JoystickGetDeviceGUID(int device_index)
{
return HIDAPI_GetJoystickByIndex(device_index)->guid;
}
static SDL_JoystickID
HIDAPI_JoystickGetDeviceInstanceID(int device_index)
{
return HIDAPI_GetJoystickByIndex(device_index)->instance_id;
}
static int
HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index);
struct joystick_hwdata *hwdata;
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
if (!hwdata) {
return SDL_OutOfMemory();
}
hwdata->driver = device->driver;
hwdata->dev = hid_open_path(device->path, 0);
if (!hwdata->dev) {
SDL_free(hwdata);
return SDL_SetError("Couldn't open HID device %s", device->path);
}
if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) {
hid_close(hwdata->dev);
SDL_free(hwdata);
return -1;
}
joystick->hwdata = hwdata;
return 0;
}
static SDL_bool
HIDAPI_JoystickIsAttached(SDL_Joystick *joystick)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
while (device) {
if (device->driver) {
if (joystick->instance_id == device->instance_id) {
return SDL_TRUE;
}
}
device = device->next;
}
return SDL_FALSE;
}
static int
HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
return driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
static void
HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
driver->Update(joystick, hwdata->dev, hwdata->context);
}
static void
HIDAPI_JoystickClose(SDL_Joystick * joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
driver->Quit(joystick, hwdata->dev, hwdata->context);
hid_close(hwdata->dev);
SDL_free(hwdata);
joystick->hwdata = NULL;
}
static void
HIDAPI_JoystickQuit(void)
{
int i;
while (SDL_HIDAPI_devices) {
HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE);
}
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
}
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPIDriverHintChanged, NULL);
SDL_HIDAPI_numjoysticks = 0;
hid_exit();
}
SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
{
HIDAPI_JoystickInit,
HIDAPI_JoystickGetCount,
HIDAPI_JoystickDetect,
HIDAPI_JoystickGetDeviceName,
HIDAPI_JoystickGetDeviceGUID,
HIDAPI_JoystickGetDeviceInstanceID,
HIDAPI_JoystickOpen,
HIDAPI_JoystickIsAttached,
HIDAPI_JoystickRumble,
HIDAPI_JoystickUpdate,
HIDAPI_JoystickClose,
HIDAPI_JoystickQuit,
};
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,70 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_HIDAPI_H
#define SDL_JOYSTICK_HIDAPI_H
#include "../../hidapi/hidapi/hidapi.h"
/* This is the full set of HIDAPI drivers available */
#define SDL_JOYSTICK_HIDAPI_PS4
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
#ifdef __WINDOWS__
/* On Windows, Xbox controllers are handled by the XInput driver */
#undef SDL_JOYSTICK_HIDAPI_XBOX360
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
#endif
#ifdef __MACOSX__
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
#endif
typedef struct _SDL_HIDAPI_DeviceDriver
{
const char *hint;
SDL_bool enabled;
SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage);
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
void (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
} SDL_HIDAPI_DeviceDriver;
/* HIDAPI device support */
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
/* Return true if a HID device is present and supported as a joystick */
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id);
#endif /* SDL_JOYSTICK_HIDAPI_H */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -33,7 +33,6 @@
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../steam/SDL_steamcontroller.h"
#if !SDL_EVENTS_DISABLED
@ -59,7 +58,6 @@ static CMMotionManager *motionManager = nil;
static SDL_JoystickDeviceItem *deviceList = NULL;
static int numjoysticks = 0;
static SDL_JoystickID instancecounter = 0;
