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https://github.com/Ryujinx/SDL.git
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cocoa: Another attempt at synthesized mouse/touch events.
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@ -103,11 +103,7 @@ SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldVal
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if (hint && (*hint == '0' || SDL_strcasecmp(hint, "false") == 0)) {
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mouse->touch_mouse_events = SDL_FALSE;
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} else {
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#if defined(__MACOSX__) /* macOS synthesizes its own events for this. */
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mouse->touch_mouse_events = SDL_FALSE;
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#else
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mouse->touch_mouse_events = SDL_TRUE;
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#endif
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}
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}
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@ -387,11 +383,13 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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mouse->has_position = SDL_TRUE;
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}
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#ifndef __MACOSX__ /* all your trackpad input would lack relative motion when not dragging in this case. */
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/* Ignore relative motion positioning the first touch */
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
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xrel = 0;
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yrel = 0;
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}
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#endif
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/* Update internal mouse coordinates */
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if (!mouse->relative_mode) {
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@ -32,9 +32,18 @@ static int SDL_num_touch = 0;
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static SDL_Touch **SDL_touchDevices = NULL;
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/* for mapping touch events to mice */
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#ifndef __MACOSX__ /* don't generate mouse events from touch on macOS, the OS handles that. */
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#define SYNTHESIZE_TOUCH_TO_MOUSE 1
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#else
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#define SYNTHESIZE_TOUCH_TO_MOUSE 0
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#endif
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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static SDL_bool finger_touching = SDL_FALSE;
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static SDL_FingerID track_fingerid;
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static SDL_TouchID track_touchid;
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#endif
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/* Public functions */
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int
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@ -245,6 +254,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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return -1;
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}
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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@ -284,6 +294,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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}
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}
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}
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#endif
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finger = SDL_GetFinger(touch, fingerid);
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if (down) {
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@ -349,6 +360,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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return -1;
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}
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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@ -369,6 +381,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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}
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}
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}
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#endif
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finger = SDL_GetFinger(touch,fingerid);
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if (!finger) {
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@ -375,6 +375,15 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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return; /* can happen when returning from fullscreen Space on shutdown */
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}
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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const SDL_bool seenWarp = driverdata->seenWarp;
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driverdata->seenWarp = NO;
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@ -408,13 +417,21 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
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}
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SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
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SDL_SendMouseMotion(mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
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}
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void
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Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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CGFloat x = -[event deltaX];
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CGFloat y = [event deltaY];
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@ -437,7 +454,7 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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y = SDL_floor(y);
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}
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SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction);
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SDL_SendMouseWheel(window, mouseID, x, y, direction);
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}
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void
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@ -893,9 +893,19 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseDown:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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int button;
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int clicks;
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([theEvent window]) {
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NSRect windowRect = [[[theEvent window] contentView] frame];
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@ -933,8 +943,6 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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clicks = (int) [theEvent clickCount];
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const SDL_Mouse *mouse = SDL_GetMouse();
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const SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
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}
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@ -950,9 +958,19 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseUp:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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int button;
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int clicks;
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* stopped dragging, drop event. */
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@ -980,8 +998,6 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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clicks = (int) [theEvent clickCount];
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const SDL_Mouse *mouse = SDL_GetMouse();
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const SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_RELEASED, button, clicks);
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}
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@ -998,10 +1014,19 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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SDL_Window *window = _data->window;
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NSPoint point;
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int x, y;
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* dragging, drop event. */
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@ -1046,7 +1071,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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}
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}
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SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
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SDL_SendMouseMotion(window, mouseID, 0, x, y);
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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