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gamepad: Clarify range and direction of axes
It would be easy to assume that all APIs that reference SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers generally use the full signed 16-bit range in the lower-level joystick API, but are normalized to be non-negative by the higher-level gamepad API. We also never said explicitly which direction is positive here. Experimentally, it's right (X), down (Y), and pressed (triggers). Resolves: https://github.com/libsdl-org/SDL/issues/8793 Signed-off-by: Simon McVittie <smcv@collabora.com> (cherry picked from commit 059fb560ba98df5668e1cf1c88560b3156e0fb66)
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@ -613,7 +613,9 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
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* and are centered within ~8000 of zero, though advanced UI will allow users to set
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* or autodetect the dead zone, which varies between controllers.
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*
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* Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
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* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX
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* (fully pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the
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* same range that will be reported by the lower-level SDL_GetJoystickAxis().
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*/
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typedef enum
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{
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@ -702,8 +704,13 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController
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*
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* The axis indices start at index 0.
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*
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* The state is a value ranging from -32768 to 32767. Triggers, however, range
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* from 0 to 32767 (they never return a negative value).
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* For thumbsticks, the state is a value ranging from -32768 (up/left)
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* to 32767 (down/right).
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*
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* Triggers range from 0 when released to 32767 when fully pressed, and
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* never return a negative value. Note that this differs from the value
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* reported by the lower-level SDL_GetJoystickAxis(), which normally uses
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* the full range.
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*
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* \param gamecontroller a game controller
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* \param axis an axis index (one of the SDL_GameControllerAxis values)
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