int SDL_AppleTVRemoteOpenedAsJoystick = 0;
static SDL_JoystickDeviceItem *
@ -80,10 +78,9 @@ GetDeviceForIndex(int device_index)
}
static void
SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
{
#ifdef SDL_JOYSTICK_MFI
const Uint16 BUS_BLUETOOTH = 0x05;
const Uint16 VENDOR_APPLE = 0x05AC;
Uint16 *guid16 = (Uint16 *)device->guid.data;
Uint16 vendor = 0;
@ -136,7 +133,7 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(BUS_BLUETOOTH);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
@ -157,7 +154,7 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr
}
static void
SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
{
SDL_JoystickDeviceItem *device = deviceList;
@ -183,7 +180,7 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
}
device->accelerometer = accelerometer;
device->instance_id = instancecounter++;
device->instance_id = SDL_GetNextJoystickInstanceID();
if (accelerometer) {
#if TARGET_OS_TV
@ -199,7 +196,7 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
#endif /* TARGET_OS_TV */
} else if (controller) {
SDL_SYS_AddMFIJoystickDevice(device, controller);
IOS_AddMFIJoystickDevice(device, controller);
}
if (deviceList == NULL) {
@ -214,11 +211,11 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(device->instance_id);
}
static SDL_JoystickDeviceItem *
SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
{
SDL_JoystickDeviceItem *prev = NULL;
SDL_JoystickDeviceItem *next = NULL;
@ -287,78 +284,27 @@ SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *
}
#endif /* TARGET_OS_TV */
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
{
SDL_JoystickDeviceItem *device = (SDL_JoystickDeviceItem *)SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
if (device == NULL) {
return SDL_FALSE;
}
*device_instance = device->instance_id = instancecounter++;
device->name = SDL_strdup(name);
device->guid = guid;
SDL_GetSteamControllerInputs(&device->nbuttons,
&device->naxes,
&device->nhats);
device->m_bSteamController = SDL_TRUE;
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_JoystickDeviceItem *item;
for (item = deviceList; item; item = item->next) {
if (item->instance_id == device_instance) {
SDL_SYS_RemoveJoystickDevice(item);
break;
}
}
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
IOS_JoystickInit(void)
{
@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
#if !TARGET_OS_TV
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
SDL_SYS_AddJoystickDevice(nil, SDL_TRUE);
IOS_AddJoystickDevice(nil, SDL_TRUE);
}
#endif /* !TARGET_OS_TV */
#ifdef SDL_JOYSTICK_MFI
/* GameController.framework was added in iOS 7. */
if (![GCController class]) {
return numjoysticks;
return 0;
}
for (GCController *controller in [GCController controllers]) {
SDL_SYS_AddJoystickDevice(controller, SDL_FALSE);
IOS_AddJoystickDevice(controller, SDL_FALSE);
}
#if TARGET_OS_TV
@ -371,7 +317,7 @@ SDL_SYS_JoystickInit(void)
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_SYS_AddJoystickDevice(controller, SDL_FALSE);
IOS_AddJoystickDevice(controller, SDL_FALSE);
}];
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
@ -382,7 +328,7 @@ SDL_SYS_JoystickInit(void)
SDL_JoystickDeviceItem *device = deviceList;
while (device != NULL) {
if (device->controller == controller) {
SDL_SYS_RemoveJoystickDevice(device);
IOS_RemoveJoystickDevice(device);
break;
}
device = device->next;
@ -391,43 +337,49 @@ SDL_SYS_JoystickInit(void)
#endif /* SDL_JOYSTICK_MFI */
}
return numjoysticks;
return 0;
}
int
SDL_SYS_NumJoysticks(void)
static int
IOS_JoystickGetCount(void)
{
return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
IOS_JoystickDetect(void)
{
SDL_UpdateSteamControllers();
