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Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
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@ -820,7 +820,9 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
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rect = &full_rect;
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}
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if (texture->yuv) {
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if ((rect->w == 0) || (rect->h == 0)) {
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return 0; /* nothing to do. */
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} else if (texture->yuv) {
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return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
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} else if (texture->native) {
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return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
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