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macOS: change min supported OS from 10.6 to 10.7.
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commit
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@ -9237,7 +9237,7 @@
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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PRODUCT_NAME = SDL2;
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STRIP_STYLE = "non-global";
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@ -9321,7 +9321,7 @@
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
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ONLY_ACTIVE_ARCH = YES;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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PRODUCT_NAME = SDL2;
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@ -4048,7 +4048,7 @@
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);
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GCC_OPTIMIZATION_LEVEL = 0;
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HEADER_SEARCH_PATHS = ../../include;
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
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};
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name = Debug;
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};
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@ -4175,7 +4175,7 @@
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);
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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HEADER_SEARCH_PATHS = ../../include;
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
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};
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name = Release;
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};
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@ -30,6 +30,6 @@
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.6</string>
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<string>10.7</string>
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</dict>
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</plist>
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@ -6,11 +6,11 @@
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DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
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# Intel 64-bit compiler flags (10.6 runtime compatibility)
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CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.6 \
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# Intel 64-bit compiler flags (10.7 runtime compatibility)
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CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.7 \
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-I/usr/local/include"
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CLANG_LINK_X64="-mmacosx-version-min=10.6"
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CLANG_LINK_X64="-mmacosx-version-min=10.7"
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# ARM 64-bit compiler flags (11.0 runtime compatibility)
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CLANG_COMPILE_ARM64="clang++ -arch arm64 -mmacosx-version-min=11.0 \
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@ -6,12 +6,12 @@
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DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
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# Intel 64-bit compiler flags (10.6 runtime compatibility)
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CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.6 \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
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# Intel 64-bit compiler flags (10.7 runtime compatibility)
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CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.7 \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1070 \
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-I/usr/local/include"
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CLANG_LINK_X64="-mmacosx-version-min=10.6"
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CLANG_LINK_X64="-mmacosx-version-min=10.7"
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# ARM 64-bit compiler flags (11.0 runtime compatibility)
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CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \
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@ -43,15 +43,14 @@ make
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sudo make install
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```
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This script builds SDL with 10.6 ABI compatibility on 64-bit Intel and 11.0
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This script builds SDL with 10.7 ABI compatibility on 64-bit Intel and 11.0
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ABI compatibility on ARM64 architectures. For best compatibility you
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should compile your application the same way.
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Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
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(even if you target back to 10.6 systems). PowerPC support for Mac OS X has
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been officially dropped as of SDL 2.0.2. 32-bit Intel, using an older Xcode
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release, is still supported at the time of this writing, but current Xcode
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releases no longer support it, and eventually neither will SDL.
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Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK.
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PowerPC support for macOS has been officially dropped as of SDL 2.0.2.
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32-bit Intel and macOS 10.6 runtime support has been officially dropped as
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of SDL 2.24.0.
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To use the library once it's built, you essential have two possibilities:
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use the traditional autoconf/automake/make method, or use Xcode.
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@ -108,9 +108,9 @@
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/* if not compiling for iOS */
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#undef __MACOSX__
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#define __MACOSX__ 1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
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# error SDL for Mac OS X only supports deploying on 10.6 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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# error SDL for Mac OS X only supports deploying on 10.7 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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