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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 10:25:27 +00:00
HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different). - WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging. - WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect, not based on the current window DPI. - Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG) - WIN_AdjustWindowRectWithStyle: add optional logging - WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging - WM_DPICHANGED: fix potentially clobbering data->expected_resize Together these changes fix the following scenario: - launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable - Windows 10 21H2 (OS Build 19044.1706) - Left (primary) monitor: 3840x2160, 125% scaling - Right (secondary) monitor: 2560x1440, 100% scaling - Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
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@ -1088,19 +1088,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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inside their function, so I have to do it here.
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*/
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BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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UINT dpi;
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dpi = 96;
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size.top = 0;
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size.left = 0;
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size.bottom = h;
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size.right = w;
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if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
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UINT dpi = data->videodata->GetDpiForWindow(hwnd);
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dpi = data->videodata->GetDpiForWindow(hwnd);
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data->videodata->AdjustWindowRectExForDpi(&size, style, menu, 0, dpi);
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} else {
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AdjustWindowRectEx(&size, style, menu, 0);
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}
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w = size.right - size.left;
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h = size.bottom - size.top;
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WM_GETMINMAXINFO: max window size: %dx%d using dpi: %u", w, h, dpi);
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#endif
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}
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/* Fix our size to the current size */
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@ -1422,7 +1428,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_GETDPISCALEDSIZE:
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/* Windows 10 Creators Update+ */
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/* Documented as only being sent to windows that are per-monitor V2 DPI aware. */
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/* Documented as only being sent to windows that are per-monitor V2 DPI aware.
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Experimentation shows it's only sent during interactive dragging, not in response to
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SetWindowPos. */
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if (data->videodata->GetDpiForWindow && data->videodata->AdjustWindowRectExForDpi) {
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/* Windows expects applications to scale their window rects linearly
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when dragging between monitors with different DPI's.
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@ -1490,6 +1499,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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const int newDPI = HIWORD(wParam);
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RECT* const suggestedRect = (RECT*)lParam;
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SDL_bool setExpectedResize = SDL_FALSE;
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int w, h;
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#ifdef HIGHDPI_DEBUG
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@ -1497,12 +1507,28 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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suggestedRect->left, suggestedRect->top, suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top);
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#endif
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/* DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 means that
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WM_GETDPISCALEDSIZE will have been called, so we can use suggestedRect. */
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if (data->expected_resize) {
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/* This DPI change is coming from an explicit SetWindowPos call within SDL.
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Assume all call sites are calculating the DPI-aware frame correctly, so
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we don't need to do any further adjustment. */
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WM_DPICHANGED: Doing nothing, assuming window is already sized correctly");
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#endif
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return 0;
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}
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/* Interactive user-initiated resizing/movement */
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if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
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/* WM_GETDPISCALEDSIZE should have been called prior, so we can trust the given
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suggestedRect. */
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w = suggestedRect->right - suggestedRect->left;
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h = suggestedRect->bottom - suggestedRect->top;
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} else {
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WM_DPICHANGED: using suggestedRect");
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#endif
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} else {
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RECT rect = { 0, 0, data->window->w, data->window->h };
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const DWORD style = GetWindowLong(hwnd, GWL_STYLE);
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const BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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@ -1521,7 +1547,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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suggestedRect->left, suggestedRect->top, w, h);
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#endif
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data->expected_resize = SDL_TRUE;
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if (!data->expected_resize) {
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setExpectedResize = SDL_TRUE;
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data->expected_resize = SDL_TRUE;
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}
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SetWindowPos(hwnd,
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NULL,
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suggestedRect->left,
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@ -1529,7 +1558,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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w,
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h,
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SWP_NOZORDER | SWP_NOACTIVATE);
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data->expected_resize = SDL_FALSE;
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if (setExpectedResize) {
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/* Only unset data->expected_resize if we set it above.
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WM_DPICHANGED can happen inside a block of code that sets data->expected_resize,
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e.g. WIN_SetWindowPositionInternal.
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*/
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data->expected_resize = SDL_FALSE;
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}
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return 0;
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}
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break;
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@ -46,6 +46,8 @@
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#define SWP_NOCOPYBITS 0
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#endif
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/* #define HIGHDPI_DEBUG */
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/* Fake window to help with DirectInput events. */
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HWND SDL_HelperWindow = NULL;
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static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
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@ -114,13 +116,14 @@ GetWindowStyle(SDL_Window * window)
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}
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static void
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WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, SDL_bool use_current,
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SDL_bool force_ignore_window_dpi)
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WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, SDL_bool use_current)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_VideoData* videodata = SDL_GetVideoDevice() ? SDL_GetVideoDevice()->driverdata : NULL;
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RECT rect;
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UINT dpi;
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dpi = 96;
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rect.left = 0;
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rect.top = 0;
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rect.right = (use_current ? window->w : window->windowed.w);
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@ -133,33 +136,21 @@ WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x
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if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
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/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of
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AdjustWindowRectEx. */
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UINT dpi;
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UINT unused;
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RECT screen_rect;
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HMONITOR mon;
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if (data && !force_ignore_window_dpi) {
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/* The usual case - we have a HWND, so we can look up the DPI to use. */
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dpi = videodata->GetDpiForWindow(data->hwnd);
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} else {
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/* In this case we guess the window DPI based on its rectangle on the screen.