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
IOS_JoystickGetDeviceName(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->name : "Unknown";
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickGUID
IOS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : 0;
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static SDL_JoystickID
IOS_JoystickGetDeviceInstanceID(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : -1;
}
static int
IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device == NULL) {
@ -473,15 +425,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return 0;
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static SDL_bool
IOS_JoystickIsAttached(SDL_Joystick *joystick)
{
return joystick->hwdata != NULL;
}
static void
SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
IOS_AccelerometerUpdate(SDL_Joystick * joystick)
{
#if !TARGET_OS_TV
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
@ -526,7 +477,7 @@ SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
#ifdef SDL_JOYSTICK_MFI
static Uint8
SDL_SYS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
{
Uint8 hat = 0;
@ -551,7 +502,7 @@ SDL_SYS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
#endif
static void
SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
{
#if SDL_JOYSTICK_MFI
@autoreleasepool {
@ -581,7 +532,7 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
gamepad.rightShoulder.isPressed,
};
hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(axes); i++) {
/* The triggers (axes 2 and 5) are resting at -32768 but SDL
@ -608,7 +559,7 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
gamepad.rightShoulder.isPressed,
};
hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(buttons); i++) {
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
@ -678,13 +629,14 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
#endif /* SDL_JOYSTICK_MFI */
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
IOS_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
@ -692,21 +644,15 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
return;
}
if (device->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
if (device->accelerometer) {
SDL_SYS_AccelerometerUpdate(joystick);
IOS_AccelerometerUpdate(joystick);
} else if (device->controller) {
SDL_SYS_MFIJoystickUpdate(joystick);
IOS_MFIJoystickUpdate(joystick);
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
IOS_JoystickClose(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
@ -734,9 +680,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
IOS_JoystickQuit(void)
{
@autoreleasepool {
#ifdef SDL_JOYSTICK_MFI
@ -759,7 +704,7 @@ SDL_SYS_JoystickQuit(void)
#endif /* SDL_JOYSTICK_MFI */
while (deviceList != NULL) {
SDL_SYS_RemoveJoystickDevice(deviceList);
IOS_RemoveJoystickDevice(deviceList);
}
#if !TARGET_OS_TV
@ -767,34 +712,23 @@ SDL_SYS_JoystickQuit(void)
#endif /* !TARGET_OS_TV */
}
SDL_QuitSteamControllers();
numjoysticks = 0;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickDriver SDL_IOS_JoystickDriver =
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
if (joystick->hwdata) {
guid = joystick->hwdata->guid;
} else {
SDL_zero(guid);
}
return guid;
}
IOS_JoystickInit,
IOS_JoystickGetCount,
IOS_JoystickDetect,
IOS_JoystickGetDeviceName,
IOS_JoystickGetDeviceGUID,
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickIsAttached,
IOS_JoystickRumble,
IOS_JoystickUpdate,
IOS_JoystickClose,
IOS_JoystickQuit,
};
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -46,9 +46,6 @@ typedef struct joystick_hwdata
int nbuttons;
int nhats;
/* Steam Controller support */
SDL_bool m_bSteamController;
struct joystick_hwdata *next;
} joystick_hwdata;

