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Textures need to be freed before renderers
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@ -951,7 +951,7 @@ SDLTest_PrintEvent(SDL_Event * event)
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{
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if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
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/* Mouse and finger motion are really spammy */
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return;
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//return;
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}
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fprintf(stderr, "SDL EVENT: ");
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@ -1416,14 +1416,6 @@ SDLTest_CommonQuit(SDLTest_CommonState * state)
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int i;
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SDL_free(state->windows);
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if (state->renderers) {
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for (i = 0; i < state->num_windows; ++i) {
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if (state->renderers[i]) {
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SDL_DestroyRenderer(state->renderers[i]);
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}
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}
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SDL_free(state->renderers);
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}
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if (state->targets) {
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for (i = 0; i < state->num_windows; ++i) {
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if (state->targets[i]) {
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@ -1432,6 +1424,14 @@ SDLTest_CommonQuit(SDLTest_CommonState * state)
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}
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SDL_free(state->targets);
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}
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if (state->renderers) {
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for (i = 0; i < state->num_windows; ++i) {
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if (state->renderers[i]) {
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SDL_DestroyRenderer(state->renderers[i]);
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}
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}
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SDL_free(state->renderers);
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}
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if (state->flags & SDL_INIT_VIDEO) {
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SDL_VideoQuit();
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}
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