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direct3d: Don't attempt to create zero sized vertex buffer
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@ -1238,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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/* upload the new VBO data for this set of commands. */
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/* upload the new VBO data for this set of commands. */
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vbo = data->vertexBuffers[vboidx];
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vbo = data->vertexBuffers[vboidx];
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if (!vbo || (data->vertexBufferSize[vboidx] < vertsize)) {
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if (data->vertexBufferSize[vboidx] < vertsize) {
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const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
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const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
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const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
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const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
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if (vbo) {
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if (vbo) {
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@ -1632,6 +1632,7 @@ D3D_Reset(SDL_Renderer * renderer)
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IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
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IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
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}
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}
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data->vertexBuffers[i] = NULL;
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data->vertexBuffers[i] = NULL;
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data->vertexBufferSize[i] = 0;
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}
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}
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result = IDirect3DDevice9_Reset(data->device, &data->pparams);
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result = IDirect3DDevice9_Reset(data->device, &data->pparams);
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