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Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
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WhatsNew.txt
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WhatsNew.txt
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@ -39,11 +39,15 @@ Windows:
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* SDL_SysWMinfo now contains the window HDC
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* SDL_SysWMinfo now contains the window HDC
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* Added support for Unicode command line options
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* Added support for Unicode command line options
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* Prevent beeping when Alt-key combos are pressed
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* Prevent beeping when Alt-key combos are pressed
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* SDL_SetTextInputRect re-positions the OS-rendered IME
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Mac OS X:
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Mac OS X:
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* Implemented drag-and-drop support
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* Implemented drag-and-drop support
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* Improved joystick hot-plug detection
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* Improved joystick hot-plug detection
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* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
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* Fixed relative mouse mode when the application loses/regains focus
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* Fixed relative mouse mode when the application loses/regains focus
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* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
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* Fixed the refresh rate of display modes
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* SDL_SysWMInfo is now ARC-compatible
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* SDL_SysWMInfo is now ARC-compatible
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Linux:
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Linux:
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@ -55,6 +59,14 @@ Linux:
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iOS:
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iOS:
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* Added support for iOS 8
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* Added support for iOS 8
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* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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* Added sRGB OpenGL ES context support on iOS 7+
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* Added native resolution support for the iPhone 6 Plus
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* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels
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* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
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* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
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* Fixed various rotation and orientation issues
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* Fixed memory leaks
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Android:
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Android:
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* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
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* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
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