mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 20:35:29 +00:00
direct3d: Don't attempt to create zero sized vertex buffer
This commit is contained in:
parent
467434b92d
commit
e152a3cedb
|
@ -1238,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
|
||||
/* upload the new VBO data for this set of commands. */
|
||||
vbo = data->vertexBuffers[vboidx];
|
||||
if (!vbo || (data->vertexBufferSize[vboidx] < vertsize)) {
|
||||
if (data->vertexBufferSize[vboidx] < vertsize) {
|
||||
const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
|
||||
const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
|
||||
if (vbo) {
|
||||
|
@ -1632,6 +1632,7 @@ D3D_Reset(SDL_Renderer * renderer)
|
|||
IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
|
||||
}
|
||||
data->vertexBuffers[i] = NULL;
|
||||
data->vertexBufferSize[i] = 0;
|
||||
}
|
||||
|
||||
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
|
||||
|
|
Loading…
Reference in a new issue