View file

@ -29,10 +29,11 @@
/* This is the Linux implementation of the SDL joystick API */
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h> /* errno, strerror */
#include <fcntl.h>
#include <sys/ioctl.h>
#include <limits.h> /* For the definition of PATH_MAX */
#include <sys/ioctl.h>
#include <unistd.h>
#include <linux/joystick.h>
#include "SDL_assert.h"
@ -43,6 +44,7 @@
#include "../SDL_joystick_c.h"
#include "../steam/SDL_steamcontroller.h"
#include "SDL_sysjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
/* This isn't defined in older Linux kernel headers */
#ifndef SYN_DROPPED
@ -76,7 +78,6 @@ typedef struct SDL_joylist_item
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
#define test_bit(nr, addr) \
@ -209,6 +210,13 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
return 0;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(inpid.vendor, inpid.product)) {
/* The HIDAPI driver is taking care of this device */
return 0;
}
#endif
/* Check the joystick blacklist */
id = MAKE_VIDPID(inpid.vendor, inpid.product);
for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
@ -239,8 +247,7 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
}
if (SDL_IsGameControllerNameAndGUID(namebuf, *guid) &&
SDL_ShouldIgnoreGameController(namebuf, *guid)) {
if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
return 0;
}
return 1;
@ -325,14 +332,14 @@ MaybeAddDevice(const char *path)
item->name = SDL_strdup(namebuf);
item->guid = guid;
if ( (item->path == NULL) || (item->name == NULL) ) {
if ((item->path == NULL) || (item->name == NULL)) {
SDL_free(item->path);
SDL_free(item->name);
SDL_free(item);
return -1;
}
item->device_instance = instance_counter++;
item->device_instance = SDL_GetNextJoystickInstanceID();
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
@ -343,7 +350,7 @@ MaybeAddDevice(const char *path)
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(item->device_instance);
return numjoysticks;
}
@ -409,7 +416,7 @@ JoystickInitWithoutUdev(void)
MaybeAddDevice(path);
}
return numjoysticks;
return 0;
}
#endif
@ -430,7 +437,7 @@ JoystickInitWithUdev(void)
/* Force a scan to build the initial device list */
SDL_UDEV_Scan();
return numjoysticks;
return 0;
}
#endif
@ -455,7 +462,7 @@ static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickG
return SDL_FALSE;
}
*device_instance = item->device_instance = instance_counter++;
*device_instance = item->device_instance = SDL_GetNextJoystickInstanceID();
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
@ -466,7 +473,7 @@ static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickG
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(item->device_instance);
return SDL_TRUE;
}
@ -505,8 +512,8 @@ static void SteamControllerDisconnectedCallback(int device_instance)
}
}
int
SDL_SYS_JoystickInit(void)
static int
LINUX_JoystickInit(void)
{
/* First see if the user specified one or more joysticks to use */
if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) {
@ -534,14 +541,14 @@ SDL_SYS_JoystickInit(void)
#endif
}
int
SDL_SYS_NumJoysticks(void)
static int
LINUX_JoystickGetCount(void)
{
return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
LINUX_JoystickDetect(void)
{
#if SDL_USE_LIBUDEV
SDL_UDEV_Poll();
@ -569,14 +576,21 @@ JoystickByDevIndex(int device_index)
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
LINUX_JoystickGetDeviceName(int device_index)
{
return JoystickByDevIndex(device_index)->name;
}
static SDL_JoystickGUID
LINUX_JoystickGetDeviceGUID( int device_index )
{
return JoystickByDevIndex(device_index)->guid;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickID
LINUX_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDevIndex(device_index)->device_instance;
}
@ -624,6 +638,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
unsigned long relbit[NBITS(REL_MAX)] = { 0 };
unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
