mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 08:15:29 +00:00
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
This commit is contained in:
parent
15d30298cf
commit
e22e77dadc
|
@ -609,6 +609,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
|
||||
|
||||
/**
|
||||
* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
|
||||
*
|
||||
|
|
|
@ -66,6 +66,7 @@
|
|||
#if __LINUX__
|
||||
|
||||
#include "../../core/linux/SDL_udev.h"
|
||||
#undef SDL_USE_LIBUDEV
|
||||
#if SDL_USE_LIBUDEV
|
||||
static const SDL_UDEV_Symbols *udev_ctx = NULL;
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "../events/SDL_events_c.h"
|
||||
#endif
|
||||
#include "../video/SDL_sysvideo.h"
|
||||
#include "hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
/* This is included in only one place because it has a large static list of controllers */
|
||||
#include "controller_type.h"
|
||||
|
@ -1043,6 +1044,11 @@ SDL_JoystickUpdate(void)
|
|||
/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
/* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
|
||||
HIDAPI_UpdateDevices();
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
|
||||
if (joystick->attached) {
|
||||
/* This should always be true, but seeing a crash in the wild...? */
|
||||
|
|
|
@ -637,15 +637,15 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
|
|||
ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
goto error;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
device->dev = ctx->dev = hid_open_path(device->path, 0);
|
||||
if (!device->dev) {
|
||||
SDL_SetError("Couldn't open %s", device->path);
|
||||
goto error;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
/* Find out whether or not we can send output reports */
|
||||
ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
|
||||
|
|
|
@ -74,6 +74,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
|
|||
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
&SDL_HIDAPI_DriverXboxOne,
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
|
||||
&SDL_HIDAPI_DriverGameCube,
|
||||
#endif
|
||||
};
|
||||
static int SDL_HIDAPI_numdrivers = 0;
|
||||
static SDL_mutex *SDL_HIDAPI_mutex;
|
||||
|
@ -569,6 +572,7 @@ HIDAPI_JoystickInit(void)
|
|||
SDL_HIDAPIDriverHintChanged, NULL);
|
||||
HIDAPI_InitializeDiscovery();
|
||||
HIDAPI_JoystickDetect();
|
||||
HIDAPI_UpdateDevices();
|
||||
|
||||
initialized = SDL_TRUE;
|
||||
|
||||
|
@ -842,14 +846,18 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
|
|||
static void
|
||||
HIDAPI_JoystickDetect(void)
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
|
||||
HIDAPI_UpdateDiscovery();
|
||||
if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
|
||||
/* FIXME: We probably need to schedule an update in a few seconds as well */
|
||||
HIDAPI_UpdateDeviceList();
|
||||
SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HIDAPI_UpdateDevices(void)
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
|
||||
/* Update the devices, which may change connected joysticks and send events */
|
||||
SDL_LockMutex(SDL_HIDAPI_mutex);
|
||||
|
@ -961,7 +969,7 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
|
|||
static void
|
||||
HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
/* This is handled in HIDAPI_JoystickDetect() */
|
||||
/* This is handled in SDL_HIDAPI_UpdateDevices() */
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#define SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
|
@ -95,10 +96,12 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
|||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
||||
|
||||
extern void HIDAPI_UpdateDevices(void);
|
||||
extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
|
||||
extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
|
||||
|
||||
|
|
Loading…
Reference in a new issue