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Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450 (cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
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@ -2163,7 +2163,11 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 100;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Steam may have put the controller back into non-reporting mode */
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SDL_bool wasSyncWrite = ctx->m_bSyncWrite;
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ctx->m_bSyncWrite = SDL_TRUE;
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WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
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ctx->m_bSyncWrite = wasSyncWrite;
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}
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} else if (device->is_bluetooth) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 3000;
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