/* See if this device uses the new unified event API */
if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
@ -719,6 +734,15 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
}
}
}
if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
if (test_bit(FF_RUMBLE, ffbit)) {
joystick->hwdata->ff_rumble = SDL_TRUE;
}
if (test_bit(FF_SINE, ffbit)) {
joystick->hwdata->ff_sine = SDL_TRUE;
}
}
}
@ -727,8 +751,8 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
LINUX_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
@ -744,6 +768,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
joystick->hwdata->item = item;
joystick->hwdata->guid = item->guid;
joystick->hwdata->effect.id = -1;
joystick->hwdata->m_bSteamController = item->m_bSteamController;
if (item->m_bSteamController) {
@ -752,7 +777,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
&joystick->naxes,
&joystick->nhats);
} else {
int fd = open(item->path, O_RDONLY, 0);
int fd = open(item->path, O_RDWR, 0);
if (fd < 0) {
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
@ -785,11 +810,52 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static SDL_bool
LINUX_JoystickIsAttached(SDL_Joystick *joystick)
{
return joystick->hwdata->item != NULL;
}
static int
LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
struct input_event event;
if (joystick->hwdata->effect.id < 0) {
if (joystick->hwdata->ff_rumble) {
struct ff_effect *effect = &joystick->hwdata->effect;
effect->type = FF_RUMBLE;
effect->replay.length = SDL_min(duration_ms, 32767);
effect->u.rumble.strong_magnitude = low_frequency_rumble;
effect->u.rumble.weak_magnitude = high_frequency_rumble;
} else if (joystick->hwdata->ff_sine) {
/* Scale and average the two rumble strengths */
Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
struct ff_effect *effect = &joystick->hwdata->effect;
effect->type = FF_PERIODIC;
effect->replay.length = SDL_min(duration_ms, 32767);
effect->u.periodic.waveform = FF_SINE;
effect->u.periodic.magnitude = magnitude;
} else {
return SDL_Unsupported();
}
}
if (ioctl(joystick->hwdata->fd, EVIOCSFF, &joystick->hwdata->effect) < 0) {
return SDL_SetError("Couldn't update rumble effect: %s", strerror(errno));
}
event.type = EV_FF;
event.code = joystick->hwdata->effect.id;
event.value = 1;
if (write(joystick->hwdata->fd, &event, sizeof(event)) < 0) {
return SDL_SetError("Couldn't start rumble effect: %s", strerror(errno));
}
return 0;
}
static SDL_INLINE void
HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value)
{
@ -963,8 +1029,8 @@ HandleInputEvents(SDL_Joystick * joystick)
}
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static void
LINUX_JoystickUpdate(SDL_Joystick * joystick)
{
int i;
@ -990,10 +1056,14 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
LINUX_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata) {
if (joystick->hwdata->effect.id >= 0) {
ioctl(joystick->hwdata->fd, EVIOCRMFF, joystick->hwdata->effect.id);
joystick->hwdata->effect.id = -1;
}
if (joystick->hwdata->fd >= 0) {
close(joystick->hwdata->fd);
}
@ -1008,8 +1078,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
LINUX_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
@ -1024,7 +1094,6 @@ SDL_SYS_JoystickQuit(void)
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
#if SDL_USE_LIBUDEV
SDL_UDEV_DelCallback(joystick_udev_callback);
@ -1034,15 +1103,21 @@ SDL_SYS_JoystickQuit(void)
SDL_QuitSteamControllers();
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickDriver SDL_LINUX_JoystickDriver =
{
return JoystickByDevIndex(device_index)->guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
LINUX_JoystickInit,
LINUX_JoystickGetCount,
LINUX_JoystickDetect,
LINUX_JoystickGetDeviceName,
LINUX_JoystickGetDeviceGUID,
LINUX_JoystickGetDeviceInstanceID,
LINUX_JoystickOpen,
LINUX_JoystickIsAttached,
LINUX_JoystickRumble,
LINUX_JoystickUpdate,
LINUX_JoystickClose,
LINUX_JoystickQuit,
};
#endif /* SDL_JOYSTICK_LINUX */

