SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick

Fixes https://github.com/libsdl-org/SDL/issues/5008
This commit is contained in:
Sam Lantinga 2021-11-26 07:57:19 -08:00
parent 30f04d63e6
commit d861820465

View file

@ -759,7 +759,7 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
if (!joystick) {
return SDL_FALSE;
}