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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 00:25:27 +00:00
Exposed the joystick locking functions for multi-threaded access to the joystick API
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2657dfae49
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@ -106,6 +106,20 @@ typedef enum
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} SDL_JoystickPowerLevel;
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the joystick API
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*
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* If you are using the joystick API or handling events from multiple threads
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* you should use these locking functions to protect access to the joysticks.
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*
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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/**
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* Count the number of joysticks attached to the system right now
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*/
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@ -635,3 +635,5 @@
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#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
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#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
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#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
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#define SDL_LockJoysticks SDL_LockJoysticks_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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@ -669,3 +669,5 @@ SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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@ -24,9 +24,9 @@
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#include "SDL_events.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_hints.h"
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#include "SDL_gamecontrollerdb.h"
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#if !SDL_EVENTS_DISABLED
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@ -910,7 +910,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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SDL_JoystickGUID guid;
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ControllerMapping_t *mapping;
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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name = SDL_JoystickNameForIndex(device_index);
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guid = SDL_JoystickGetDeviceGUID(device_index);
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mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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@ -919,7 +919,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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mapping = s_pXInputMapping;
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}
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#endif
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return mapping;
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}
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@ -1349,7 +1349,7 @@ SDL_GameControllerOpen(int device_index)
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return (NULL);
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}
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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gamecontrollerlist = SDL_gamecontrollers;
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/* If the controller is already open, return it */
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@ -1357,7 +1357,7 @@ SDL_GameControllerOpen(int device_index)
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if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
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gamecontroller = gamecontrollerlist;
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++gamecontroller->ref_count;
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return (gamecontroller);
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}
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gamecontrollerlist = gamecontrollerlist->next;
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@ -1367,7 +1367,7 @@ SDL_GameControllerOpen(int device_index)
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pSupportedController = SDL_PrivateGetControllerMapping(device_index);
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if (!pSupportedController) {
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SDL_SetError("Couldn't find mapping for device (%d)", device_index);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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@ -1375,14 +1375,14 @@ SDL_GameControllerOpen(int device_index)
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gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
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if (gamecontroller == NULL) {
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SDL_OutOfMemory();
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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gamecontroller->joystick = SDL_JoystickOpen(device_index);
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if (!gamecontroller->joystick) {
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SDL_free(gamecontroller);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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@ -1392,7 +1392,7 @@ SDL_GameControllerOpen(int device_index)
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SDL_OutOfMemory();
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SDL_JoystickClose(gamecontroller->joystick);
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SDL_free(gamecontroller);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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}
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@ -1403,7 +1403,7 @@ SDL_GameControllerOpen(int device_index)
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SDL_JoystickClose(gamecontroller->joystick);
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SDL_free(gamecontroller->last_match_axis);
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SDL_free(gamecontroller);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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}
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@ -1416,7 +1416,7 @@ SDL_GameControllerOpen(int device_index)
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gamecontroller->next = SDL_gamecontrollers;
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SDL_gamecontrollers = gamecontroller;
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return (gamecontroller);
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}
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@ -1589,16 +1589,16 @@ SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
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{
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SDL_GameController *gamecontroller;
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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gamecontroller = SDL_gamecontrollers;
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while (gamecontroller) {
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if (gamecontroller->joystick->instance_id == joyid) {
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return gamecontroller;
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}
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gamecontroller = gamecontroller->next;
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}
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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@ -1674,11 +1674,11 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
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if (!gamecontroller)
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return;
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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/* First decrement ref count */
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if (--gamecontroller->ref_count > 0) {
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return;
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}
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@ -1705,7 +1705,7 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
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SDL_free(gamecontroller->last_hat_mask);
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SDL_free(gamecontroller);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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}
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@ -1715,12 +1715,12 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
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void
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SDL_GameControllerQuit(void)
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{
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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while (SDL_gamecontrollers) {
