mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-11-04 09:24:57 +00:00 
			
		
		
		
	xinput: use the full range of the haptic motors (thanks, Trent!).
XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k. Fixes Bugzilla #3002.
This commit is contained in:
		
							parent
							
								
									267dca13fa
								
							
						
					
					
						commit
						d96419c93f
					
				| 
						 | 
				
			
			@ -278,8 +278,9 @@ SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
 | 
			
		|||
{
 | 
			
		||||
    XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
 | 
			
		||||
    SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
 | 
			
		||||
    vib->wLeftMotorSpeed = data->leftright.large_magnitude;
 | 
			
		||||
    vib->wRightMotorSpeed = data->leftright.small_magnitude;
 | 
			
		||||
    /* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
 | 
			
		||||
    vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
 | 
			
		||||
    vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
 | 
			
		||||
    SDL_LockMutex(haptic->hwdata->mutex);
 | 
			
		||||
    if (haptic->hwdata->stopTicks) {  /* running right now? Update it. */
 | 
			
		||||
        XINPUTSETSTATE(haptic->hwdata->userid, vib);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue