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Add a way to avoid IOP reset
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@ -16,6 +16,22 @@ cmake --build build
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cmake --install build
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```
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## Notes
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
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So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
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It could be something similar as:
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```c
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.....
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SDL_PS2_SKIP_IOP_RESET();
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int main(int argc, char *argv[])
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{
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.....
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```
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For a release binary is recommendable to reset the IOP always.
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Remember to do a clean compilation everytime you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.
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## Getting PS2 Dev
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[Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
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@ -28,7 +44,4 @@ cmake --install build
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## To Do
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- PS2 Screen Keyboard
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- Dialogs
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- Audio
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- Video
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- Controllers
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- Others
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@ -104,6 +104,10 @@
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#elif defined(__PS2__)
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#define SDL_MAIN_AVAILABLE
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#define SDL_PS2_SKIP_IOP_RESET() \
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void reset_IOP(); \
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void reset_IOP() {}
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#endif
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#endif /* SDL_MAIN_HANDLED */
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@ -19,20 +19,22 @@
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#include <sbv_patches.h>
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#include <ps2_fileXio_driver.h>
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#include <ps2_memcard_driver.h>
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#include <ps2_usb_driver.h>
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#ifdef main
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#undef main
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#endif
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__attribute__((weak))
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void reset_IOP() {
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SifInitRpc(0);
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while(!SifIopReset(NULL, 0)){};
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while(!SifIopSync()){};
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}
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static void prepare_IOP()
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{
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SifInitRpc(0);
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// #if !defined(DEBUG) || defined(BUILD_FOR_PCSX2)
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/* Comment this line if you don't wanna debug the output */
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while(!SifIopReset(NULL, 0)){};
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// #endif
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while(!SifIopSync()){};
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reset_IOP();
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SifInitRpc(0);
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sbv_patch_enable_lmb();
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sbv_patch_disable_prefix_check();
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@ -56,8 +58,7 @@ static void waitUntilDeviceIsReady(char *path)
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int ret = -1;
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int retries = 50;
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while(ret != 0 && retries > 0)
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{
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while(ret != 0 && retries > 0) {
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ret = stat(path, &buffer);
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/* Wait untill the device is ready */
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nopdelay();
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@ -84,6 +85,6 @@ int main(int argc, char *argv[])
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return res;
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}
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#endif /* _EE */
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#endif /* _PS2 */
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/* vi: set ts=4 sw=4 expandtab: */
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