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SDL_gamecontrollers->ref_count = 1;
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SDL_GameControllerClose(SDL_gamecontrollers);
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}
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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}
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void
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@ -40,7 +40,7 @@ static SDL_bool SDL_updating_joystick = SDL_FALSE;
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static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
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void
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SDL_LockJoystickList(void)
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SDL_LockJoysticks(void)
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{
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if (SDL_joystick_lock) {
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SDL_LockMutex(SDL_joystick_lock);
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@ -48,7 +48,7 @@ SDL_LockJoystickList(void)
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}
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void
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SDL_UnlockJoystickList(void)
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SDL_UnlockJoysticks(void)
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{
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if (SDL_joystick_lock) {
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SDL_UnlockMutex(SDL_joystick_lock);
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@ -168,7 +168,7 @@ SDL_JoystickOpen(int device_index)
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return (NULL);
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}
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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joysticklist = SDL_joysticks;
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/* If the joystick is already open, return it
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@ -178,7 +178,7 @@ SDL_JoystickOpen(int device_index)
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if (SDL_JoystickGetDeviceInstanceID(device_index) == joysticklist->instance_id) {
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joystick = joysticklist;
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++joystick->ref_count;
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return (joystick);
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}
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joysticklist = joysticklist->next;
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@ -188,13 +188,13 @@ SDL_JoystickOpen(int device_index)
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joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
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if (joystick == NULL) {
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SDL_OutOfMemory();
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
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SDL_free(joystick);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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@ -222,7 +222,7 @@ SDL_JoystickOpen(int device_index)
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|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
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SDL_OutOfMemory();
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SDL_JoystickClose(joystick);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
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@ -244,7 +244,7 @@ SDL_JoystickOpen(int device_index)
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joystick->next = SDL_joysticks;
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SDL_joysticks = joystick;
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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SDL_SYS_JoystickUpdate(joystick);
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@ -460,14 +460,14 @@ SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
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{
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SDL_Joystick *joystick;
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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if (joystick->instance_id == joyid) {
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return joystick;
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}
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}
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return NULL;
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}
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return;
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}
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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/* First decrement ref count */
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if (--joystick->ref_count > 0) {
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return;
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}
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if (SDL_updating_joystick) {
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return;
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}
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@ -538,7 +538,7 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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SDL_free(joystick->buttons);
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SDL_free(joystick);
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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}
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void
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@ -547,7 +547,7 @@ SDL_JoystickQuit(void)
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/* Make sure we're not getting called in the middle of updating joysticks */
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SDL_assert(!SDL_updating_joystick);
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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/* Stop the event polling */
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while (SDL_joysticks) {
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@ -558,7 +558,7 @@ SDL_JoystickQuit(void)
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/* Quit the joystick setup */
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SDL_SYS_JoystickQuit();
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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#if !SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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@ -847,18 +847,18 @@ SDL_JoystickUpdate(void)
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{
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SDL_Joystick *joystick;
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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if (SDL_updating_joystick) {
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/* The joysticks are already being updated */
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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return;
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}
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SDL_updating_joystick = SDL_TRUE;
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/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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SDL_SYS_JoystickUpdate(joystick);
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@ -885,7 +885,7 @@ SDL_JoystickUpdate(void)
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}
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}
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SDL_LockJoystickList();
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SDL_LockJoysticks();
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SDL_updating_joystick = SDL_FALSE;
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@ -901,7 +901,7 @@ SDL_JoystickUpdate(void)
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*/
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SDL_SYS_JoystickDetect();
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SDL_UnlockJoystickList();
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SDL_UnlockJoysticks();
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}
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int
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@ -33,10 +33,6 @@ extern void SDL_GameControllerQuitMappings(void);
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extern int SDL_GameControllerInit(void);
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extern void SDL_GameControllerQuit(void);
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/* Locking for multi-threaded access to the joystick API */
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extern void SDL_LockJoystickList(void);
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extern void SDL_UnlockJoystickList(void);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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