View file

@ -31,6 +31,10 @@ struct joystick_hwdata
SDL_JoystickGUID guid;
char *fname; /* Used in haptic subsystem */
SDL_bool ff_rumble;
SDL_bool ff_sine;
struct ff_effect effect;
/* The current Linux joystick driver maps hats to two axes */
struct hwdata_hat
{

View file

@ -27,6 +27,7 @@
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
@ -35,6 +36,8 @@
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
/* external variables referenced. */
extern HWND SDL_HelperWindow;
@ -46,170 +49,170 @@ static UINT SDL_RawDevListCount = 0;
/* Taken from Wine - Thanks! */
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
};
const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
@ -311,6 +314,61 @@ SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
return SDL_FALSE;
}
void FreeRumbleEffectData(DIEFFECT *effect)
{
if (!effect) {
return;
}
SDL_free(effect->rgdwAxes);
SDL_free(effect->rglDirection);
SDL_free(effect->lpvTypeSpecificParams);
SDL_free(effect);
}
DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
{
DIEFFECT *effect;
DIPERIODIC *periodic;
/* Create the effect */
effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect));
if (!effect) {
return NULL;
}
effect->dwSize = sizeof(*effect);
effect->dwGain = 10000;
effect->dwFlags = DIEFF_OBJECTOFFSETS;
effect->dwDuration = duration_ms * 1000; /* In microseconds. */
effect->dwTriggerButton = DIEB_NOTRIGGER;
effect->cAxes = 2;
effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
if (!effect->rgdwAxes) {
FreeRumbleEffectData(effect);
return NULL;
}
effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
if (!effect->rglDirection) {
FreeRumbleEffectData(effect);
return NULL;
}
effect->dwFlags |= DIEFF_CARTESIAN;
periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic));
if (!periodic) {
FreeRumbleEffectData(effect);
return NULL;
}
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
periodic->dwPeriod = 1000000;
effect->cbTypeSpecificParams = sizeof(*periodic);
effect->lpvTypeSpecificParams = periodic;
return effect;
}
int
SDL_DINPUT_JoystickInit(void)
{
@ -348,28 +406,29 @@ SDL_DINPUT_JoystickInit(void)
static BOOL CALLBACK
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
const Uint16 BUS_USB = 0x03;
const Uint16 BUS_BLUETOOTH = 0x05;
JoyStick_DeviceData *pNewJoystick;
JoyStick_DeviceData *pPrevJoystick = NULL;
const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
Uint16 *guid16;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
WCHAR hidPath[MAX_PATH];
if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
/* Add any supplemental devices that should be ignored here */
#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
static DWORD ignored_devices[] = {
MAKE_TABLE_ENTRY(0, 0)
};
#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
static DWORD ignored_devices[] = {
MAKE_TABLE_ENTRY(0, 0)
};
#undef MAKE_TABLE_ENTRY
unsigned int i;
unsigned int i;
for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
return DIENUM_CONTINUE;
}
}
for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
return DIENUM_CONTINUE;
}
}
}
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
@ -452,27 +511,38 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
guid16 = (Uint16 *)pNewJoystick->guid.data;
if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) {
*guid16++ = SDL_SwapLE16(BUS_USB);
vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1);
product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1);
version = 0;
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16((Uint16)LOWORD(pdidInstance->guidProduct.Data1)); /* vendor */
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16((Uint16)HIWORD(pdidInstance->guidProduct.Data1)); /* product */
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = 0; /* version */
*guid16++ = SDL_SwapLE16(version);
*guid16++ = 0;
} else {
*guid16++ = SDL_SwapLE16(BUS_BLUETOOTH);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
}
if (SDL_IsGameControllerNameAndGUID(pNewJoystick->joystickname, pNewJoystick->guid) &&
SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;
}
SDL_SYS_AddJoystickDevice(pNewJoystick);
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product)) {
/* The HIDAPI driver is taking care of this device */
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;
}
#endif
WINDOWS_AddJoystickDevice(pNewJoystick);
return DIENUM_CONTINUE; /* get next device, please */
}
@ -683,7 +753,6 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
/* Force capable? */
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Acquire", result);
@ -752,6 +821,89 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
return 0;
}
static int
SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms)
{
HRESULT result;
/* Reset and then enable actuators */
result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (SUCCEEDED(result)) {
result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
}
}
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result);
}
result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result);
}
/* Create the effect */
joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
if (!joystick->hwdata->ffeffect) {
return SDL_OutOfMemory();
}
result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine,
joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::CreateEffect", result);
}
return 0;
}
int
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
HRESULT result;
/* Scale and average the two rumble strengths */
Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) {
return SDL_Unsupported();
}
if (joystick->hwdata->ff_initialized) {
DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams);
joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
if (result == DIERR_INPUTLOST) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (SUCCEEDED(result)) {
result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
}
}
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetParameters", result);
}
} else {
if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) {
return -1;
}
joystick->hwdata->ff_initialized = SDL_TRUE;
}
result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (SUCCEEDED(result)) {
result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
}
}
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Start", result);
}
return 0;
}
static Uint8
TranslatePOV(DWORD value)
{
@ -933,8 +1085,17 @@ SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->ffeffect_ref) {
IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref);
joystick->hwdata->ffeffect_ref = NULL;
}
if (joystick->hwdata->ffeffect) {
FreeRumbleEffectData(joystick->hwdata->ffeffect);
joystick->hwdata->ffeffect = NULL;
}
IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
joystick->hwdata->ff_initialized = SDL_FALSE;
}
void
@ -972,6 +1133,12 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
return SDL_Unsupported();
}
int
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{

