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https://github.com/Ryujinx/SDL.git
synced 2025-03-24 04:35:03 +00:00
testgles2_sdf: build with CMake + fix build errors/warnings
This commit is contained in:
parent
92a487f2e4
commit
d361acdd4e
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@ -127,6 +127,7 @@ add_sdl_test_executable(testgesture testgesture.c)
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add_sdl_test_executable(testgl2 testgl2.c)
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add_sdl_test_executable(testgl2 testgl2.c)
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add_sdl_test_executable(testgles testgles.c)
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add_sdl_test_executable(testgles testgles.c)
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add_sdl_test_executable(testgles2 testgles2.c)
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add_sdl_test_executable(testgles2 testgles2.c)
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add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES testgles2_sdf.c testutils.c)
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add_sdl_test_executable(testhaptic testhaptic.c)
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add_sdl_test_executable(testhaptic testhaptic.c)
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add_sdl_test_executable(testhotplug testhotplug.c)
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add_sdl_test_executable(testhotplug testhotplug.c)
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add_sdl_test_executable(testrumble testrumble.c)
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add_sdl_test_executable(testrumble testrumble.c)
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@ -329,7 +330,7 @@ if(N3DS)
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foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
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foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
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get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
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get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
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set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
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set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
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ctr_generate_smdh("${SMDH_FILE}"
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ctr_generate_smdh("${SMDH_FILE}"
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NAME "SDL-${APP}"
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NAME "SDL-${APP}"
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DESCRIPTION "SDL2 Test suite"
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DESCRIPTION "SDL2 Test suite"
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AUTHOR "SDL2 Contributors"
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AUTHOR "SDL2 Contributors"
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@ -366,7 +367,7 @@ foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
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endif()
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endif()
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endforeach(RESOURCE_FILE)
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endforeach(RESOURCE_FILE)
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if(APPLE)
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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# Make sure resource files get installed into macOS/iOS .app bundles.
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target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
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target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
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set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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endif()
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@ -10,9 +10,6 @@
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freely.
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freely.
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*/
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*/
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#include <emscripten/emscripten.h>
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@ -29,6 +26,8 @@
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#include "SDL_opengles2.h"
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#include "SDL_opengles2.h"
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#include "testutils.h"
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typedef struct GLES2_Context
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typedef struct GLES2_Context
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{
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{
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#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
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#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
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@ -56,7 +55,7 @@ typedef enum
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} GLES2_Uniform;
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} GLES2_Uniform;
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GLuint g_uniform_locations[16];
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GLint g_uniform_locations[16];
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static SDLTest_CommonState *state;
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static SDLTest_CommonState *state;
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static SDL_GLContext *context = NULL;
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static SDL_GLContext *context = NULL;
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@ -127,8 +126,8 @@ quit(int rc)
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* source: Passed-in shader source code.
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* source: Passed-in shader source code.
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* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
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* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
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*/
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*/
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void
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void
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process_shader(GLuint *shader, const char * source, GLint shader_type)
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process_shader(GLint *shader, const char *source, GLenum shader_type)
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{
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{
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GLint status = GL_FALSE;
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GLint status = GL_FALSE;
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const char *shaders[1] = { NULL };
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const char *shaders[1] = { NULL };
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@ -153,7 +152,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
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if (status != GL_TRUE) {
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if (status != GL_TRUE) {
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ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
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ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
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buffer[length] = '\0';
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buffer[length] = '\0';
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SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
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SDL_Log("Shader compilation failed: %s", buffer);
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quit(-1);
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quit(-1);
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}
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}
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}
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}
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@ -163,7 +162,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
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* To get correct rotation for most cases when a_angle is disabled cosine
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* To get correct rotation for most cases when a_angle is disabled cosine
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* value is decremented by 1.0 to get proper output with 0.0 which is default value
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* value is decremented by 1.0 to get proper output with 0.0 which is default value
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*/
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*/
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static const Uint8 GLES2_VertexSrc_Default_[] = " \
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static const char GLES2_VertexSrc_Default_[] = " \
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uniform mat4 u_projection; \
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uniform mat4 u_projection; \
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attribute vec2 a_position; \
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attribute vec2 a_position; \
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attribute vec2 a_texCoord; \
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attribute vec2 a_texCoord; \
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@ -183,7 +182,7 @@ static const Uint8 GLES2_VertexSrc_Default_[] = " \
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} \
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} \
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";
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";
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static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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static const char GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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precision mediump float; \
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precision mediump float; \
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uniform sampler2D u_texture; \
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uniform sampler2D u_texture; \
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uniform vec4 u_color; \
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uniform vec4 u_color; \
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@ -197,7 +196,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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";
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";
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/* RGB to ABGR conversion */
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/* RGB to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_SDF[] = " \
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static const char GLES2_FragmentSrc_TextureABGRSrc_SDF[] = " \
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#extension GL_OES_standard_derivatives : enable\n\
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#extension GL_OES_standard_derivatives : enable\n\
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\
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\
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precision mediump float; \
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precision mediump float; \
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@ -246,7 +245,7 @@ static float matrix_mvp[4][4];
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typedef struct shader_data
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typedef struct shader_data
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{
