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GLES2: prevent batching if blend mode changes (see bug #4964)
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@ -1144,6 +1144,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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/* let's group non joined lines */
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SDL_RenderCommand *finalcmd = cmd;
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SDL_RenderCommand *nextcmd = cmd->next;
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SDL_BlendMode thisblend = cmd->data.draw.blend;
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while (nextcmd != NULL) {
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const SDL_RenderCommandType nextcmdtype = nextcmd->command;
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@ -1151,6 +1152,8 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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break; /* can't go any further on this draw call, different render command up next. */
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} else if (nextcmd->data.draw.count != 2) {
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break; /* can't go any further on this draw call, those are joined lines */
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} else if (nextcmd->data.draw.blend != thisblend) {
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break; /* can't go any further on this draw call, different blendmode copy up next. */
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} else {
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finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
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count += cmd->data.draw.count;
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