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	dsp: Implemented audio capture support.
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			@ -107,9 +107,8 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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    if (this->hidden->audio_fd < 0) {
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        return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
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    }
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    this->hidden->mixbuf = NULL;
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    /* Make the file descriptor use blocking writes with fcntl() */
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    /* Make the file descriptor use blocking i/o with fcntl() */
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    {
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        long ctlflags;
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        ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
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			@ -236,12 +235,14 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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#endif
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    /* Allocate mixing buffer */
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    this->hidden->mixlen = this->spec.size;
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    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
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    if (this->hidden->mixbuf == NULL) {
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        return SDL_OutOfMemory();
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    if (!iscapture) {
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        this->hidden->mixlen = this->spec.size;
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        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
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        if (this->hidden->mixbuf == NULL) {
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            return SDL_OutOfMemory();
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        }
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        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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    }
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    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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    /* We're ready to rock and roll. :-) */
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    return 0;
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			@ -251,14 +252,13 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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static void
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DSP_PlayDevice(_THIS)
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{
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    const Uint8 *mixbuf = this->hidden->mixbuf;
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    const int mixlen = this->hidden->mixlen;
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    if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) {
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    struct SDL_PrivateAudioData *h = this->hidden;
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    if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
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        perror("Audio write");
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        SDL_OpenedAudioDeviceDisconnected(this);
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    }
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#ifdef DEBUG_AUDIO
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    fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
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    fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
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#endif
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}
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			@ -268,6 +268,30 @@ DSP_GetDeviceBuf(_THIS)
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    return (this->hidden->mixbuf);
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}
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static int
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DSP_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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    return (int) read(this->hidden->audio_fd, buffer, buflen);
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}
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static void
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DSP_FlushCapture(_THIS)
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{
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    struct SDL_PrivateAudioData *h = this->hidden;
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    audio_buf_info info;
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    if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
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        while (info.bytes > 0) {
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            char buf[512];
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            const size_t len = SDL_min(sizeof (buf), info.bytes);
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            const ssize_t br = read(h->audio_fd, buf, len);
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            if (br <= 0) {
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                break;
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            }
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            info.bytes -= br;
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        }
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    }
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}
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static int
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DSP_Init(SDL_AudioDriverImpl * impl)
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{
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			@ -277,8 +301,11 @@ DSP_Init(SDL_AudioDriverImpl * impl)
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    impl->PlayDevice = DSP_PlayDevice;
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    impl->GetDeviceBuf = DSP_GetDeviceBuf;
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    impl->CloseDevice = DSP_CloseDevice;
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    impl->CaptureFromDevice = DSP_CaptureFromDevice;
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    impl->FlushCapture = DSP_FlushCapture;
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    impl->AllowsArbitraryDeviceNames = 1;
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    impl->HasCaptureSupport = SDL_TRUE;
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    return 1;   /* this audio target is available. */
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}
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