View file

@ -23,6 +23,7 @@
extern int SDL_DINPUT_JoystickInit(void);
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickQuit(void);

View file

@ -61,7 +61,6 @@
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_JoystickID s_nInstanceID = -1;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
@ -271,30 +270,33 @@ SDL_JoystickThread(void *_data)
return 1;
}
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = ++s_nInstanceID;
device->nInstanceID = SDL_GetNextJoystickInstanceID();
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
static void WINDOWS_JoystickDetect(void);
static void WINDOWS_JoystickQuit(void);
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
WINDOWS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
WINDOWS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
WINDOWS_JoystickQuit();
return -1;
}
@ -302,19 +304,19 @@ SDL_SYS_JoystickInit(void)
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
WINDOWS_JoystickDetect();
if (!s_threadJoystick) {
/* spin up the thread to detect hotplug of devices */
s_bJoystickThreadQuit = SDL_FALSE;
s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
}
return SDL_SYS_NumJoysticks();
return 0;
}
/* return the number of joysticks that are connected right now */
int
SDL_SYS_NumJoysticks(void)
static int
WINDOWS_JoystickGetCount(void)
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
@ -327,8 +329,8 @@ SDL_SYS_NumJoysticks(void)
}
/* detect any new joysticks being inserted into the system */
void
SDL_SYS_JoystickDetect(void)
static void
WINDOWS_JoystickDetect(void)
{
JoyStick_DeviceData *pCurList = NULL;
@ -383,7 +385,7 @@ SDL_SYS_JoystickDetect(void)
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
SDL_PrivateJoystickAdded(device_index);
SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
pNewJoystick->send_add_event = SDL_FALSE;
}
@ -394,8 +396,8 @@ SDL_SYS_JoystickDetect(void)
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
WINDOWS_JoystickGetDeviceName(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
@ -405,9 +407,22 @@ SDL_SYS_JoystickNameForDeviceIndex(int device_index)
return device->joystickname;
}
/* return the stable device guid for this device index */
static SDL_JoystickGUID
WINDOWS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
/* Function to perform the mapping between current device instance and this joysticks instance id */
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickID
WINDOWS_JoystickGetDeviceInstanceID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
@ -423,8 +438,8 @@ SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
@ -449,14 +464,24 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
/* return true if this joystick is plugged in right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
static SDL_bool
WINDOWS_JoystickIsAttached(SDL_Joystick * joystick)
{
return joystick->hwdata && !joystick->hwdata->removed;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static int
WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
if (joystick->hwdata->bXInputDevice) {
return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
} else {
return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
}
static void
WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
{
if (!joystick->hwdata || joystick->hwdata->removed) {
return;
@ -474,8 +499,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
WINDOWS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
@ -487,8 +512,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
WINDOWS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
@ -524,24 +549,21 @@ SDL_SYS_JoystickQuit(void)
s_bDeviceRemoved = SDL_FALSE;
}
/* return the stable device guid for this device index */
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
WINDOWS_JoystickInit,
WINDOWS_JoystickGetCount,
WINDOWS_JoystickDetect,
WINDOWS_JoystickGetDeviceName,
WINDOWS_JoystickGetDeviceGUID,
WINDOWS_JoystickGetDeviceInstanceID,
WINDOWS_JoystickOpen,
WINDOWS_JoystickIsAttached,
WINDOWS_JoystickRumble,
WINDOWS_JoystickUpdate,
WINDOWS_JoystickClose,
WINDOWS_JoystickQuit,
};
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */

