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Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same thread that is currently waiting. In that case, we do still need to trigger a wakeup when an event is pushed because the hook itself won't necessarily do that (depending on what we return from the hook).
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@ -594,7 +594,7 @@ SDL_SendWakeupEvent()
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return 0;
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}
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if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
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if (_this->wakeup_window && _this->blocking_thread_id != 0 && _this->blocking_thread_id != SDL_ThreadID()) {
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if (_this->wakeup_window) {
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_this->SendWakeupEvent(_this, _this->wakeup_window);
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}
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if (_this->wakeup_lock) {
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@ -794,10 +794,8 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
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/* If status == 0 we are going to block so wakeup will be needed. */
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if (status == 0) {
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_this->wakeup_window = wakeup_window;
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_this->blocking_thread_id = SDL_ThreadID();
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} else {
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_this->wakeup_window = NULL;
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_this->blocking_thread_id = 0;
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}
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if (_this->wakeup_lock) {
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SDL_UnlockMutex(_this->wakeup_lock);
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@ -328,7 +328,6 @@ struct SDL_VideoDevice
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SDL_bool is_dummy;
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SDL_bool suspend_screensaver;
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SDL_Window *wakeup_window;
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SDL_threadID blocking_thread_id;
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SDL_mutex *wakeup_lock; /* Initialized only if WaitEventTimeout/SendWakeupEvent are supported */
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int num_displays;
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SDL_VideoDisplay *displays;
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