mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-25 15:15:36 +00:00
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
This commit is contained in:
parent
fff7503b6a
commit
d3f64213e2
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@ -19,7 +19,7 @@
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#include "SDL.h"
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#include "SDL.h"
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#include "SDL_haptic.h"
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#include "SDL_haptic.h"
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#ifndef SDL_JOYSTICK_DISABLED
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#if !defined SDL_JOYSTICK_DISABLED && !defined SDL_HAPTIC_DISABLED
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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@ -28,14 +28,27 @@ main(int argc, char *argv[])
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SDL_Haptic *haptic = NULL;
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SDL_Haptic *haptic = NULL;
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SDL_JoystickID instance = -1;
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SDL_JoystickID instance = -1;
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SDL_bool keepGoing = SDL_TRUE;
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SDL_bool keepGoing = SDL_TRUE;
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int i;
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SDL_bool enable_haptic = SDL_TRUE;
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Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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for (i = 1; i < argc; ++i) {
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if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
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enable_haptic = SDL_FALSE;
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}
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}
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if(enable_haptic) {
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init_subsystems |= SDL_INIT_HAPTIC;
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}
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/* Enable standard application logging */
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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/* Initialize SDL (Note: video is required to start event loop) */
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/* Initialize SDL (Note: video is required to start event loop) */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0) {
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if (SDL_Init(init_subsystems) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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exit(1);
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}
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}
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@ -43,7 +56,8 @@ main(int argc, char *argv[])
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//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
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//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
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SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
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SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
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SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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if (enable_haptic)
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SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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while(keepGoing)
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while(keepGoing)
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{
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{
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@ -65,25 +79,28 @@ main(int argc, char *argv[])
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joystick = SDL_JoystickOpen(event.jdevice.which);
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joystick = SDL_JoystickOpen(event.jdevice.which);
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instance = SDL_JoystickInstanceID(joystick);
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instance = SDL_JoystickInstanceID(joystick);
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SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
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SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
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if (SDL_JoystickIsHaptic(joystick))
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if (enable_haptic)
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{
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{
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haptic = SDL_HapticOpenFromJoystick(joystick);
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if (SDL_JoystickIsHaptic(joystick))
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if (haptic)
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{
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{
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SDL_Log("Joy Haptic Opened\n");
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haptic = SDL_HapticOpenFromJoystick(joystick);
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if (SDL_HapticRumbleInit( haptic ) != 0)
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if (haptic)
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{
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{
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SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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SDL_Log("Joy Haptic Opened\n");
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SDL_HapticClose(haptic);
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if (SDL_HapticRumbleInit( haptic ) != 0)
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haptic = NULL;
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{
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SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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SDL_HapticClose(haptic);
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haptic = NULL;
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}
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} else {
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SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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}
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}
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} else {
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SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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}
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}
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}
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else
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else
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{
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{
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SDL_Log("No haptic found\n");
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SDL_Log("No haptic found\n");
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}
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}
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}
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}
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}
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break;
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break;
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@ -92,7 +109,7 @@ main(int argc, char *argv[])
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{
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{
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SDL_Log("Joy Removed: %d\n", event.jdevice.which);
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SDL_Log("Joy Removed: %d\n", event.jdevice.which);
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instance = -1;
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instance = -1;
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if(haptic)
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if(enable_haptic && haptic)
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{
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{
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SDL_HapticClose(haptic);
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SDL_HapticClose(haptic);
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haptic = NULL;
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haptic = NULL;
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@ -105,13 +122,14 @@ main(int argc, char *argv[])
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break;
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break;
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case SDL_JOYAXISMOTION:
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case SDL_JOYAXISMOTION:
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// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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SDL_HapticRumblePlay(haptic, 0.2, 250);
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if (enable_haptic)
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SDL_HapticRumblePlay(haptic, 0.25, 250);
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break;
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Button Press: %d\n", event.jbutton.button);
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SDL_Log("Button Press: %d\n", event.jbutton.button);
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if(haptic)
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if(enable_haptic && haptic)
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{
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{
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SDL_HapticRumblePlay(haptic, 0.2, 250);
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SDL_HapticRumblePlay(haptic, 0.25, 250);
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}
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}
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if (event.jbutton.button == 0) {
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if (event.jbutton.button == 0) {
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SDL_Log("Exiting due to button press of button 0\n");
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SDL_Log("Exiting due to button press of button 0\n");
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@ -125,7 +143,7 @@ main(int argc, char *argv[])
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}
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}
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}
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}
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
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SDL_Quit();
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return 0;
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return 0;
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}
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}
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@ -134,7 +152,7 @@ main(int argc, char *argv[])
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick and haptic support.\n");
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return 1;
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return 1;
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}
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}
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