View file

@ -68,6 +68,7 @@ struct joystick_hwdata
SDL_JoystickGUID guid;
SDL_bool removed;
SDL_bool send_remove_event;
Uint32 rumble_expiration;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
@ -76,6 +77,9 @@ struct joystick_hwdata
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
SDL_bool ff_initialized;
DIEFFECT *ffeffect;
LPDIRECTINPUTEFFECT ffeffect_ref;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
@ -88,6 +92,6 @@ struct joystick_hwdata
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
#endif
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -26,8 +26,10 @@
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
/*
* Internal stuff.
@ -186,6 +188,9 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
static void
AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
{
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
JoyStick_DeviceData *pPrevJoystick = NULL;
JoyStick_DeviceData *pNewJoystick = *pContext;
@ -229,15 +234,11 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
if (SDL_XInputUseOldJoystickMapping()) {
SDL_zero(pNewJoystick->guid);
} else {
const Uint16 BUS_USB = 0x03;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
GuessXInputDevice(userid, &vendor, &product, &version);
*guid16++ = SDL_SwapLE16(BUS_USB);
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
@ -253,12 +254,20 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
if (SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
return;
}
SDL_SYS_AddJoystickDevice(pNewJoystick);
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product)) {
/* The HIDAPI driver is taking care of this device */
SDL_free(pNewJoystick);
return;
}
#endif
WINDOWS_AddJoystickDevice(pNewJoystick);
}
void
@ -384,12 +393,12 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
Uint8 button;
Uint8 hat = SDL_HAT_CENTERED;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
@ -412,6 +421,29 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
}
int
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
XINPUT_VIBRATION XVibration;
if (!XINPUTSETSTATE) {
return SDL_Unsupported();
}
XVibration.wLeftMotorSpeed = low_frequency_rumble;
XVibration.wRightMotorSpeed = high_frequency_rumble;
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
return SDL_SetError("XInputSetState() failed");
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
joystick->hwdata->rumble_expiration = 0;
}
return 0;
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@ -449,6 +481,13 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
if (joystick->hwdata->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
}
}
}
void
@ -490,6 +529,12 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
return SDL_Unsupported();
}
int
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{

View file

@ -26,6 +26,7 @@ extern SDL_bool SDL_XINPUT_Enabled(void);
extern int SDL_XINPUT_JoystickInit(void);
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickQuit(void);

View file

@ -416,6 +416,17 @@ SDL_strlen(const char *string)
#endif /* HAVE_STRLEN */
}
wchar_t *
SDL_wcsdup(const wchar_t *string)
{
size_t len = ((SDL_wcslen(string) + 1) * sizeof(wchar_t));
wchar_t *newstr = (wchar_t *)SDL_malloc(len);
if (newstr) {
SDL_memcpy(newstr, string, len);
}
return newstr;
}
size_t
SDL_wcslen(const wchar_t * string)
{
@ -562,7 +573,7 @@ char *
SDL_strdup(const char *string)
{
size_t len = SDL_strlen(string) + 1;
char *newstr = SDL_malloc(len);
char *newstr = (char *)SDL_malloc(len);
if (newstr) {
SDL_memcpy(newstr, string, len);
}

View file

@ -114,6 +114,11 @@ loop(void *arg)
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
/* First button triggers a 0.5 second full strength rumble */
if (event.type == SDL_CONTROLLERBUTTONDOWN &&
event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
SDL_GameControllerRumble(gamecontroller, 0xFFFF, 0xFFFF, 500);
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym != SDLK_ESCAPE) {

View file

@ -90,6 +90,10 @@ loop(void *arg)
case SDL_JOYBUTTONDOWN:
SDL_Log("Joystick %d button %d down\n",
event.jbutton.which, event.jbutton.button);
/* First button triggers a 0.5 second full strength rumble */
if (event.jbutton.button == 0) {
SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
}
break;
case SDL_JOYBUTTONUP:
SDL_Log("Joystick %d button %d up\n",