mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-22 23:45:06 +00:00
testgles2_sdf: build with CMake + fix build errors/warnings
This commit is contained in:
parent
92a487f2e4
commit
d361acdd4e
|
@ -127,6 +127,7 @@ add_sdl_test_executable(testgesture testgesture.c)
|
|||
add_sdl_test_executable(testgl2 testgl2.c)
|
||||
add_sdl_test_executable(testgles testgles.c)
|
||||
add_sdl_test_executable(testgles2 testgles2.c)
|
||||
add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES testgles2_sdf.c testutils.c)
|
||||
add_sdl_test_executable(testhaptic testhaptic.c)
|
||||
add_sdl_test_executable(testhotplug testhotplug.c)
|
||||
add_sdl_test_executable(testrumble testrumble.c)
|
||||
|
@ -329,7 +330,7 @@ if(N3DS)
|
|||
foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
|
||||
get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
|
||||
set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
|
||||
ctr_generate_smdh("${SMDH_FILE}"
|
||||
ctr_generate_smdh("${SMDH_FILE}"
|
||||
NAME "SDL-${APP}"
|
||||
DESCRIPTION "SDL2 Test suite"
|
||||
AUTHOR "SDL2 Contributors"
|
||||
|
@ -366,7 +367,7 @@ foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
|
|||
endif()
|
||||
endforeach(RESOURCE_FILE)
|
||||
if(APPLE)
|
||||
# Make sure resource files get installed into macOS/iOS .app bundles.
|
||||
# Make sure resource files get installed into macOS/iOS .app bundles.
|
||||
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
|
||||
set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
|
||||
endif()
|
||||
|
|
|
@ -10,9 +10,6 @@
|
|||
freely.
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten/emscripten.h>
|
||||
|
@ -29,6 +26,8 @@
|
|||
|
||||
#include "SDL_opengles2.h"
|
||||
|
||||
#include "testutils.h"
|
||||
|
||||
typedef struct GLES2_Context
|
||||
{
|
||||
#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
|
||||
|
@ -56,7 +55,7 @@ typedef enum
|
|||
} GLES2_Uniform;
|
||||
|
||||
|
||||
GLuint g_uniform_locations[16];
|
||||
GLint g_uniform_locations[16];
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
static SDL_GLContext *context = NULL;
|
||||
|
@ -127,8 +126,8 @@ quit(int rc)
|
|||
* source: Passed-in shader source code.
|
||||
* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
|
||||
*/
|
||||
void
|
||||
process_shader(GLuint *shader, const char * source, GLint shader_type)
|
||||
void
|
||||
process_shader(GLint *shader, const char *source, GLenum shader_type)
|
||||
{
|
||||
GLint status = GL_FALSE;
|
||||
const char *shaders[1] = { NULL };
|
||||
|
@ -153,7 +152,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
|
|||
if (status != GL_TRUE) {
|
||||
ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
|
||||
buffer[length] = '\0';
|
||||
SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
|
||||
SDL_Log("Shader compilation failed: %s", buffer);
|
||||
quit(-1);
|
||||
}
|
||||
}
|
||||
|
@ -163,7 +162,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
|
|||
* To get correct rotation for most cases when a_angle is disabled cosine
|
||||
* value is decremented by 1.0 to get proper output with 0.0 which is default value
|
||||
*/
|
||||
static const Uint8 GLES2_VertexSrc_Default_[] = " \
|
||||
static const char GLES2_VertexSrc_Default_[] = " \
|
||||
uniform mat4 u_projection; \
|
||||
attribute vec2 a_position; \
|
||||
attribute vec2 a_texCoord; \
|
||||
|
@ -183,7 +182,7 @@ static const Uint8 GLES2_VertexSrc_Default_[] = " \
|
|||
} \
|
||||
";
|
||||
|
||||
static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
|
||||
static const char GLES2_FragmentSrc_TextureABGRSrc_[] = " \
|
||||
precision mediump float; \
|
||||
uniform sampler2D u_texture; \
|
||||
uniform vec4 u_color; \
|
||||
|
@ -197,7 +196,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
|
|||
";
|
||||
|
||||
/* RGB to ABGR conversion */
|
||||
static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_SDF[] = " \
|
||||
static const char GLES2_FragmentSrc_TextureABGRSrc_SDF[] = " \
|
||||
#extension GL_OES_standard_derivatives : enable\n\
|
||||
\
|
||||
precision mediump float; \
|
||||
|
@ -246,7 +245,7 @@ static float matrix_mvp[4][4];
|
|||
|
||||
typedef struct shader_data
|
||||
{
|
||||
GLuint shader_program, shader_frag, shader_vert;
|
||||
GLint shader_program, shader_frag, shader_vert;