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This happens at creation time of an SDL window, before we have a HWND,
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and also in a bug workaround (when force_ignore_window_dpi is SDL_TRUE
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- see WIN_SetWindowFullscreen).
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*/
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UINT unused;
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RECT screen_rect;
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HMONITOR mon;
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screen_rect.left = (use_current ? window->x : window->windowed.x);
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screen_rect.top = (use_current ? window->y : window->windowed.y);
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screen_rect.right = screen_rect.left + (use_current ? window->w : window->windowed.w);
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screen_rect.bottom = screen_rect.top + (use_current ? window->h : window->windowed.h);
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screen_rect.left = (use_current ? window->x : window->windowed.x);
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screen_rect.top = (use_current ? window->y : window->windowed.y);
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screen_rect.right = screen_rect.left + (use_current ? window->w : window->windowed.w);
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screen_rect.bottom = screen_rect.top + (use_current ? window->h : window->windowed.h);
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mon = MonitorFromRect(&screen_rect, MONITOR_DEFAULTTONEAREST);
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mon = MonitorFromRect(&screen_rect, MONITOR_DEFAULTTONEAREST);
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/* GetDpiForMonitor docs promise to return the same hdpi / vdpi */
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if (videodata->GetDpiForMonitor(mon, MDT_EFFECTIVE_DPI, &dpi, &unused) != S_OK) {
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dpi = 96;
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}
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/* GetDpiForMonitor docs promise to return the same hdpi / vdpi */
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if (videodata->GetDpiForMonitor(mon, MDT_EFFECTIVE_DPI, &dpi, &unused) != S_OK) {
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dpi = 96;
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}
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videodata->AdjustWindowRectExForDpi(&rect, style, menu, 0, dpi);
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@ -172,6 +163,15 @@ WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x
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*y = (use_current ? window->y : window->windowed.y) + rect.top;
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*width = (rect.right - rect.left);
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*height = (rect.bottom - rect.top);
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
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(use_current ? window->x : window->windowed.x),
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(use_current ? window->y : window->windowed.y),
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(use_current ? window->w : window->windowed.w),
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(use_current ? window->h : window->windowed.h),
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*x, *y, *width, *height, dpi);
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#endif
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}
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static void
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@ -184,7 +184,7 @@ WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height
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style = GetWindowLong(hwnd, GWL_STYLE);
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menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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WIN_AdjustWindowRectWithStyle(window, style, menu, x, y, width, height, use_current, SDL_FALSE);
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WIN_AdjustWindowRectWithStyle(window, style, menu, x, y, width, height, use_current);
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}
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static void
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@ -279,7 +279,9 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, HWND parent, SDL_bool cre
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int x, y;
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/* Figure out what the window area will be */
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WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_FALSE);
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data->expected_resize = SDL_TRUE;
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SetWindowPos(hwnd, HWND_NOTOPMOST, x, y, w, h, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
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data->expected_resize = SDL_FALSE;
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} else {
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window->w = w;
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window->h = h;
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@ -395,7 +397,7 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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style |= GetWindowStyle(window);
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/* Figure out what the window area will be */
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WIN_AdjustWindowRectWithStyle(window, style, FALSE, &x, &y, &w, &h, SDL_FALSE, SDL_FALSE);
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WIN_AdjustWindowRectWithStyle(window, style, FALSE, &x, &y, &w, &h, SDL_FALSE);
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hwnd =
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CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, parent, NULL,
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void
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WIN_SetWindowPosition(_THIS, SDL_Window * window)
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{
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WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
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/* HighDPI support: removed SWP_NOSIZE. If the move results in a DPI change, we need to allow
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* the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
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*/
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WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOACTIVATE);
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}
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void
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}
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menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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/* HighDPI bug workaround - when leaving exclusive fullscreen, the window DPI reported
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by GetDpiForWindow will be wrong. Pass SDL_TRUE for `force_ignore_window_dpi`
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makes us recompute the DPI based on the monitor we are restoring onto.
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Fixes windows shrinking slightly when going from exclusive fullscreen to windowed
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on a HighDPI monitor with scaling.
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*/
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WIN_AdjustWindowRectWithStyle(window, style, menu, &x, &y, &w, &h, SDL_FALSE, SDL_TRUE);
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WIN_AdjustWindowRectWithStyle(window, style, menu, &x, &y, &w, &h, SDL_FALSE);
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}
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SetWindowLong(hwnd, GWL_STYLE, style);
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data->expected_resize = SDL_TRUE;
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@ -762,7 +762,7 @@ const char *wmtab[] = {
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"UNKNOWN (737)",
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"UNKNOWN (738)",
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"UNKNOWN (739)",
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"UNKNOWN (740)",
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"WM_GETDPISCALEDSIZE",
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"UNKNOWN (741)",
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"UNKNOWN (742)",
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"UNKNOWN (743)",
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