Fixed mouse button mapping on iOS

This commit is contained in:
Sam Lantinga 2020-04-13 22:50:46 -07:00
parent dbf7f84fd9
commit e1215e857f

View file

@ -33,6 +33,9 @@
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
/* The maximum number of mouse buttons we support */
#define MAX_MOUSE_BUTTONS 5
/* This is defined in SDL_sysjoystick.m */
extern int SDL_AppleTVRemoteOpenedAsJoystick;
@ -223,8 +226,13 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
if (touch.type == UITouchTypeIndirectPointer) {
int i;
for (i = SDL_BUTTON_LEFT; i <= SDL_BUTTON_X2; ++i) {
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if (event.buttonMask & SDL_BUTTON(i)) {
if (i == 2) {
i = SDL_BUTTON_RIGHT;
} else if (i == 3) {
i = SDL_BUTTON_MIDDLE;
}
SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, i);
}
}
@ -260,8 +268,13 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
if (touch.type == UITouchTypeIndirectPointer) {
int i;
for (i = SDL_BUTTON_LEFT; i <= SDL_BUTTON_X2; ++i) {
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if (!(event.buttonMask & SDL_BUTTON(i))) {
if (i == 2) {
i = SDL_BUTTON_RIGHT;
} else if (i == 3) {
i = SDL_BUTTON_MIDDLE;
}
SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, i);
}
}