|
||||
|
||||
GLint attr_position;
|
||||
GLint attr_color, attr_mvp;
|
||||
|
@ -254,7 +253,7 @@ typedef struct shader_data
|
|||
} shader_data;
|
||||
|
||||
static void
|
||||
Render(unsigned int width, unsigned int height, shader_data* data)
|
||||
Render(int width, int height, shader_data* data)
|
||||
{
|
||||
float *verts = g_verts;
|
||||
ctx.glViewport(0, 0, 640, 480);
|
||||
|
@ -273,7 +272,7 @@ Render(unsigned int width, unsigned int height, shader_data* data)
|
|||
|
||||
void renderCopy_angle(float degree_angle)
|
||||
{
|
||||
const float radian_angle = (float)(3.141592 * degree_angle) / 180.0;
|
||||
const float radian_angle = (float)(3.141592 * degree_angle) / 180.0f;
|
||||
const GLfloat s = (GLfloat) SDL_sin(radian_angle);
|
||||
const GLfloat c = (GLfloat) SDL_cos(radian_angle) - 1.0f;
|
||||
GLfloat *verts = g_verts + 16;
|
||||
|
@ -293,15 +292,15 @@ void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
|
|||
GLfloat minu, maxu, minv, maxv;
|
||||
GLfloat *verts = g_verts;
|
||||
|
||||
minx = dstrect->x;
|
||||
miny = dstrect->y;
|
||||
maxx = dstrect->x + dstrect->w;
|
||||
maxy = dstrect->y + dstrect->h;
|
||||
minx = (GLfloat)dstrect->x;
|
||||
miny = (GLfloat)dstrect->y;
|
||||
maxx = (GLfloat)dstrect->x + dstrect->w;
|
||||
maxy = (GLfloat)dstrect->y + dstrect->h;
|
||||
|
||||
minu = (GLfloat) srcrect->x / g_surf_sdf->w;
|
||||
maxu = (GLfloat) (srcrect->x + srcrect->w) / g_surf_sdf->w;
|
||||
minv = (GLfloat) srcrect->y / g_surf_sdf->h;
|
||||
maxv = (GLfloat) (srcrect->y + srcrect->h) / g_surf_sdf->h;
|
||||
minu = (GLfloat) srcrect->x / (GLfloat)g_surf_sdf->w;
|
||||
maxu = (GLfloat) (srcrect->x + srcrect->w) / (GLfloat)g_surf_sdf->w;
|
||||
minv = (GLfloat) srcrect->y / (GLfloat)g_surf_sdf->h;
|
||||
maxv = (GLfloat) (srcrect->y + srcrect->h) / (GLfloat)g_surf_sdf->h;
|
||||
|
||||
*(verts++) = minx;
|
||||
*(verts++) = miny;
|
||||
|
@ -342,43 +341,26 @@ void loop()
|
|||
|
||||
if (sym == SDLK_TAB) {
|
||||
SDL_Log("Tab");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (sym == SDLK_LEFT) {
|
||||
g_val -= 0.05;
|
||||
g_val -= 0.05f;
|
||||
}
|
||||
if (sym == SDLK_RIGHT) {
|
||||
g_val += 0.05;
|
||||
g_val += 0.05f;
|
||||
}
|
||||
if (sym == SDLK_UP) {
|
||||
g_angle -= 1;
|
||||
g_angle -= 1.0f;
|
||||
}
|
||||
if (sym == SDLK_DOWN) {
|
||||
g_angle += 1;
|
||||
g_angle += 1.0f;
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (sym == SDLK_LEFT) {
|
||||
g_val -= 0.05f;
|
||||
}
|
||||
if (sym == SDLK_RIGHT) {
|
||||
g_val += 0.05f;
|
||||
}
|
||||
if (sym == SDLK_UP) {
|
||||
g_angle -= 1.0f;
|
||||
}
|
||||
if (sym == SDLK_DOWN) {
|
||||
g_angle += 1.0f;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
|
@ -411,19 +393,9 @@ void loop()
|
|||
matrix_mvp[3][0] = -1.0f;
|
||||
matrix_mvp[3][3] = 1.0f;
|
||||
|
||||
matrix_mvp[0][0] = 2.0f / 640.0;
|
||||
matrix_mvp[1][1] = -2.0f / 480.0;
|
||||
matrix_mvp[0][0] = 2.0f / 640.0f;
|
||||
matrix_mvp[1][1] = -2.0f / 480.0f;
|
||||
matrix_mvp[3][1] = 1.0f;
|
||||
|
||||
if (0) {
|
||||
float *f = (float *) matrix_mvp;
|
||||
SDL_Log("-----------------------------------");
|
||||
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
|
||||
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
|
||||
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
|
||||
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
|
||||
SDL_Log("-----------------------------------");
|
||||
}
|
||||
|
||||
renderCopy_angle(g_angle);
|
||||
|
||||
|
@ -434,7 +406,7 @@ void loop()
|
|||
SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
|
||||
|
||||
rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
|
||||
rd.w = g_surf_sdf->w * g_val; rd.h = g_surf_sdf->h * g_val;
|
||||
rd.w = (int)((float)g_surf_sdf->w * g_val); rd.h = (int)((float)g_surf_sdf->h * g_val);
|
||||
rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
|
||||
renderCopy_position(&rs, &rd);
|
||||
}
|
||||
|
@ -803,9 +775,9 @@ int main(int argc, char *argv[])
|
|||
SDL_Log("%2.2f frames per second\n",
|
||||
((double)frames * 1000) / (now - then));
|
||||
}
|
||||
#if !defined(__ANDROID__) && !defined(__NACL__)
|
||||
#if !defined(__ANDROID__) && !defined(__NACL__)
|
||||
quit(0);
|
||||
#endif
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue