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	Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
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			@ -1679,12 +1679,31 @@ SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
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    /* Fullscreen windows are always at their display's origin */
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    if (window->flags & SDL_WINDOW_FULLSCREEN) {
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        int displayIndex;
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        if (x) {
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            *x = 0;
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        }
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        if (y) {
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            *y = 0;
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        }
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        /* Find the window's monitor and update to the
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           monitor offset. */
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        displayIndex = SDL_GetWindowDisplayIndex(window);
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        if (displayIndex >= 0) {
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            SDL_Rect bounds;
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            SDL_zero(bounds);
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            SDL_GetDisplayBounds(displayIndex, &bounds);
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            if (x) {
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                *x = bounds.x;
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            }
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            if (y) {
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                *y = bounds.y;
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            }
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        }
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    } else {
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        if (x) {
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            *x = window->x;
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