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{
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GLuint shader_program, shader_frag, shader_vert;
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GLint shader_program, shader_frag, shader_vert;
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GLint attr_position;
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GLint attr_position;
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GLint attr_color, attr_mvp;
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GLint attr_color, attr_mvp;
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@ -254,7 +253,7 @@ typedef struct shader_data
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} shader_data;
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} shader_data;
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static void
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static void
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Render(unsigned int width, unsigned int height, shader_data* data)
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Render(int width, int height, shader_data* data)
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{
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{
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float *verts = g_verts;
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float *verts = g_verts;
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ctx.glViewport(0, 0, 640, 480);
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ctx.glViewport(0, 0, 640, 480);
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@ -273,7 +272,7 @@ Render(unsigned int width, unsigned int height, shader_data* data)
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void renderCopy_angle(float degree_angle)
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void renderCopy_angle(float degree_angle)
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{
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{
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const float radian_angle = (float)(3.141592 * degree_angle) / 180.0;
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const float radian_angle = (float)(3.141592 * degree_angle) / 180.0f;
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const GLfloat s = (GLfloat) SDL_sin(radian_angle);
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const GLfloat s = (GLfloat) SDL_sin(radian_angle);
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const GLfloat c = (GLfloat) SDL_cos(radian_angle) - 1.0f;
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const GLfloat c = (GLfloat) SDL_cos(radian_angle) - 1.0f;
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GLfloat *verts = g_verts + 16;
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GLfloat *verts = g_verts + 16;
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@ -293,15 +292,15 @@ void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
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GLfloat minu, maxu, minv, maxv;
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GLfloat minu, maxu, minv, maxv;
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GLfloat *verts = g_verts;
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GLfloat *verts = g_verts;
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minx = dstrect->x;
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minx = (GLfloat)dstrect->x;
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miny = dstrect->y;
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miny = (GLfloat)dstrect->y;
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maxx = dstrect->x + dstrect->w;
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maxx = (GLfloat)dstrect->x + dstrect->w;
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maxy = dstrect->y + dstrect->h;
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maxy = (GLfloat)dstrect->y + dstrect->h;
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minu = (GLfloat) srcrect->x / g_surf_sdf->w;
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minu = (GLfloat) srcrect->x / (GLfloat)g_surf_sdf->w;
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maxu = (GLfloat) (srcrect->x + srcrect->w) / g_surf_sdf->w;
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maxu = (GLfloat) (srcrect->x + srcrect->w) / (GLfloat)g_surf_sdf->w;
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minv = (GLfloat) srcrect->y / g_surf_sdf->h;
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minv = (GLfloat) srcrect->y / (GLfloat)g_surf_sdf->h;
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maxv = (GLfloat) (srcrect->y + srcrect->h) / g_surf_sdf->h;
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maxv = (GLfloat) (srcrect->y + srcrect->h) / (GLfloat)g_surf_sdf->h;
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*(verts++) = minx;
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*(verts++) = minx;
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*(verts++) = miny;
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*(verts++) = miny;
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@ -342,43 +341,26 @@ void loop()
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if (sym == SDLK_TAB) {
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if (sym == SDLK_TAB) {
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SDL_Log("Tab");
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SDL_Log("Tab");
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}
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}
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if (sym == SDLK_LEFT) {
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if (sym == SDLK_LEFT) {
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g_val -= 0.05;
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g_val -= 0.05f;
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}
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}
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if (sym == SDLK_RIGHT) {
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if (sym == SDLK_RIGHT) {
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g_val += 0.05;
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g_val += 0.05f;
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}
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}
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if (sym == SDLK_UP) {
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if (sym == SDLK_UP) {
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g_angle -= 1;
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g_angle -= 1.0f;
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}
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}
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if (sym == SDLK_DOWN) {
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if (sym == SDLK_DOWN) {
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g_angle += 1;
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g_angle += 1.0f;
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}
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}
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break;
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break;
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}
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}
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if (sym == SDLK_LEFT) {
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g_val -= 0.05f;
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}
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if (sym == SDLK_RIGHT) {
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g_val += 0.05f;
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}
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if (sym == SDLK_UP) {
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g_angle -= 1.0f;
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}
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if (sym == SDLK_DOWN) {
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g_angle += 1.0f;
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}
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break;
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break;
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}
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case SDL_WINDOWEVENT:
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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switch (event.window.event) {
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@ -411,19 +393,9 @@ void loop()
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matrix_mvp[3][0] = -1.0f;
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matrix_mvp[3][0] = -1.0f;
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matrix_mvp[3][3] = 1.0f;
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matrix_mvp[3][3] = 1.0f;
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matrix_mvp[0][0] = 2.0f / 640.0;
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matrix_mvp[0][0] = 2.0f / 640.0f;
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matrix_mvp[1][1] = -2.0f / 480.0;
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matrix_mvp[1][1] = -2.0f / 480.0f;
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matrix_mvp[3][1] = 1.0f;
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matrix_mvp[3][1] = 1.0f;
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if (0) {
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float *f = (float *) matrix_mvp;
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SDL_Log("-----------------------------------");
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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SDL_Log("-----------------------------------");
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}
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renderCopy_angle(g_angle);
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renderCopy_angle(g_angle);
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SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
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SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
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rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
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rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
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rd.w = g_surf_sdf->w * g_val; rd.h = g_surf_sdf->h * g_val;
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rd.w = (int)((float)g_surf_sdf->w * g_val); rd.h = (int)((float)g_surf_sdf->h * g_val);
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rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
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rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
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renderCopy_position(&rs, &rd);
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renderCopy_position(&rs, &rd);
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}
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}
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SDL_Log("%2.2f frames per second\n",
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SDL_Log("%2.2f frames per second\n",
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((double)frames * 1000) / (now - then));
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((double)frames * 1000) / (now - then));
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}
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}
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#if !defined(__ANDROID__) && !defined(__NACL__)
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#if !defined(__ANDROID__) && !defined(__NACL__)
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quit(0);
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quit(0);
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#endif
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#endif
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return 0;
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return 0;
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}
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}
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