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https://github.com/Ryujinx/SDL.git
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WinRT: added touch-event support for Windows Phone devices
Support for touch events in Windows 8/RT is pending on further R+D.
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parent
1d5082d815
commit
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@ -36,6 +36,7 @@ using Windows::UI::Core::CoreCursor;
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extern "C" {
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#include "SDL_assert.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_events.h"
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#include "SDL_log.h"
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@ -47,6 +48,8 @@ extern "C" {
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static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE;
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static SDL_TouchID WINRT_TouchID = 1;
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static unsigned int WINRT_LeftFingerDown = 0;
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static SDL_Cursor *
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@ -153,6 +156,11 @@ WINRT_InitMouse(_THIS)
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SDL_SetDefaultCursor(WINRT_CreateDefaultCursor());
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#endif
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Init touch: */
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SDL_AddTouch(WINRT_TouchID, "");
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#endif
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}
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void
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@ -378,7 +386,20 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
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}
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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// TODO, WinRT: make touch input work with Windows 8/RT, seeing if touches can be distinguished from mouse input.
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SDL_SendTouchMotion(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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#endif
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}
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void
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@ -399,10 +420,25 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
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return;
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}
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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}
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WINRT_LeftFingerDown = 0;
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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SDL_SendTouch(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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SDL_FALSE,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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#endif
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}
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void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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@ -411,14 +447,29 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
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return;
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}
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (!WINRT_LeftFingerDown) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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#endif
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SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
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SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
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}
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WINRT_LeftFingerDown = pointerPoint->PointerId;
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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SDL_SendTouch(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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SDL_TRUE,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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#endif
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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