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Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
Daniel Gibson Currently, SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceFrom() take Uint32 masks for RGBA to "describe" the Pixelformat of the surface. Internally those value are only used to map to one of the SDL_PIXELFORMAT_* enum values that are used for further processing. I think it would be both handy and more efficient to be able to specify SDL_PIXELFORMAT_* yourself without using SDL_PixelFormatEnumToMasks() to create masks first, so I implemented functions that do that: SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() which are like the versions without "WithFormat" but instead of taking 4 Uint32s for R/G/B/A masks, they take one for a SDL_PIXELFORMAT_* enum value. Together with https://bugzilla.libsdl.org/show_bug.cgi?id=2923 creating a SDL_Surface* from RGBA data (e.g. from stb_image) is as easy as surf = SDL_SDL_CreateRGBSurfaceWithFormat(0, w, h, bppToUse*8, SDL_PIXELFORMAT_RGBA32);
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@ -118,6 +118,8 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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(Uint32 flags, int width, int height, int depth, Uint32 format);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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@ -127,6 +129,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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@ -445,6 +445,8 @@
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#define SDL_iconv_close SDL_iconv_close_REAL
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#define SDL_iconv SDL_iconv_REAL
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#define SDL_iconv_string SDL_iconv_string_REAL
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#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
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#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
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#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
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#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
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#define SDL_FreeSurface SDL_FreeSurface_REAL
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@ -607,3 +609,5 @@
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#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
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#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
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#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
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@ -641,3 +641,5 @@ SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
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@ -27,27 +27,20 @@
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#include "SDL_pixels_c.h"
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/* Public routines */
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/*
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* Create an empty RGB surface of the appropriate depth
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* Create an empty RGB surface of the appropriate depth using the given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateRGBSurface(Uint32 flags,
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int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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Uint32 format)
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{
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SDL_Surface *surface;
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Uint32 format;
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/* The flags are no longer used, make the compiler happy */
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(void)flags;
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/* Get the pixel format */
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format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
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if (format == SDL_PIXELFORMAT_UNKNOWN) {
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SDL_SetError("Unknown pixel format");
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return NULL;
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}
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/* Allocate the surface */
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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if (surface == NULL) {
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@ -105,7 +98,7 @@ SDL_CreateRGBSurface(Uint32 flags,
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}
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/* By default surface with an alpha mask are set up for blending */
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if (Amask) {
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if (surface->format->Amask) {
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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}
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@ -114,6 +107,26 @@ SDL_CreateRGBSurface(Uint32 flags,
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return surface;
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}
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/*
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* Create an empty RGB surface of the appropriate depth
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*/
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SDL_Surface *
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SDL_CreateRGBSurface(Uint32 flags,
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int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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Uint32 format;
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/* Get the pixel format */
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format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
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if (format == SDL_PIXELFORMAT_UNKNOWN) {
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SDL_SetError("Unknown pixel format");
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return NULL;
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}
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return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format);
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}
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/*
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* Create an RGB surface from an existing memory buffer
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*/
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@ -125,8 +138,30 @@ SDL_CreateRGBSurfaceFrom(void *pixels,
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{
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SDL_Surface *surface;
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surface =
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SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
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surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
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if (surface != NULL) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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surface->w = width;
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surface->h = height;
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surface->pitch = pitch;
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SDL_SetClipRect(surface, NULL);
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}
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return surface;
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}
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/*
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* Create an RGB surface from an existing memory buffer using the given given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
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int width, int height, int depth, int pitch,
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Uint32 format)
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{
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SDL_Surface *surface;
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surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format);
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if (surface != NULL) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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