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Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
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@ -2721,6 +2721,13 @@ int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger
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}
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#endif
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/* We ignore events if we don't have keyboard focus, except for touch release */
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (event_type != SDL_CONTROLLERTOUCHPADUP) {
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return 0;
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}
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}
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/* Update internal joystick state */
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finger_info->state = state;
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finger_info->x = x;
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@ -2750,6 +2757,11 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const
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int i;
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int posted = 0;
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/* We ignore events if we don't have keyboard focus */
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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return 0;
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}
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for (i = 0; i < joystick->nsensors; ++i) {
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SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
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